The eSports Market and eSports Sponsoring:
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Marburg
Tectum Verlag
[2017]
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Inhaltsverzeichnis |
Beschreibung: | 184 Seiten Illustrationen, Diagramme 21 cm |
ISBN: | 9783828838918 382883891X |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
001 | BV045521260 | ||
003 | DE-604 | ||
005 | 20190627 | ||
007 | t | ||
008 | 190321s2017 gw a||| |||| 00||| eng d | ||
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020 | |a 9783828838918 |c Broschur : EUR 39.95 (DE), EUR 39.95 (AT) |9 978-3-8288-3891-8 | ||
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245 | 1 | 0 | |a The eSports Market and eSports Sponsoring |c Julian Heinz Anton Ströh |
264 | 1 | |a Marburg |b Tectum Verlag |c [2017] | |
300 | |a 184 Seiten |b Illustrationen, Diagramme |c 21 cm | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
650 | 0 | 7 | |a Marketing |0 (DE-588)4037589-4 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Sponsoring |0 (DE-588)4207431-9 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a E-Sport |0 (DE-588)1024265765 |2 gnd |9 rswk-swf |
653 | |a Brand Connection | ||
653 | |a Computerspiele | ||
653 | |a Image Transfer Potential | ||
653 | |a Sponsorship | ||
653 | |a eSports | ||
689 | 0 | 0 | |a E-Sport |0 (DE-588)1024265765 |D s |
689 | 0 | 1 | |a Marketing |0 (DE-588)4037589-4 |D s |
689 | 0 | 2 | |a Sponsoring |0 (DE-588)4207431-9 |D s |
689 | 0 | |5 DE-604 | |
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776 | 0 | 8 | |i Erscheint auch als |n Online-Ausgabe |a Ströh, Julian Heinz Anton |t The eSports Market and eSports Sponsoring |b 1. Auflage |d Baden-Baden : Tectum Wissenschaftsverlag, 2017 |h Online-Ressourcen, 184 Seiten |
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999 | |a oai:aleph.bib-bvb.de:BVB01-030905556 |
Datensatz im Suchindex
_version_ | 1804179472825450496 |
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adam_text | TABLE OF CONTENT
TABLE OF
CONTENT..........................................................................................6
LIST OF
ABBREVIATIONS..................................................................................
8
LISTS OF IMAGES AND
TABLES......................................................................
11
1
INTRODUCTION........................................................................................13
1.1 PROBLEM
STATEMENT.........................................................................13
1.2
DISAMBIGUATION..............................................................................
14
2 THE ESPORTS
MARKET............................................................................
16
2.1 HISTORICAL DEVELOPMENT
................................................................
16
2.2 ESPORTS
DISCIPLINES........................................................................19
2.2.1 HARDWARE
SYSTEMS........................................................................19
2.2.2 GENRES AND GAM ES
.......................................................................
19
2.3 KEY COMPONENTS OF THE ESPORTS ECOSYSTEM
...............................
20
2.3.1 CONSUMERS: THE ESPORTS F
ANS.....................................................21
2.3.2
PLAYERS............................................................................................25
2.3.3 TEAMS: ESPORTS CLUBS
...................................................................
26
2.3.4 LEAGUES AND
TOURNAMENTS............................................................29
2.3.5 E
VENTS............................................................................................32
2.3.6 MEDIA
CHANNELS.............................................................................
35
2.3.7
PUBLISHERS.......................................................................................40
2.3.8
BRANDS............................................................................................43
2.3.9
ASSOCIATIONS...................................................................................44
2.4 RISK
FACTORS.....................................................................................46
2.4.1
CORRUPTION.....................................................................................
46
2.4.2 VIRTUAL
VIOLENCE............................................................................
49
2.5 SPONSORING IN WESTERN ESPORTS
....................................................
50
2.5.1 SPONSORING PROPERTIES AND ACTIVITIES
..........................................
51
2.5.2 SPONSOR COMPOSITION
..................................................................
53
2.5.3 THE ATTRACTIVENESS OF THE TARGET G ROUP
....................................
56
2.6 CONSOLIDATION AND FUTURE
OUTLOOK..............................................57
2.6.1 OVERALL MARKET SIZE AND GROWTH
..................................................
57
2.6.2 MAGIC TRIANGLE OF SPORTS AND THE FLOW OF MONEY
.....................
61
2.6.3 NEW TECHNOLOGIES
........................................................................
62
2.6.4 LEGAL AND POLITICAL ASPECTS AND THE RELATION TO TRAD. SPORTS....64
3 EMPIRICAL RESEARCH ON 3RD AND 4TH DEGREE SPONSORING
.................
67
3.1 PREVIOUS RESEARCH ON ESPORTS
......................................................
67
3.2 RESEARCH PROBLEM DEFINITION AND
OBJECTIVES............................67
3.3 THE CASE
STUDY...............................................................................
68
3.4 THEORETICAL MODEL, RESEARCH DESIGN AND METHODS
..................
71
3.5 DATA
COLLECTION...............................................................................
