Ray tracing gems: high-quality and real-time rendering with DXR and other APIs
Gespeichert in:
Weitere Verfasser: | , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Berkeley, CA
Apress
[2019]
|
Schlagworte: | |
Online-Zugang: | Volltext Volltext Buchcover |
Beschreibung: | Literaturangaben |
Beschreibung: | 1 Online-Ressource (xliv, 607 Seiten) 362 Illustrationen, 322 Illustrationen (farbig) |
ISBN: | 9781484244272 |
DOI: | 10.1007/978-1-4842-4427-2 |
Internformat
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Datensatz im Suchindex
DE-BY-FWS_katkey | 717130 |
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adam_text | |
any_adam_object | 1 |
author2 | Haines, Eric 1958- Akenine-Möller, Tomas 1971- |
author2_role | edt edt |
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author_GND | (DE-588)140819223 (DE-588)138345562 |
author_facet | Haines, Eric 1958- Akenine-Möller, Tomas 1971- |
building | Verbundindex |
bvnumber | BV045501151 |
classification_rvk | ST 320 |
classification_tum | DAT 000 |
collection | ZDB-2-CWD ZDB-2-SOB |
ctrlnum | (ZDB-2-CWD)9781484244272 (ZDB-2-SOB)9781484244272 (ZDB-94-OAB)DOAB43892 (OCoLC)1089707226 (DE-599)BVBBV045501151 |
dewey-full | 006.6 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.6 |
dewey-search | 006.6 |
dewey-sort | 16.6 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
doi_str_mv | 10.1007/978-1-4842-4427-2 |
format | Electronic eBook |
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id | DE-604.BV045501151 |
illustrated | Illustrated |
indexdate | 2024-11-14T04:07:14Z |
institution | BVB |
isbn | 9781484244272 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030885852 |
oclc_num | 1089707226 |
open_access_boolean | 1 |
owner | DE-525 DE-12 DE-634 DE-210 DE-521 DE-1102 DE-1046 DE-Aug4 DE-573 DE-M347 DE-92 DE-1051 DE-898 DE-BY-UBR DE-859 DE-861 DE-863 DE-BY-FWS DE-862 DE-BY-FWS DE-523 DE-Y3 DE-Y2 DE-70 DE-155 DE-BY-UBR DE-150 DE-91 DE-BY-TUM DE-384 DE-473 DE-BY-UBG DE-19 DE-BY-UBM DE-355 DE-BY-UBR DE-703 DE-20 DE-706 DE-824 DE-29 DE-739 DE-235 |
owner_facet | DE-525 DE-12 DE-634 DE-210 DE-521 DE-1102 DE-1046 DE-Aug4 DE-573 DE-M347 DE-92 DE-1051 DE-898 DE-BY-UBR DE-859 DE-861 DE-863 DE-BY-FWS DE-862 DE-BY-FWS DE-523 DE-Y3 DE-Y2 DE-70 DE-155 DE-BY-UBR DE-150 DE-91 DE-BY-TUM DE-384 DE-473 DE-BY-UBG DE-19 DE-BY-UBM DE-355 DE-BY-UBR DE-703 DE-20 DE-706 DE-824 DE-29 DE-739 DE-235 |
physical | 1 Online-Ressource (xliv, 607 Seiten) 362 Illustrationen, 322 Illustrationen (farbig) |
psigel | ZDB-2-CWD ZDB-2-SOB ZDB-2-CWD_2019 |
publishDate | 2019 |
publishDateSearch | 2019 |
publishDateSort | 2019 |
publisher | Apress |
record_format | marc |
spellingShingle | Ray tracing gems high-quality and real-time rendering with DXR and other APIs Computer Graphics Game Development Image Processing and Computer Vision Computer graphics Computer games—Programming Computer vision Echtzeitsimulation (DE-588)4328790-6 gnd Rendering (DE-588)4219666-8 gnd Ray tracing (DE-588)4292517-4 gnd |
subject_GND | (DE-588)4328790-6 (DE-588)4219666-8 (DE-588)4292517-4 |
title | Ray tracing gems high-quality and real-time rendering with DXR and other APIs |
title_auth | Ray tracing gems high-quality and real-time rendering with DXR and other APIs |
title_exact_search | Ray tracing gems high-quality and real-time rendering with DXR and other APIs |
title_full | Ray tracing gems high-quality and real-time rendering with DXR and other APIs edited by Eric Haines, Tomas Akenine-Möller ; section editors: Alexander Keller, Morgan McGuire, Jacob Munkberg, Matt Pharr, Peter Shirley, Ingo Wald, Chris Wyman |
title_fullStr | Ray tracing gems high-quality and real-time rendering with DXR and other APIs edited by Eric Haines, Tomas Akenine-Möller ; section editors: Alexander Keller, Morgan McGuire, Jacob Munkberg, Matt Pharr, Peter Shirley, Ingo Wald, Chris Wyman |
title_full_unstemmed | Ray tracing gems high-quality and real-time rendering with DXR and other APIs edited by Eric Haines, Tomas Akenine-Möller ; section editors: Alexander Keller, Morgan McGuire, Jacob Munkberg, Matt Pharr, Peter Shirley, Ingo Wald, Chris Wyman |
title_short | Ray tracing gems |
title_sort | ray tracing gems high quality and real time rendering with dxr and other apis |
title_sub | high-quality and real-time rendering with DXR and other APIs |
topic | Computer Graphics Game Development Image Processing and Computer Vision Computer graphics Computer games—Programming Computer vision Echtzeitsimulation (DE-588)4328790-6 gnd Rendering (DE-588)4219666-8 gnd Ray tracing (DE-588)4292517-4 gnd |
topic_facet | Computer Graphics Game Development Image Processing and Computer Vision Computer graphics Computer games—Programming Computer vision Echtzeitsimulation Rendering Ray tracing |
url | https://doi.org/10.1007/978-1-4842-4427-2 https://www.doabooks.org/doab?func=fulltext&uiLanguage=en&rid=43892 http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030885852&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT haineseric raytracinggemshighqualityandrealtimerenderingwithdxrandotherapis AT akeninemollertomas raytracinggemshighqualityandrealtimerenderingwithdxrandotherapis |