The lure of Pokémon: video games and the savage mind
From its humble beginnings as a video game launched in the mid-90s, Pokémon has become a global entertainment franchise, even reaching into the world via "augmented reality" with the mobile game Pokémon GO. In the work, Nakazawa Shinichi argues that the Pokémon worldview is the best contem...
Gespeichert in:
1. Verfasser: | |
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Weitere Verfasser: | |
Format: | Buch |
Sprache: | English Japanese |
Veröffentlicht: |
Tōkyō
Japan Publishing Industry Foundation for Culture
March 2019
|
Ausgabe: | First English edition |
Schriftenreihe: | Japan library
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Zusammenfassung: | From its humble beginnings as a video game launched in the mid-90s, Pokémon has become a global entertainment franchise, even reaching into the world via "augmented reality" with the mobile game Pokémon GO. In the work, Nakazawa Shinichi argues that the Pokémon worldview is the best contemporary example of Claude Lévi-Strauss's "savage mind" (la pensée sauvage), suggesting that computer games can often be viewed as attempts to reconnect the human unconscious with the true, hidden essence of nature. -- |
Beschreibung: | "Originally published in Japanese under the title Poketto no naka no yasei by Iwanami Shoten, Publishers in 1997, and republished in pocket paperback by Shinchosha Publishing Co., Ltd. in 2004 and in another pocket paperback format under the new title Pokemon no shinwa gaku: Shinpan poketto no naka no yasei by Kadokawa Corporation in 2016."--Title page verso |
Beschreibung: | 129 Seiten Illustrationen 22 cm |
ISBN: | 9784866580654 4866580658 |
Internformat
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505 | 8 | |a The Space Invaders revolution -- The birth of monsters -- Eros, Thanatos, and RPGs -- The triumphs of Pokémon -- Totemism today -- The Gift and the world of gaming | |
520 | 3 | |a From its humble beginnings as a video game launched in the mid-90s, Pokémon has become a global entertainment franchise, even reaching into the world via "augmented reality" with the mobile game Pokémon GO. In the work, Nakazawa Shinichi argues that the Pokémon worldview is the best contemporary example of Claude Lévi-Strauss's "savage mind" (la pensée sauvage), suggesting that computer games can often be viewed as attempts to reconnect the human unconscious with the true, hidden essence of nature. -- | |
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Datensatz im Suchindex
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adam_text | 7 CONTENTS Preface to the 2016 Edition ... 3 Prologue... 9 CHAPTER 1. THE SPACE INVADERS REVOLUTION ... 17 CHAPTER 2, THE BIRTH OF MONSTERS . . . 27 CHAPTER 3. EROS, THANATOS, AND RPGS . . . 37 CHAPTER 4. THE TRIUMPHS OF POKÉMON... 51 CHAPTER 5. TOTEMISM TODAY... 65 CHAPTER 6. THE GIFT AND THE WORLD OF GAMING ... 81 Epilogue... 90 Afterword to the First Edition (1997) ... 97 APPENDICES Appendixl. PokémonGO, or, The Dream of the Good Walker... 100 Appendix2. The Game Freaks Who Play with Bugs ... 111 Appendix 3. The Origins of Pokémon by Satoshi Tajiri... 125 About the Author ... 129
rom its humble beginnings as a video game A launched in the mid-90s, Pokémon has become a global entertainment franchise, even reaching into the real world via “augmented reality” with the mobile game Poķemon GO. In this work, Nakazawa Shinichi argues that the Pokémon worldview is the best contemporary example of Claude Lćvi-Strauss’s “savage mind” (la pensée sauvage), suggesting that computer games can often be viewed as attempts to reconnect the human unconscious with the true, hidden essence of nature. The author supports his argument through close analysis of the development of electronic gaming in Japan. Drawing on Freudian and Lacanian psychoanalysis, Lévi-Straussian structuralism, and other resources, he explores cultural touchstones like Space Invaders, Ultraman, and the RPG genre, showing how their rich expression appeals directly to the urges and impulses within children, helping them come to terms with their place in the world. This book is both a work of game criticism revealing la pensée sauvage within today’s video games and an examination of the Japanese popular culture from which the Pokémon phenomenon was born.