75
3.5.1 FIELD
STUDY.....................................................................................
75
3.5.2 ONLINE
SURVEY................................................................................
76
3.6 DATA ANALYSIS
..................................................................................
77
3.6.1 SOCIO-DEMOGRAPHICS
................................................
77
3.6.2 VERIFICATION OF THE REQUIRED CONDITIONS
....................................
77
3.6.3 ATTITUDE TOWARDS SPORTS SPONSORING
...........................................
78
3.6.4 AWARENESS AT E VENT
......................................................................
79
3.6.5 ATTITUDE AND PERCEPTION
...............................................................
79
3.6.6 IMAGE TRANSFER
POTENTIAL..............................................................84
3.6.7 CREATED BRAND CONNECTION WITH ESPORTS
....................................
85
3.6.8 INTERNATIONAL RESULTS
.....................................................................
87
3.7 SUMMARIZATION AND IMPLICATIONS
.................................................
88
3.8 LIMITATIONS AND FUTURE
RESEARCH................................................ 89
4
CONCLUSION..........................................................................................90
BIBLIOGRAPHY..............................................................................................
94
APPENDIXES...............................................................................................124
|
any_adam_object | 1 |
author | Ströh, Julian Heinz Anton ca. 20./21. Jh |
author_GND | (DE-588)1182334180 |
author_facet | Ströh, Julian Heinz Anton ca. 20./21. Jh |
author_role | aut |
author_sort | Ströh, Julian Heinz Anton ca. 20./21. Jh |
author_variant | j h a s jha jhas |
building | Verbundindex |
bvnumber | BV045521260 |
classification_rvk | PD 3180 QQ 980 |
ctrlnum | (OCoLC)969459288 (DE-599)DNB1122566875 |
dewey-full | 794.810688 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.810688 |
dewey-search | 794.810688 |
dewey-sort | 3794.810688 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Rechtswissenschaft Sport Wirtschaftswissenschaften |
format | Book |
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illustrated | Illustrated |
indexdate | 2024-07-10T08:20:25Z |
institution | BVB |
institution_GND | (DE-588)16099069-5 |
isbn | 9783828838918 382883891X |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030905556 |
oclc_num | 969459288 |
open_access_boolean | |
owner | DE-384 DE-703 |
owner_facet | DE-384 DE-703 |
physical | 184 Seiten Illustrationen, Diagramme 21 cm |
publishDate | 2017 |
publishDateSearch | 2017 |
publishDateSort | 2017 |
publisher | Tectum Verlag |
record_format | marc |
spelling | Ströh, Julian Heinz Anton ca. 20./21. Jh. Verfasser (DE-588)1182334180 aut The eSports Market and eSports Sponsoring Julian Heinz Anton Ströh Marburg Tectum Verlag [2017] 184 Seiten Illustrationen, Diagramme 21 cm txt rdacontent n rdamedia nc rdacarrier Marketing (DE-588)4037589-4 gnd rswk-swf Sponsoring (DE-588)4207431-9 gnd rswk-swf E-Sport (DE-588)1024265765 gnd rswk-swf Brand Connection Computerspiele Image Transfer Potential Sponsorship eSports E-Sport (DE-588)1024265765 s Marketing (DE-588)4037589-4 s Sponsoring (DE-588)4207431-9 s DE-604 Tectum Verlag (DE-588)16099069-5 pbl Erscheint auch als Online-Ausgabe Ströh, Julian Heinz Anton The eSports Market and eSports Sponsoring 1. Auflage Baden-Baden : Tectum Wissenschaftsverlag, 2017 Online-Ressourcen, 184 Seiten B:DE-101 application/pdf http://d-nb.info/1122566875/04 Inhaltsverzeichnis DNB Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030905556&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Ströh, Julian Heinz Anton ca. 20./21. Jh The eSports Market and eSports Sponsoring Marketing (DE-588)4037589-4 gnd Sponsoring (DE-588)4207431-9 gnd E-Sport (DE-588)1024265765 gnd |
subject_GND | (DE-588)4037589-4 (DE-588)4207431-9 (DE-588)1024265765 |
title | The eSports Market and eSports Sponsoring |
title_auth | The eSports Market and eSports Sponsoring |
title_exact_search | The eSports Market and eSports Sponsoring |
title_full | The eSports Market and eSports Sponsoring Julian Heinz Anton Ströh |
title_fullStr | The eSports Market and eSports Sponsoring Julian Heinz Anton Ströh |
title_full_unstemmed | The eSports Market and eSports Sponsoring Julian Heinz Anton Ströh |
title_short | The eSports Market and eSports Sponsoring |
title_sort | the esports market and esports sponsoring |
topic | Marketing (DE-588)4037589-4 gnd Sponsoring (DE-588)4207431-9 gnd E-Sport (DE-588)1024265765 gnd |
topic_facet | Marketing Sponsoring E-Sport |
url | http://d-nb.info/1122566875/04 http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030905556&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT strohjulianheinzanton theesportsmarketandesportssponsoring AT tectumverlag theesportsmarketandesportssponsoring |
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