Introduction to game analysis:
"This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing th...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
New York ; London
Routledge
2019
|
Ausgabe: | Second edition |
Schlagworte: | |
Online-Zugang: | TUM01 EBSCOhost Taylor & Francis CRCnetBASE. Restricted to UC campuses |
Zusammenfassung: | "This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context. Clara Fernández-Vara's concise primer provides readers with instruction on the basic building blocks of game analysis--examination of context, content and reception, and formal qualities--as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital--from Bioshock and World of Warcraft to Monopoly--and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary. In this second edition of the popular textbook, Fernández-Vara brings the book firmly up-to-date, pulling in fresh examples from ground-breaking new works in this dynamic field. Introduction to Game Analysis remains a unique practical tool for students who want to become more fluent writers and critics of not just video games, but digital media overall"-- |
Beschreibung: | 1 Online-Ressource Illustrationen |
ISBN: | 9781351140089 1351140086 9781351140065 135114006X 9781351140058 1351140051 9781351140072 1351140078 |
DOI: | 10.4324/9781351140089 |
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505 | 8 | |a The whys and wherefores of game analysis -- Preparing for the analysis -- Areas of analysis 1: context -- Areas of analysis 2: game overview -- Areas of analysis 3: formal elements -- Writing the analysis -- Wrapping things up | |
520 | 3 | |a "This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context. Clara Fernández-Vara's concise primer provides readers with instruction on the basic building blocks of game analysis--examination of context, content and reception, and formal qualities--as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital--from Bioshock and World of Warcraft to Monopoly--and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary. In this second edition of the popular textbook, Fernández-Vara brings the book firmly up-to-date, pulling in fresh examples from ground-breaking new works in this dynamic field. Introduction to Game Analysis remains a unique practical tool for students who want to become more fluent writers and critics of not just video games, but digital media overall"-- | |
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Datensatz im Suchindex
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any_adam_object | |
author | Fernández-Vara, Clara |
author_GND | (DE-588)1072398974 |
author_facet | Fernández-Vara, Clara |
author_role | aut |
author_sort | Fernández-Vara, Clara |
author_variant | c f v cfv |
building | Verbundindex |
bvnumber | BV045489940 |
classification_rvk | AP 15963 |
classification_tum | DAT 758f |
collection | ZDB-4-NLEBK |
contents | The whys and wherefores of game analysis -- Preparing for the analysis -- Areas of analysis 1: context -- Areas of analysis 2: game overview -- Areas of analysis 3: formal elements -- Writing the analysis -- Wrapping things up |
ctrlnum | (OCoLC)1088802647 (DE-599)BVBBV045489940 |
discipline | Allgemeines Informatik |
doi_str_mv | 10.4324/9781351140089 |
edition | Second edition |
format | Electronic eBook |
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id | DE-604.BV045489940 |
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indexdate | 2024-07-10T08:19:29Z |
institution | BVB |
isbn | 9781351140089 1351140086 9781351140065 135114006X 9781351140058 1351140051 9781351140072 1351140078 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030874838 |
oclc_num | 1088802647 |
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physical | 1 Online-Ressource Illustrationen |
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publishDate | 2019 |
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publisher | Routledge |
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spelling | Fernández-Vara, Clara Verfasser (DE-588)1072398974 aut Introduction to game analysis Clara Fernández-Vara Second edition New York ; London Routledge 2019 1 Online-Ressource Illustrationen txt rdacontent c rdamedia cr rdacarrier The whys and wherefores of game analysis -- Preparing for the analysis -- Areas of analysis 1: context -- Areas of analysis 2: game overview -- Areas of analysis 3: formal elements -- Writing the analysis -- Wrapping things up "This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context. Clara Fernández-Vara's concise primer provides readers with instruction on the basic building blocks of game analysis--examination of context, content and reception, and formal qualities--as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital--from Bioshock and World of Warcraft to Monopoly--and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary. In this second edition of the popular textbook, Fernández-Vara brings the book firmly up-to-date, pulling in fresh examples from ground-breaking new works in this dynamic field. Introduction to Game Analysis remains a unique practical tool for students who want to become more fluent writers and critics of not just video games, but digital media overall"-- Computerspiel (DE-588)4010457-6 gnd rswk-swf Video games / Evaluation Video games / Design Video games / Psychological aspects Video games / Social aspects GAMES / Board SOCIAL SCIENCE / Media Studies Electronic books Computerspiel (DE-588)4010457-6 s 1\p DE-604 Erscheint auch als Fernández-Vara, Clara Introduction to game analysis Second edition New York, NY : Routledge, 2019 Druck-Ausgabe, Hardcover 978-0-8153-5183-2 Erscheint auch als Druck-Ausgabe, Paperback 978-0-8153-5184-9 http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2006667 EBSCOhost https://www.taylorfrancis.com/books/9781351140089 Taylor & Francis https://doi.org/10.4324/9781351140089 CRCnetBASE. Restricted to UC campuses 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Fernández-Vara, Clara Introduction to game analysis The whys and wherefores of game analysis -- Preparing for the analysis -- Areas of analysis 1: context -- Areas of analysis 2: game overview -- Areas of analysis 3: formal elements -- Writing the analysis -- Wrapping things up Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4010457-6 |
title | Introduction to game analysis |
title_auth | Introduction to game analysis |
title_exact_search | Introduction to game analysis |
title_full | Introduction to game analysis Clara Fernández-Vara |
title_fullStr | Introduction to game analysis Clara Fernández-Vara |
title_full_unstemmed | Introduction to game analysis Clara Fernández-Vara |
title_short | Introduction to game analysis |
title_sort | introduction to game analysis |
topic | Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Computerspiel |
url | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2006667 https://www.taylorfrancis.com/books/9781351140089 https://doi.org/10.4324/9781351140089 |
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