Gamer nation: the rise of modern gaming and the compulsion to play again
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Amherst, New York
Prometheus Books
2018
|
Schlagworte: | |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | 277 Seiten |
ISBN: | 9781633883796 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
001 | BV045500028 | ||
003 | DE-604 | ||
005 | 20190607 | ||
007 | t | ||
008 | 190307s2018 xxu |||| 00||| eng d | ||
010 | |a 018003771 | ||
020 | |a 9781633883796 |c hardback : $25.00 |9 978-1-63388-379-6 | ||
035 | |a (OCoLC)1098152074 | ||
035 | |a (DE-599)BVBBV045500028 | ||
040 | |a DE-604 |b ger |e rda | ||
041 | 0 | |a eng | |
044 | |a xxu |c US | ||
049 | |a DE-703 |a DE-29 | ||
050 | 0 | |a GV1469.34.S52 | |
082 | 0 | |a 794.8 |2 23 | |
084 | |a AP 15963 |0 (DE-625)6963: |2 rvk | ||
100 | 1 | |a Geissinger, Eric |d 1968- |e Verfasser |0 (DE-588)1183606591 |4 aut | |
245 | 1 | 0 | |a Gamer nation |b the rise of modern gaming and the compulsion to play again |c Eric Geissinger |
264 | 1 | |a Amherst, New York |b Prometheus Books |c 2018 | |
300 | |a 277 Seiten | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
500 | |a Includes bibliographical references and index | ||
650 | 4 | |a GAMES / Video & Electronic / bisacsh | |
650 | 4 | |a PSYCHOLOGY / Psychopathology / Compulsive Behavior / bisacsh | |
650 | 4 | |a Video games |x Social aspects |z United States | |
650 | 4 | |a Video games |x Psychological aspects | |
650 | 4 | |a Video game addiction |z United States | |
650 | 4 | |a GAMES / Video & Electronic | |
650 | 4 | |a PSYCHOLOGY / Psychopathology / Compulsive Behavior | |
650 | 0 | 7 | |a Sucht |0 (DE-588)4058361-2 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
651 | 7 | |a USA |0 (DE-588)4078704-7 |2 gnd |9 rswk-swf | |
689 | 0 | 0 | |a USA |0 (DE-588)4078704-7 |D g |
689 | 0 | 1 | |a Computerspiel |0 (DE-588)4010457-6 |D s |
689 | 0 | 2 | |a Sucht |0 (DE-588)4058361-2 |D s |
689 | 0 | |5 DE-604 | |
776 | 0 | 8 | |i Erscheint auch als |n Online-Ausgabe |z 978-1-63388-380-2 |
999 | |a oai:aleph.bib-bvb.de:BVB01-030884731 |
Datensatz im Suchindex
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any_adam_object | |
author | Geissinger, Eric 1968- |
author_GND | (DE-588)1183606591 |
author_facet | Geissinger, Eric 1968- |
author_role | aut |
author_sort | Geissinger, Eric 1968- |
author_variant | e g eg |
building | Verbundindex |
bvnumber | BV045500028 |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.34.S52 |
callnumber-search | GV1469.34.S52 |
callnumber-sort | GV 41469.34 S52 |
callnumber-subject | GV - Leisure and Recreation |
classification_rvk | AP 15963 |
ctrlnum | (OCoLC)1098152074 (DE-599)BVBBV045500028 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport |
format | Book |
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geographic_facet | USA |
id | DE-604.BV045500028 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T08:19:47Z |
institution | BVB |
isbn | 9781633883796 |
language | English |
lccn | 018003771 |
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physical | 277 Seiten |
publishDate | 2018 |
publishDateSearch | 2018 |
publishDateSort | 2018 |
publisher | Prometheus Books |
record_format | marc |
spelling | Geissinger, Eric 1968- Verfasser (DE-588)1183606591 aut Gamer nation the rise of modern gaming and the compulsion to play again Eric Geissinger Amherst, New York Prometheus Books 2018 277 Seiten txt rdacontent n rdamedia nc rdacarrier Includes bibliographical references and index GAMES / Video & Electronic / bisacsh PSYCHOLOGY / Psychopathology / Compulsive Behavior / bisacsh Video games Social aspects United States Video games Psychological aspects Video game addiction United States GAMES / Video & Electronic PSYCHOLOGY / Psychopathology / Compulsive Behavior Sucht (DE-588)4058361-2 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf USA (DE-588)4078704-7 gnd rswk-swf USA (DE-588)4078704-7 g Computerspiel (DE-588)4010457-6 s Sucht (DE-588)4058361-2 s DE-604 Erscheint auch als Online-Ausgabe 978-1-63388-380-2 |
spellingShingle | Geissinger, Eric 1968- Gamer nation the rise of modern gaming and the compulsion to play again GAMES / Video & Electronic / bisacsh PSYCHOLOGY / Psychopathology / Compulsive Behavior / bisacsh Video games Social aspects United States Video games Psychological aspects Video game addiction United States GAMES / Video & Electronic PSYCHOLOGY / Psychopathology / Compulsive Behavior Sucht (DE-588)4058361-2 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4058361-2 (DE-588)4010457-6 (DE-588)4078704-7 |
title | Gamer nation the rise of modern gaming and the compulsion to play again |
title_auth | Gamer nation the rise of modern gaming and the compulsion to play again |
title_exact_search | Gamer nation the rise of modern gaming and the compulsion to play again |
title_full | Gamer nation the rise of modern gaming and the compulsion to play again Eric Geissinger |
title_fullStr | Gamer nation the rise of modern gaming and the compulsion to play again Eric Geissinger |
title_full_unstemmed | Gamer nation the rise of modern gaming and the compulsion to play again Eric Geissinger |
title_short | Gamer nation |
title_sort | gamer nation the rise of modern gaming and the compulsion to play again |
title_sub | the rise of modern gaming and the compulsion to play again |
topic | GAMES / Video & Electronic / bisacsh PSYCHOLOGY / Psychopathology / Compulsive Behavior / bisacsh Video games Social aspects United States Video games Psychological aspects Video game addiction United States GAMES / Video & Electronic PSYCHOLOGY / Psychopathology / Compulsive Behavior Sucht (DE-588)4058361-2 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | GAMES / Video & Electronic / bisacsh PSYCHOLOGY / Psychopathology / Compulsive Behavior / bisacsh Video games Social aspects United States Video games Psychological aspects Video game addiction United States GAMES / Video & Electronic PSYCHOLOGY / Psychopathology / Compulsive Behavior Sucht Computerspiel USA |
work_keys_str_mv | AT geissingereric gamernationtheriseofmoderngamingandthecompulsiontoplayagain |