Unity AI game programming: leverage the power of Unity 5 to create stunningly life-like AI entities in your games
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham, UK
Packt Publishing
2015
|
Ausgabe: | Second edition |
Schriftenreihe: | Community experience distilled
|
Schlagworte: | |
Beschreibung: | Online resource; title from cover page (Safari, viewed November 4, 2015). - Includes index |
Beschreibung: | 1 online resource (1 volume) illustrations |
ISBN: | 9781785289484 1785289489 |
Internformat
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250 | |a Second edition | ||
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912 | |a ZDB-4-ITC | ||
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Datensatz im Suchindex
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any_adam_object | |
author | Barrera, Ray |
author_facet | Barrera, Ray |
author_role | aut |
author_sort | Barrera, Ray |
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building | Verbundindex |
bvnumber | BV045351414 |
collection | ZDB-4-ITC |
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dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.81526 |
dewey-search | 794.81526 |
dewey-sort | 3794.81526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
edition | Second edition |
format | Electronic eBook |
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id | DE-604.BV045351414 |
illustrated | Illustrated |
indexdate | 2024-07-10T08:15:43Z |
institution | BVB |
isbn | 9781785289484 1785289489 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030738067 |
oclc_num | 927715295 |
open_access_boolean | |
physical | 1 online resource (1 volume) illustrations |
psigel | ZDB-4-ITC |
publishDate | 2015 |
publishDateSearch | 2015 |
publishDateSort | 2015 |
publisher | Packt Publishing |
record_format | marc |
series2 | Community experience distilled |
spelling | Barrera, Ray Verfasser aut Unity AI game programming leverage the power of Unity 5 to create stunningly life-like AI entities in your games Ray Barrera, Clifford Peters, Aung Sithu Kyaw, Thet Naing Swe Second edition Birmingham, UK Packt Publishing 2015 1 online resource (1 volume) illustrations txt rdacontent c rdamedia cr rdacarrier Community experience distilled Online resource; title from cover page (Safari, viewed November 4, 2015). - Includes index Unity (Electronic resource) Unity (Electronic resource) fast GAMES / Board bisacsh Artificial intelligence fast Computer games / Programming fast Three-dimensional display systems fast Computer games Programming Artificial intelligence Three-dimensional display systems Kyaw, Aung Sithu Sonstige oth Peters, Clifford Sonstige oth Swe, Thet Naing Sonstige oth Erscheint auch als Druck-Ausgabe Ray Barrera, Aung Sithu Kyaw, Clifford Peters, Thet Naing Swe Unity AI Game Programming - Second Edition Birmingham : Packt Publishing Ltd, 2015 9781785288272 |
spellingShingle | Barrera, Ray Unity AI game programming leverage the power of Unity 5 to create stunningly life-like AI entities in your games Unity (Electronic resource) Unity (Electronic resource) fast GAMES / Board bisacsh Artificial intelligence fast Computer games / Programming fast Three-dimensional display systems fast Computer games Programming Artificial intelligence Three-dimensional display systems |
title | Unity AI game programming leverage the power of Unity 5 to create stunningly life-like AI entities in your games |
title_auth | Unity AI game programming leverage the power of Unity 5 to create stunningly life-like AI entities in your games |
title_exact_search | Unity AI game programming leverage the power of Unity 5 to create stunningly life-like AI entities in your games |
title_full | Unity AI game programming leverage the power of Unity 5 to create stunningly life-like AI entities in your games Ray Barrera, Clifford Peters, Aung Sithu Kyaw, Thet Naing Swe |
title_fullStr | Unity AI game programming leverage the power of Unity 5 to create stunningly life-like AI entities in your games Ray Barrera, Clifford Peters, Aung Sithu Kyaw, Thet Naing Swe |
title_full_unstemmed | Unity AI game programming leverage the power of Unity 5 to create stunningly life-like AI entities in your games Ray Barrera, Clifford Peters, Aung Sithu Kyaw, Thet Naing Swe |
title_short | Unity AI game programming |
title_sort | unity ai game programming leverage the power of unity 5 to create stunningly life like ai entities in your games |
title_sub | leverage the power of Unity 5 to create stunningly life-like AI entities in your games |
topic | Unity (Electronic resource) Unity (Electronic resource) fast GAMES / Board bisacsh Artificial intelligence fast Computer games / Programming fast Three-dimensional display systems fast Computer games Programming Artificial intelligence Three-dimensional display systems |
topic_facet | Unity (Electronic resource) GAMES / Board Artificial intelligence Computer games / Programming Three-dimensional display systems Computer games Programming Artificial intelligence Three-dimensional display systems |
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