Time and space in video games: a cognitive-formalist approach
Gespeichert in:
1. Verfasser: | |
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Format: | Abschlussarbeit Buch |
Sprache: | English |
Veröffentlicht: |
Bielefeld
transcript
[2019]
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Schriftenreihe: | Studies of digital media culture
volume 9 |
Schlagworte: | |
Online-Zugang: | http://www.transcript-verlag.de/978-3-8376-4713-6 Inhaltsverzeichnis Klappentext |
Beschreibung: | 232 Seiten Illustrationen 22.5 cm x 14.8 cm, 348 g |
ISBN: | 9783837647136 3837647137 |
Internformat
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Datensatz im Suchindex
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adam_text | Contents Introduction I 9 Intuitive by Design I 10 The Objects of Study I 13 A Note on Interdisciplinarity | 23 Structure and Contents of the Study | 26 The Limits of the Study | 28 BRAIN TIME IN VIRTUAL SPACE The State Machine and the Present Moment | 33 Apparent Motion | 34 The State Machine | 38 Three Moments in Time | 40 Structuring Gametime | 53 Change of State | 55 Space-Time | 64 Conditions I 76 Going Forward | 84 Cause, Effect, and Player-Centric Time | 85 “We’re All Puppets, Laurie” | 86 Causal Illusions | 87 Causation in Language | 88 Force Dynamics and Intuitive Psychology | 92 Causation in Video Games | 93 ITERATION IN VIRTUAL SPACE Predictive Thinking in Virtual Worlds | 101 The Bayesian Brain | 103 Bayesian Inference in Visual Perception | 104 Bayesian Inference in Movement | 109 Coping with Uncertainty | 111
The Groundhog Day Effect Į 115 The Groundhog Day Effect in Jesper Juuľs Time Mapping | 118 A Temporal Paradox | 121 Solutions to the Paradox | 123 “Once Wasn’t Enough for You, Eh? Well, Twice Is Fine by Me! ļ Lather, Rinse, Repeat | 138 The Hybrid Narrator | 139 The Retrospective Narrator | 140 The Real-Time Narrator | 142 The Hybrid Narrator | 146 Finding a Balance Į 153 THROUGH THE TEMPORAL LANDSCAPE The Speed of Time | 159 Mediated Speed of Time 1161 Predictive Processing and the Speed of Time | 163 Bullet Time and the Experience of Dangerous Situations | 165 Flow I !69 Marshmallows and Bullets Į 175 Resident Evil: The Mechanics That Defined Survival Horror | 179 The Aesthetics of Self-Control | 185 Chekhov’s BFG I 191 Chekhov’s Gun I 193 Visions of the Future | 194 False Expectations 1197 Conclusion I 205 The Time We Want Į 207 Acknowledgements 1211
References (213 Bibliography 1213 Online Resources | 224 Games ļ 227 Films I 231 Videos I 231 Comic I 232
Video games are temporal artifacts: They change with time as play ers interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn from the cognitive sciences lay the ground work for an in-depth analysis of these features, making for a compre hensive account of time in this novel medium. This book-length study dedicated to time perception and video games is an indispensable re source for game scholars and game developers alike. Its reader-friendly style makes it readily accessible to the interested layperson.
|
any_adam_object | 1 |
author | Alvarez Igarzábal, Federico |
author_GND | (DE-588)1195472250 |
author_facet | Alvarez Igarzábal, Federico |
author_role | aut |
author_sort | Alvarez Igarzábal, Federico |
author_variant | i f a if ifa |
building | Verbundindex |
bvnumber | BV045388332 |
classification_rvk | AP 15963 |
ctrlnum | (OCoLC)1125184774 (DE-599)DNB1172148104 |
discipline | Allgemeines Soziologie |
format | Thesis Book |
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spelling | Alvarez Igarzábal, Federico Verfasser (DE-588)1195472250 aut Time and space in video games a cognitive-formalist approach Federico Alvarez Igarzábal Bielefeld transcript [2019] 232 Seiten Illustrationen 22.5 cm x 14.8 cm, 348 g txt rdacontent n rdamedia nc rdacarrier Studies of digital media culture volume 9 Dissertation University of Cologne revised version Raum Motiv (DE-588)4225698-7 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Zeit Motiv (DE-588)4207564-6 gnd rswk-swf Videospiel (DE-588)4063465-6 gnd rswk-swf Zeitwahrnehmung (DE-588)4067473-3 gnd rswk-swf Games Time Video Games Sequencing Space Aesthetics Cognitive Science Time Perception Media Popular Culture Computer Games Media Aesthetics Digital Media Media Studies (DE-588)4113937-9 Hochschulschrift gnd-content Videospiel (DE-588)4063465-6 s Zeit Motiv (DE-588)4207564-6 s Raum Motiv (DE-588)4225698-7 s DE-604 Computerspiel (DE-588)4010457-6 s Zeitwahrnehmung (DE-588)4067473-3 s Erscheint auch als Online-Ausgabe, PDF 978-3-8394-4713-0 Studies of digital media culture volume 9 (DE-604)BV040654472 9 X:MVB http://www.transcript-verlag.de/978-3-8376-4713-6 Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030774648&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030774648&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | Alvarez Igarzábal, Federico Time and space in video games a cognitive-formalist approach Studies of digital media culture Raum Motiv (DE-588)4225698-7 gnd Computerspiel (DE-588)4010457-6 gnd Zeit Motiv (DE-588)4207564-6 gnd Videospiel (DE-588)4063465-6 gnd Zeitwahrnehmung (DE-588)4067473-3 gnd |
subject_GND | (DE-588)4225698-7 (DE-588)4010457-6 (DE-588)4207564-6 (DE-588)4063465-6 (DE-588)4067473-3 (DE-588)4113937-9 |
title | Time and space in video games a cognitive-formalist approach |
title_auth | Time and space in video games a cognitive-formalist approach |
title_exact_search | Time and space in video games a cognitive-formalist approach |
title_full | Time and space in video games a cognitive-formalist approach Federico Alvarez Igarzábal |
title_fullStr | Time and space in video games a cognitive-formalist approach Federico Alvarez Igarzábal |
title_full_unstemmed | Time and space in video games a cognitive-formalist approach Federico Alvarez Igarzábal |
title_short | Time and space in video games |
title_sort | time and space in video games a cognitive formalist approach |
title_sub | a cognitive-formalist approach |
topic | Raum Motiv (DE-588)4225698-7 gnd Computerspiel (DE-588)4010457-6 gnd Zeit Motiv (DE-588)4207564-6 gnd Videospiel (DE-588)4063465-6 gnd Zeitwahrnehmung (DE-588)4067473-3 gnd |
topic_facet | Raum Motiv Computerspiel Zeit Motiv Videospiel Zeitwahrnehmung Hochschulschrift |
url | http://www.transcript-verlag.de/978-3-8376-4713-6 http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030774648&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030774648&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |
volume_link | (DE-604)BV040654472 |
work_keys_str_mv | AT alvarezigarzabalfederico timeandspaceinvideogamesacognitiveformalistapproach |