Virtual reality in education: breakthroughs in research and practice
"This book is an essential reference source on the uses of virtual reality in classrooms with a focus on pedagogical and instructional outcomes and strategies. Highlighting a range of pertinent topics such as virtual 3-D learning, ethics in virtual reality, and educational technologies"--
Gespeichert in:
Format: | Elektronisch E-Book |
---|---|
Sprache: | English |
Veröffentlicht: |
Hershey, PA
IGI Global
[2019]
|
Schriftenreihe: | Critical explorations
|
Schlagworte: | |
Online-Zugang: | DE-1050 DE-898 DE-1049 DE-91 DE-706 DE-706 DE-83 Volltext |
Zusammenfassung: | "This book is an essential reference source on the uses of virtual reality in classrooms with a focus on pedagogical and instructional outcomes and strategies. Highlighting a range of pertinent topics such as virtual 3-D learning, ethics in virtual reality, and educational technologies"-- |
Beschreibung: | Druckausgabe in 2 Bänden erschienen |
Beschreibung: | 1 Online-Ressource |
ISBN: | 9781522581802 |
DOI: | 10.4018/978-1-5225-8179-6 |
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505 | 8 | |a Virtual reality and education : overview across different disciplines / Nicoletta Melida Sala -- Virtual learning : videogames and virtual reality in education / Martha Burkle, Michael Magee -- Virtual learning : a study of virtual reality for distance education / Jennifer L. Penland, Kennard Laviers, Elbert Bassham, Victor Nnochiri -- Integrating technological innovations to enhance the teaching-learning process / Judi Simmons Estes, Amber Dailey-Hebert, Dong Hwa Choi -- Integrating virtual reality tools into classroom instruction / James N. Oigara -- Virtual reality as a tool for enhancing learning in at-risk students and increasing school inclusion / Silvia Panzavolta -- Exploring 3D immersive and interactive technology for designing educational learning experiences / Min Liu, Simon Su, Sa Liu, Jason Harron, Cynda Fickert, Bill Sherman -- | |
505 | 8 | |a Virtual practices, virtual laboratories, and virtual internship experience in engineering training / Konstantin Pavlovich Alekseev, Gerard L. Hanley, Nurlan Muratovich Kiyasov, Valeriy Nikolaevich Platonov -- Cost-effective 3D stereo visualization for creative learning / R.S. Kamath, R.K. Kamat -- Experiences in software engineering education : using scrum, agile coaching, and virtual reality / Ezequiel Scott, Guillermo Rodríguez, Álvaro Soria, Marcelo Campo -- Future direction of gamification within higher education / Robert Costello -- Virtual, augmented and mobile learning in health education / Ozan Karaca, Kadir Demir, S. Ayhan Caliskan -- Application of virtual and augmented reality for training and mentoring of higher education instructors / Doo Hun Lim, Soo Jeoung Han, Jihye Oh, Chang Sung Jang -- Modern online learning tools over the platform of virtual/augmented reality / Jafar Ghazanfarian, Ehsan Khavasi, Hamid Yousefi, Mojtaba Amiraslanpour, Saba Teymouri, Reza Bayat -- | |
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contents | Virtual reality and education : overview across different disciplines / Nicoletta Melida Sala -- Virtual learning : videogames and virtual reality in education / Martha Burkle, Michael Magee -- Virtual learning : a study of virtual reality for distance education / Jennifer L. Penland, Kennard Laviers, Elbert Bassham, Victor Nnochiri -- Integrating technological innovations to enhance the teaching-learning process / Judi Simmons Estes, Amber Dailey-Hebert, Dong Hwa Choi -- Integrating virtual reality tools into classroom instruction / James N. Oigara -- Virtual reality as a tool for enhancing learning in at-risk students and increasing school inclusion / Silvia Panzavolta -- Exploring 3D immersive and interactive technology for designing educational learning experiences / Min Liu, Simon Su, Sa Liu, Jason Harron, Cynda Fickert, Bill Sherman -- Virtual practices, virtual laboratories, and virtual internship experience in engineering training / Konstantin Pavlovich Alekseev, Gerard L. Hanley, Nurlan Muratovich Kiyasov, Valeriy Nikolaevich Platonov -- Cost-effective 3D stereo visualization for creative learning / R.S. Kamath, R.K. Kamat -- Experiences in software engineering education : using scrum, agile coaching, and virtual reality / Ezequiel Scott, Guillermo Rodríguez, Álvaro Soria, Marcelo Campo -- Future direction of gamification within higher education / Robert Costello -- Virtual, augmented and mobile learning in health education / Ozan Karaca, Kadir Demir, S. Ayhan Caliskan -- Application of virtual and augmented reality for training and