The augmented reality of Pokémon GO: chronotopes, moral panic, and other complexities
What happens when a group of people see things that others do not and begin acting accordingly? The Augmented Reality of Pokemon Go: Chronotopes, Moral Panic, and Other Complexities explores this question by examining what happened after Pokemon GO, a smartphone Augmented Reality game, was released...
Gespeichert in:
Weitere Verfasser: | , |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Lanham ; Boulder ; New York ; London
Lexington Books
[2019]
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Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Zusammenfassung: | What happens when a group of people see things that others do not and begin acting accordingly? The Augmented Reality of Pokemon Go: Chronotopes, Moral Panic, and Other Complexities explores this question by examining what happened after Pokemon GO, a smartphone Augmented Reality game, was released in July, 2016. The game overlaid the world of Pokemon onto the "real" physical world, drawing 30 million players in first two weeks. Pokemon GO has created new ways of sensing the environment, reading things around us, walking the street, and dwelling in certain areas, i.e., inhabiting the world. Through detailed text analyses of the game and auto-ethnographies of authors' experiences playing the game analyzed from anthropological perspectives, this volume provides nuanced analyses of this new way of relating to the world: the augmented reality world of Pokemon GO. Each chapter in this volume focuses on specific aspects of this new experience of the world: the cosmology of the world of Pokemon and multifaceted ways we relate to our environment through Pokemon GO; the notion of space and time in Pokemon GO and its interface with that of real world as it guides our actions; the phenomenology of Pokemon GO in urban walking with its complex relationships to public space, "nature" as constructed through modernity, cell phone infrastructure, and urban landscapes where insects, animals, birds, human, history, transportation infrastructure, and trash all intermingle to create its ambiance; and the game's link to the wider social issue as it gets appropriated for "friendly authoritarian" goals of civil society, imposing various ideologies and accruing commercial gains |
Beschreibung: | xi, 136 Seiten Illustrationen 23 cm |
ISBN: | 9781498574914 |
Internformat
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520 | 3 | |a What happens when a group of people see things that others do not and begin acting accordingly? The Augmented Reality of Pokemon Go: Chronotopes, Moral Panic, and Other Complexities explores this question by examining what happened after Pokemon GO, a smartphone Augmented Reality game, was released in July, 2016. The game overlaid the world of Pokemon onto the "real" physical world, drawing 30 million players in first two weeks. Pokemon GO has created new ways of sensing the environment, reading things around us, walking the street, and dwelling in certain areas, i.e., inhabiting the world. Through detailed text analyses of the game and auto-ethnographies of authors' experiences playing the game analyzed from anthropological perspectives, this volume provides nuanced analyses of this new way of relating to the world: the augmented reality world of Pokemon GO. Each chapter in this volume focuses on specific aspects of this new experience of the world: the cosmology of the world of Pokemon and multifaceted ways we relate to our environment through Pokemon GO; the notion of space and time in Pokemon GO and its interface with that of real world as it guides our actions; the phenomenology of Pokemon GO in urban walking with its complex relationships to public space, "nature" as constructed through modernity, cell phone infrastructure, and urban landscapes where insects, animals, birds, human, history, transportation infrastructure, and trash all intermingle to create its ambiance; and the game's link to the wider social issue as it gets appropriated for "friendly authoritarian" goals of civil society, imposing various ideologies and accruing commercial gains | |
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Datensatz im Suchindex
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any_adam_object | |
author2 | Doerr, Neriko Musha 1967- Occhi, Debra J. |
author2_role | edt edt |
author2_variant | n m d nm nmd d j o dj djo |
author_GND | (DE-588)140875875 (DE-588)1183041853 |
author_facet | Doerr, Neriko Musha 1967- Occhi, Debra J. |
