GameMaker programming by example: master the development of 2D games by learning to use the powerful GameMaker language and tools provided by the GameMaker: Studio workspace and engine!
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham, UK
Packt Publishing
2015
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Schriftenreihe: | Community experience distilled
|
Schlagworte: | |
Beschreibung: | Online resource; title from cover page (Safari, viewed January 18, 2016). - Includes index |
Beschreibung: | 1 online resource (1 volume) illustrations |
ISBN: | 9781785888472 1785888471 1785887963 9781785887963 |
Internformat
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100 | 1 | |a Christian, Brian |e Verfasser |4 aut | |
245 | 1 | 0 | |a GameMaker programming by example |b master the development of 2D games by learning to use the powerful GameMaker language and tools provided by the GameMaker: Studio workspace and engine! |c Brian Christian, Steven Isaacs |
264 | 1 | |a Birmingham, UK |b Packt Publishing |c 2015 | |
300 | |a 1 online resource (1 volume) |b illustrations | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
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490 | 0 | |a Community experience distilled | |
500 | |a Online resource; title from cover page (Safari, viewed January 18, 2016). - Includes index | ||
505 | 8 | |a Annotation | |
650 | 7 | |a GAMES / Board |2 bisacsh | |
650 | 7 | |a Computer games / Programming |2 fast | |
650 | 4 | |a Computer games |x Programming | |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe |a Christian, Brian |t GameMaker Programming By Example |d Birmingham : Packt Publishing, 2015 |
912 | |a ZDB-4-ITC | ||
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Datensatz im Suchindex
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any_adam_object | |
author | Christian, Brian |
author_facet | Christian, Brian |
author_role | aut |
author_sort | Christian, Brian |
author_variant | b c bc |
building | Verbundindex |
bvnumber | BV045351496 |
collection | ZDB-4-ITC |
contents | Annotation |
ctrlnum | (ZDB-4-ITC)ocn935256966 (OCoLC)935256966 (DE-599)BVBBV045351496 |
dewey-full | 794.8/1536 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1536 |
dewey-search | 794.8/1536 |
dewey-sort | 3794.8 41536 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | DE-604.BV045351496 |
illustrated | Illustrated |
indexdate | 2024-07-10T08:15:43Z |
institution | BVB |
isbn | 9781785888472 1785888471 1785887963 9781785887963 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030738150 |
oclc_num | 935256966 |
open_access_boolean | |
physical | 1 online resource (1 volume) illustrations |
psigel | ZDB-4-ITC |
publishDate | 2015 |
publishDateSearch | 2015 |
publishDateSort | 2015 |
publisher | Packt Publishing |
record_format | marc |
series2 | Community experience distilled |
spelling | Christian, Brian Verfasser aut GameMaker programming by example master the development of 2D games by learning to use the powerful GameMaker language and tools provided by the GameMaker: Studio workspace and engine! Brian Christian, Steven Isaacs Birmingham, UK Packt Publishing 2015 1 online resource (1 volume) illustrations txt rdacontent c rdamedia cr rdacarrier Community experience distilled Online resource; title from cover page (Safari, viewed January 18, 2016). - Includes index Annotation GAMES / Board bisacsh Computer games / Programming fast Computer games Programming Erscheint auch als Druck-Ausgabe Christian, Brian GameMaker Programming By Example Birmingham : Packt Publishing, 2015 |
spellingShingle | Christian, Brian GameMaker programming by example master the development of 2D games by learning to use the powerful GameMaker language and tools provided by the GameMaker: Studio workspace and engine! Annotation GAMES / Board bisacsh Computer games / Programming fast Computer games Programming |
title | GameMaker programming by example master the development of 2D games by learning to use the powerful GameMaker language and tools provided by the GameMaker: Studio workspace and engine! |
title_auth | GameMaker programming by example master the development of 2D games by learning to use the powerful GameMaker language and tools provided by the GameMaker: Studio workspace and engine! |
title_exact_search | GameMaker programming by example master the development of 2D games by learning to use the powerful GameMaker language and tools provided by the GameMaker: Studio workspace and engine! |
title_full | GameMaker programming by example master the development of 2D games by learning to use the powerful GameMaker language and tools provided by the GameMaker: Studio workspace and engine! Brian Christian, Steven Isaacs |
title_fullStr | GameMaker programming by example master the development of 2D games by learning to use the powerful GameMaker language and tools provided by the GameMaker: Studio workspace and engine! Brian Christian, Steven Isaacs |
title_full_unstemmed | GameMaker programming by example master the development of 2D games by learning to use the powerful GameMaker language and tools provided by the GameMaker: Studio workspace and engine! Brian Christian, Steven Isaacs |
title_short | GameMaker programming by example |
title_sort | gamemaker programming by example master the development of 2d games by learning to use the powerful gamemaker language and tools provided by the gamemaker studio workspace and engine |
title_sub | master the development of 2D games by learning to use the powerful GameMaker language and tools provided by the GameMaker: Studio workspace and engine! |
topic | GAMES / Board bisacsh Computer games / Programming fast Computer games Programming |
topic_facet | GAMES / Board Computer games / Programming Computer games Programming |
work_keys_str_mv | AT christianbrian gamemakerprogrammingbyexamplemasterthedevelopmentof2dgamesbylearningtousethepowerfulgamemakerlanguageandtoolsprovidedbythegamemakerstudioworkspaceandengine |