mentoring of higher education instructors / Doo Hun Lim, Soo Jeoung Han, Jihye Oh, Chang Sung Jang -- Modern online learning tools over the platform of virtual/augmented reality / Jafar Ghazanfarian, Ehsan Khavasi, Hamid Yousefi, Mojtaba Amiraslanpour, Saba Teymouri, Reza Bayat -- Mixed-reality immersive environment as an instructional tool for building educational leadership capacity : is this the future? / Valerie Anne Storey, Neffisatu J.C. Dambo -- Virtual/mixed reality : next generational users of instructional tools for K-12 and higher education / Dale Crowe, Martin E. LaPierre -- Study on an interactive truck crane simulation platform based on virtual reality technology / Yong Sang, Yu Zhu, Honghua Zhao, Mingyan Tang -- Mobile VR in education : from the fringe to the mainstream / Thomas Cochrane -- Integrating music into math in a virtual reality game : learning fractions / Taehyeong Lim, Sungwoong Lee, Fengfeng Ke -- Create-and-learn : education "in" a synthetic learning environment / Michael Vallance -- Virtual reality pedagogical considerations in learning environments / Elizabeth A. Johnston, Gerald W. Olivas, Patricia Steele, Cassandra Smith, Liston W. Bailey |
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spelling | Virtual reality in education breakthroughs in research and practice Information Resources Management Association, USA Hershey, PA IGI Global [2019] 1 Online-Ressource txt rdacontent c rdamedia cr rdacarrier Critical explorations Druckausgabe in 2 Bänden erschienen Virtual reality and education : overview across different disciplines / Nicoletta Melida Sala -- Virtual learning : videogames and virtual reality in education / Martha Burkle, Michael Magee -- Virtual learning : a study of virtual reality for distance education / Jennifer L. Penland, Kennard Laviers, Elbert Bassham, Victor Nnochiri -- Integrating technological innovations to enhance the teaching-learning process / Judi Simmons Estes, Amber Dailey-Hebert, Dong Hwa Choi -- Integrating virtual reality tools into classroom instruction / James N. Oigara -- Virtual reality as a tool for enhancing learning in at-risk students and increasing school inclusion / Silvia Panzavolta -- Exploring 3D immersive and interactive technology for designing educational learning experiences / Min Liu, Simon Su, Sa Liu, Jason Harron, Cynda Fickert, Bill Sherman -- Virtual practices, virtual laboratories, and virtual internship experience in engineering training / Konstantin Pavlovich Alekseev, Gerard L. Hanley, Nurlan Muratovich Kiyasov, Valeriy Nikolaevich Platonov -- Cost-effective 3D stereo visualization for creative learning / R.S. Kamath, R.K. Kamat -- Experiences in software engineering education : using scrum, agile coaching, and virtual reality / Ezequiel Scott, Guillermo Rodríguez, Álvaro Soria, Marcelo Campo -- Future direction of gamification within higher education / Robert Costello -- Virtual, augmented and mobile learning in health education / Ozan Karaca, Kadir Demir, S. Ayhan Caliskan -- Application of virtual and augmented reality for training and mentoring of higher education instructors / Doo Hun Lim, Soo Jeoung Han, Jihye Oh, Chang Sung Jang -- Modern online learning tools over the platform of virtual/augmented reality / Jafar Ghazanfarian, Ehsan Khavasi, Hamid Yousefi, Mojtaba Amiraslanpour, Saba Teymouri, Reza Bayat -- Mixed-reality immersive environment as an instructional tool for building educational leadership capacity : is this the future? / Valerie Anne Storey, Neffisatu J.C. Dambo -- Virtual/mixed reality : next generational users of instructional tools for K-12 and higher education / Dale Crowe, Martin E. LaPierre -- Study on an interactive truck crane simulation platform based on virtual reality technology / Yong Sang, Yu Zhu, Honghua Zhao, Mingyan Tang -- Mobile VR in education : from the fringe to the mainstream / Thomas Cochrane -- Integrating music into math in a virtual reality game : learning fractions / Taehyeong Lim, Sungwoong Lee, Fengfeng Ke -- Create-and-learn : education "in" a synthetic learning environment / Michael Vallance -- Virtual reality pedagogical considerations in learning environments / Elizabeth A. Johnston, Gerald W. Olivas, Patricia Steele, Cassandra Smith, Liston W. Bailey "This book is an essential reference source on the uses of virtual reality in classrooms with a focus on pedagogical and instructional outcomes and strategies. Highlighting a range of pertinent topics such as virtual 3-D learning, ethics in virtual reality, and educational technologies"-- Virtual reality in education Virtual reality in higher education Virtual reality in