|
any_adam_object | 1 |
author | Nakazawa, Shin'ichi 1950- |
author2 | Mack, Ted |
author2_role | trl |
author2_variant | t m tm |
author_GND | (DE-588)141877898 (DE-588)1184952132 |
author_facet | Nakazawa, Shin'ichi 1950- Mack, Ted |
author_role | aut |
author_sort | Nakazawa, Shin'ichi 1950- |
author_variant | s n sn |
building | Verbundindex |
bvnumber | BV045552771 |
classification_rvk | AP 15963 EI 6828 LC 13450 MS 6530 |
contents | The Space Invaders revolution -- The birth of monsters -- Eros, Thanatos, and RPGs -- The triumphs of Pokémon -- Totemism today -- The Gift and the world of gaming |
ctrlnum | (OCoLC)1096368894 (DE-599)BVBBV045552771 |
discipline | Allgemeines Soziologie Außereuropäische Sprachen und Literaturen Literaturwissenschaft Sozial-/Kulturanthropologie / Empirische Kulturwissenschaft |
edition | First English edition |
era | Geistesgeschichte gnd |
era_facet | Geistesgeschichte |
format | Book |
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geographic_facet | Japan |
id | DE-604.BV045552771 |
illustrated | Illustrated |
indexdate | 2024-07-10T08:21:18Z |
institution | BVB |
isbn | 9784866580654 4866580658 |
language | English Japanese |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030936713 |
oclc_num | 1096368894 |
open_access_boolean | |
owner | DE-11 DE-19 DE-BY-UBM DE-355 DE-BY-UBR DE-20 DE-83 DE-188 DE-739 DE-29 DE-473 DE-BY-UBG |
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physical | 129 Seiten Illustrationen 22 cm |
publishDate | 2019 |
publishDateSearch | 2019 |
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publisher | Japan Publishing Industry Foundation for Culture |
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series2 | Japan library |
spelling | Nakazawa, Shin'ichi 1950- Verfasser (DE-588)141877898 aut Pokemon no shinwagaku The lure of Pokémon video games and the savage mind Nakazawa Shinichi ; translated by Ted Mack First English edition Tōkyō Japan Publishing Industry Foundation for Culture March 2019 129 Seiten Illustrationen 22 cm txt rdacontent n rdamedia nc rdacarrier Japan library "Originally published in Japanese under the title Poketto no naka no yasei by Iwanami Shoten, Publishers in 1997, and republished in pocket paperback by Shinchosha Publishing Co., Ltd. in 2004 and in another pocket paperback format under the new title Pokemon no shinwa gaku: Shinpan poketto no naka no yasei by Kadokawa Corporation in 2016."--Title page verso The Space Invaders revolution -- The birth of monsters -- Eros, Thanatos, and RPGs -- The triumphs of Pokémon -- Totemism today -- The Gift and the world of gaming From its humble beginnings as a video game launched in the mid-90s, Pokémon has become a global entertainment franchise, even reaching into the world via "augmented reality" with the mobile game Pokémon GO. In the work, Nakazawa Shinichi argues that the Pokémon worldview is the best contemporary example of Claude Lévi-Strauss's "savage mind" (la pensée sauvage), suggesting that computer games can often be viewed as attempts to reconnect the human unconscious with the true, hidden essence of nature. -- Aus dem Japanischen übersetzt Geistesgeschichte gnd rswk-swf Video games Japan Video games and children Japan Structuralism Pokémon (Game) Pokémon (DE-588)4630629-8 gnd rswk-swf Animismus (DE-588)4002067-8 gnd rswk-swf Videospiel (DE-588)4063465-6 gnd rswk-swf Japan (DE-588)4028495-5 gnd rswk-swf Pokémon (DE-588)4630629-8 s DE-604 Japan (DE-588)4028495-5 g Videospiel (DE-588)4063465-6 s Animismus (DE-588)4002067-8 s Geistesgeschichte z Mack, Ted (DE-588)1184952132 trl Übersetzung von Nakazawa, Shin'ichi Pokemon no shinwagaku shinpan poketto no naka no yasei Tōkyō: Kadokawa, 2016 Kadokawa shinsho 978-4-04-082116-0 Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030936713&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030936713&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | Nakazawa, Shin'ichi 1950- The lure of Pokémon video games and the savage mind The Space Invaders revolution -- The birth of monsters -- Eros, Thanatos, and RPGs -- The triumphs of Pokémon -- Totemism today -- The Gift and the world of gaming Video games Japan Video games and children Japan Structuralism Pokémon (Game) Pokémon (DE-588)4630629-8 gnd Animismus (DE-588)4002067-8 gnd Videospiel (DE-588)4063465-6 gnd |
subject_GND | (DE-588)4630629-8 (DE-588)4002067-8 (DE-588)4063465-6 (DE-588)4028495-5 |
title | The lure of Pokémon video games and the savage mind |
title_alt | Pokemon no shinwagaku |
title_auth | The lure of Pokémon video games and the savage mind |
title_exact_search | The lure of Pokémon video games and the savage mind |
title_full | The lure of Pokémon video games and the savage mind Nakazawa Shinichi ; translated by Ted Mack |
title_fullStr | The lure of Pokémon video games and the savage mind Nakazawa Shinichi ; translated by Ted Mack |
title_full_unstemmed | The lure of Pokémon video games and the savage mind Nakazawa Shinichi ; translated by Ted Mack |
title_short | The lure of Pokémon |
title_sort | the lure of pokemon video games and the savage mind |
title_sub | video games and the savage mind |
topic | Video games Japan Video games and children Japan Structuralism Pokémon (Game) Pokémon (DE-588)4630629-8 gnd Animismus (DE-588)4002067-8 gnd Videospiel (DE-588)4063465-6 gnd |
topic_facet | Video games Japan Video games and children Japan Structuralism Pokémon (Game) Pokémon Animismus Videospiel Japan |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030936713&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030936713&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |
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