Developing video game literacy in the EFL classroom: a qualitative analysis of 10th grade classroom game discourse
Video games are a major source of contact to English language and culture, and the need to develop critical video game competency is high. This text presents reasons for (and defines) video game literacy for the English as a foreign language classroom as well as empirical research which covers probl...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Tübingen
Narr Francke Attempto
[2018]
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Schriftenreihe: | Giessener Beiträge zur Fremdsprachendidaktik
|
Schlagworte: | |
Online-Zugang: | DE-12 DE-1102 DE-188 DE-20 DE-739 Volltext Volltext |
Zusammenfassung: | Video games are a major source of contact to English language and culture, and the need to develop critical video game competency is high. This text presents reasons for (and defines) video game literacy for the English as a foreign language classroom as well as empirical research which covers problems and potentials of game topics in the classroom. This book offers as a result of the theoretical and empirical research countless ideas for task and material design, teacher education, theoretical and conceptual development of video game literacy and impulses for future empirical research |
Beschreibung: | Literaturverzeichnis: Seite 328-347 |
Beschreibung: | 1 Online-Ressource (361 Seiten) Illustrationen, Diagramme |
ISBN: | 9783823392484 |
Internformat
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Datensatz im Suchindex
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author | Jones, Roger Dale |
author_GND | (DE-588)1120930448 |
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discipline | Pädagogik Anglistik / Amerikanistik |
format | Electronic eBook |
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series2 | Giessener Beiträge zur Fremdsprachendidaktik |
spelling | Jones, Roger Dale Verfasser (DE-588)1120930448 aut Developing video game literacy in the EFL classroom a qualitative analysis of 10th grade classroom game discourse Roger Dale Jones Developing video game literacy in the English as a foreign language classroom Tübingen Narr Francke Attempto [2018] © 2018 1 Online-Ressource (361 Seiten) Illustrationen, Diagramme txt rdacontent c rdamedia cr rdacarrier Giessener Beiträge zur Fremdsprachendidaktik Literaturverzeichnis: Seite 328-347 Video games are a major source of contact to English language and culture, and the need to develop critical video game competency is high. This text presents reasons for (and defines) video game literacy for the English as a foreign language classroom as well as empirical research which covers problems and potentials of game topics in the classroom. This book offers as a result of the theoretical and empirical research countless ideas for task and material design, teacher education, theoretical and conceptual development of video game literacy and impulses for future empirical research Medienkompetenz (DE-588)4680767-6 gnd rswk-swf Informelles Lernen (DE-588)4680202-2 gnd rswk-swf Fremdsprachenlernen (DE-588)4071461-5 gnd rswk-swf Fremdsprachenunterricht (DE-588)4018428-6 gnd rswk-swf Schuljahr 10 (DE-588)4053512-5 gnd rswk-swf Audiovisuelles Unterrichtsmittel (DE-588)4068938-4 gnd rswk-swf Englischunterricht (DE-588)4014801-4 gnd rswk-swf Englisch (DE-588)4014777-0 gnd rswk-swf Videospiel (DE-588)4063465-6 gnd rswk-swf (DE-588)4113937-9 Hochschulschrift gnd-content Englischunterricht (DE-588)4014801-4 s Audiovisuelles Unterrichtsmittel (DE-588)4068938-4 s Videospiel (DE-588)4063465-6 s Informelles Lernen (DE-588)4680202-2 s Medienkompetenz (DE-588)4680767-6 s DE-604 Englisch (DE-588)4014777-0 s Fremdsprachenunterricht (DE-588)4018428-6 s Fremdsprachenlernen (DE-588)4071461-5 s Schuljahr 10 (DE-588)4053512-5 s Narr Francke Attempto Verlag (DE-588)1065142838 pbl Erscheint auch als Druck-Ausgabe 978-3-8233-8248-5 (DE-604)BV045123127 https://elibrary.utb.de/doi/book/10.5555/9783823392484 Verlag URL des Erstveröffentlichers Volltext https://elibrary.narr.digital/book/99.125005/9783823392484 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Jones, Roger Dale Developing video game literacy in the EFL classroom a qualitative analysis of 10th grade classroom game discourse Medienkompetenz (DE-588)4680767-6 gnd Informelles Lernen (DE-588)4680202-2 gnd Fremdsprachenlernen (DE-588)4071461-5 gnd Fremdsprachenunterricht (DE-588)4018428-6 gnd Schuljahr 10 (DE-588)4053512-5 gnd Audiovisuelles Unterrichtsmittel (DE-588)4068938-4 gnd Englischunterricht (DE-588)4014801-4 gnd Englisch (DE-588)4014777-0 gnd Videospiel (DE-588)4063465-6 gnd |
subject_GND | (DE-588)4680767-6 (DE-588)4680202-2 (DE-588)4071461-5 (DE-588)4018428-6 (DE-588)4053512-5 (DE-588)4068938-4 (DE-588)4014801-4 (DE-588)4014777-0 (DE-588)4063465-6 (DE-588)4113937-9 |
title | Developing video game literacy in the EFL classroom a qualitative analysis of 10th grade classroom game discourse |
title_alt | Developing video game literacy in the English as a foreign language classroom |
title_auth | Developing video game literacy in the EFL classroom a qualitative analysis of 10th grade classroom game discourse |
title_exact_search | Developing video game literacy in the EFL classroom a qualitative analysis of 10th grade classroom game discourse |
title_full | Developing video game literacy in the EFL classroom a qualitative analysis of 10th grade classroom game discourse Roger Dale Jones |
title_fullStr | Developing video game literacy in the EFL classroom a qualitative analysis of 10th grade classroom game discourse Roger Dale Jones |
title_full_unstemmed | Developing video game literacy in the EFL classroom a qualitative analysis of 10th grade classroom game discourse Roger Dale Jones |
title_short | Developing video game literacy in the EFL classroom |
title_sort | developing video game literacy in the efl classroom a qualitative analysis of 10th grade classroom game discourse |
title_sub | a qualitative analysis of 10th grade classroom game discourse |
topic | Medienkompetenz (DE-588)4680767-6 gnd Informelles Lernen (DE-588)4680202-2 gnd Fremdsprachenlernen (DE-588)4071461-5 gnd Fremdsprachenunterricht (DE-588)4018428-6 gnd Schuljahr 10 (DE-588)4053512-5 gnd Audiovisuelles Unterrichtsmittel (DE-588)4068938-4 gnd Englischunterricht (DE-588)4014801-4 gnd Englisch (DE-588)4014777-0 gnd Videospiel (DE-588)4063465-6 gnd |
topic_facet | Medienkompetenz Informelles Lernen Fremdsprachenlernen Fremdsprachenunterricht Schuljahr 10 Audiovisuelles Unterrichtsmittel Englischunterricht Englisch Videospiel Hochschulschrift |
url | https://elibrary.utb.de/doi/book/10.5555/9783823392484 https://elibrary.narr.digital/book/99.125005/9783823392484 |
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