education fast Virtual reality in higher education fast (DE-588)4143413-4 Aufsatzsammlung gnd-content Information Resources Management Association (DE-588)5010976-5 isb Erscheint auch als Druck-Ausgabe, hardcover 978-1-5225-8179-6 Erscheint auch als Druck-Ausgabe, hardcover 1-5225-8179-0 https://doi.org/10.4018/978-1-5225-8179-6 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Virtual reality in education breakthroughs in research and practice Virtual reality and education : overview across different disciplines / Nicoletta Melida Sala -- Virtual learning : videogames and virtual reality in education / Martha Burkle, Michael Magee -- Virtual learning : a study of virtual reality for distance education / Jennifer L. Penland, Kennard Laviers, Elbert Bassham, Victor Nnochiri -- Integrating technological innovations to enhance the teaching-learning process / Judi Simmons Estes, Amber Dailey-Hebert, Dong Hwa Choi -- Integrating virtual reality tools into classroom instruction / James N. Oigara -- Virtual reality as a tool for enhancing learning in at-risk students and increasing school inclusion / Silvia Panzavolta -- Exploring 3D immersive and interactive technology for designing educational learning experiences / Min Liu, Simon Su, Sa Liu, Jason Harron, Cynda Fickert, Bill Sherman -- Virtual practices, virtual laboratories, and virtual internship experience in engineering training / Konstantin Pavlovich Alekseev, Gerard L. Hanley, Nurlan Muratovich Kiyasov, Valeriy Nikolaevich Platonov -- Cost-effective 3D stereo visualization for creative learning / R.S. Kamath, R.K. Kamat -- Experiences in software engineering education : using scrum, agile coaching, and virtual reality / Ezequiel Scott, Guillermo Rodríguez, Álvaro Soria, Marcelo Campo -- Future direction of gamification within higher education / Robert Costello -- Virtual, augmented and mobile learning in health education / Ozan Karaca, Kadir Demir, S. Ayhan Caliskan -- Application of virtual and augmented reality for training and mentoring of higher education instructors / Doo Hun Lim, Soo Jeoung Han, Jihye Oh, Chang Sung Jang -- Modern online learning tools over the platform of virtual/augmented reality / Jafar Ghazanfarian, Ehsan Khavasi, Hamid Yousefi, Mojtaba Amiraslanpour, Saba Teymouri, Reza Bayat -- Mixed-reality immersive environment as an instructional tool for building educational leadership capacity : is this the future? / Valerie Anne Storey, Neffisatu J.C. Dambo -- Virtual/mixed reality : next generational users of instructional tools for K-12 and higher education / Dale Crowe, Martin E. LaPierre -- Study on an interactive truck crane simulation platform based on virtual reality technology / Yong Sang, Yu Zhu, Honghua Zhao, Mingyan Tang -- Mobile VR in education : from the fringe to the mainstream / Thomas Cochrane -- Integrating music into math in a virtual reality game : learning fractions / Taehyeong Lim, Sungwoong Lee, Fengfeng Ke -- Create-and-learn : education "in" a synthetic learning environment / Michael Vallance -- Virtual reality pedagogical considerations in learning environments / Elizabeth A. Johnston, Gerald W. Olivas, Patricia Steele, Cassandra Smith, Liston W. Bailey Virtual reality in education Virtual reality in higher education Virtual reality in education fast Virtual reality in higher education fast |
subject_GND | (DE-588)4143413-4 |
title | Virtual reality in education breakthroughs in research and practice |
title_auth | Virtual reality in education breakthroughs in research and practice |
title_exact_search | Virtual reality in education breakthroughs in research and practice |
title_full | Virtual reality in education breakthroughs in research and practice Information Resources Management Association, USA |
title_fullStr | Virtual reality in education breakthroughs in research and practice Information Resources Management Association, USA |
title_full_unstemmed | Virtual reality in education breakthroughs in research and practice Information Resources Management Association, USA |
title_short | Virtual reality in education |
title_sort | virtual reality in education breakthroughs in research and practice |
title_sub | breakthroughs in research and practice |
topic | Virtual reality in education Virtual reality in higher education Virtual reality in education fast Virtual reality in higher education fast |
topic_facet | Virtual reality in education Virtual reality in higher education Aufsatzsammlung |
url | https://doi.org/10.4018/978-1-5225-8179-6 |
work_keys_str_mv | AT informationresourcesmanagementassociation virtualrealityineducationbreakthroughsinresearchandpractice |