building | Verbundindex |
bvnumber | BV045512028 |
classification_rvk | LC 13000 MS 6530 |
ctrlnum | (OCoLC)1096368838 (DE-599)BVBBV045512028 |
discipline | Soziologie Sozial-/Kulturanthropologie / Empirische Kulturwissenschaft |
format | Book |
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spelling | The augmented reality of Pokémon GO chronotopes, moral panic, and other complexities edited by Neriko Musha Doerr and Debra J. Occhi Lanham ; Boulder ; New York ; London Lexington Books [2019] © 2019 xi, 136 Seiten Illustrationen 23 cm txt rdacontent n rdamedia nc rdacarrier What happens when a group of people see things that others do not and begin acting accordingly? The Augmented Reality of Pokemon Go: Chronotopes, Moral Panic, and Other Complexities explores this question by examining what happened after Pokemon GO, a smartphone Augmented Reality game, was released in July, 2016. The game overlaid the world of Pokemon onto the "real" physical world, drawing 30 million players in first two weeks. Pokemon GO has created new ways of sensing the environment, reading things around us, walking the street, and dwelling in certain areas, i.e., inhabiting the world. Through detailed text analyses of the game and auto-ethnographies of authors' experiences playing the game analyzed from anthropological perspectives, this volume provides nuanced analyses of this new way of relating to the world: the augmented reality world of Pokemon GO. Each chapter in this volume focuses on specific aspects of this new experience of the world: the cosmology of the world of Pokemon and multifaceted ways we relate to our environment through Pokemon GO; the notion of space and time in Pokemon GO and its interface with that of real world as it guides our actions; the phenomenology of Pokemon GO in urban walking with its complex relationships to public space, "nature" as constructed through modernity, cell phone infrastructure, and urban landscapes where insects, animals, birds, human, history, transportation infrastructure, and trash all intermingle to create its ambiance; and the game's link to the wider social issue as it gets appropriated for "friendly authoritarian" goals of civil society, imposing various ideologies and accruing commercial gains Computerspiel (DE-588)4010457-6 gnd rswk-swf Erweiterte Realität Informatik (DE-588)4715802-5 gnd rswk-swf Pokémon Go (DE-588)1112681604 gnd rswk-swf Pokémon Go (Game) Pokémon Go (Game) / Psychological aspects (DE-588)4143413-4 Aufsatzsammlung gnd-content Erweiterte Realität Informatik (DE-588)4715802-5 s Computerspiel (DE-588)4010457-6 s Pokémon Go (DE-588)1112681604 s DE-604 Doerr, Neriko Musha 1967- (DE-588)140875875 edt Occhi, Debra J. (DE-588)1183041853 edt Erscheint auch als Online-Ausgabe 978-1-4985-7492-1 https://content.ub.hu-berlin.de/monographs/toc/ethnologie/BV045512028.pdf Inhaltsverzeichnis |
spellingShingle | The augmented reality of Pokémon GO chronotopes, moral panic, and other complexities Computerspiel (DE-588)4010457-6 gnd Erweiterte Realität Informatik (DE-588)4715802-5 gnd Pokémon Go (DE-588)1112681604 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4715802-5 (DE-588)1112681604 (DE-588)4143413-4 |
title | The augmented reality of Pokémon GO chronotopes, moral panic, and other complexities |
title_auth | The augmented reality of Pokémon GO chronotopes, moral panic, and other complexities |
title_exact_search | The augmented reality of Pokémon GO chronotopes, moral panic, and other complexities |
title_full | The augmented reality of Pokémon GO chronotopes, moral panic, and other complexities edited by Neriko Musha Doerr and Debra J. Occhi |
title_fullStr | The augmented reality of Pokémon GO chronotopes, moral panic, and other complexities edited by Neriko Musha Doerr and Debra J. Occhi |
title_full_unstemmed | The augmented reality of Pokémon GO chronotopes, moral panic, and other complexities edited by Neriko Musha Doerr and Debra J. Occhi |
title_short | The augmented reality of Pokémon GO |
title_sort | the augmented reality of pokemon go chronotopes moral panic and other complexities |
title_sub | chronotopes, moral panic, and other complexities |
topic | Computerspiel (DE-588)4010457-6 gnd Erweiterte Realität Informatik (DE-588)4715802-5 gnd Pokémon Go (DE-588)1112681604 gnd |
topic_facet | Computerspiel Erweiterte Realität Informatik Pokémon Go Aufsatzsammlung |
url | https://content.ub.hu-berlin.de/monographs/toc/ethnologie/BV045512028.pdf |
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