Unity AI programming essentials:
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham, UK
Packt Publishing
2014
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Schriftenreihe: | Community experience distilled
|
Schlagworte: | |
Beschreibung: | "Use Unity3D, a popular game development ecosystem, to add relaistic AI to your games quickly and effortlessly.". - Includes index Online resource; title from cover (Safari, viewed Janurary 21, 2014) |
Beschreibung: | 1 online resource (1 volume) illustrations |
ISBN: | 9781783553563 1783553561 |
Internformat
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245 | 1 | 0 | |a Unity AI programming essentials |c Curtis Bennett, Dan Violet Sagmiller ; forward by Bill Klein |
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490 | 0 | |a Community experience distilled | |
500 | |a "Use Unity3D, a popular game development ecosystem, to add relaistic AI to your games quickly and effortlessly.". - Includes index | ||
500 | |a Online resource; title from cover (Safari, viewed Janurary 21, 2014) | ||
505 | 8 | |a Unity is a powerful cross-platform game creation system that includes a game engine and integrated development environment (IDE). AI programming in Unity is a key task for any game developer as it gives you the ability to make computer characters think and behave like a living organism. This book focuses on the different AI tasks that are essential for game development using Unity. It includes topics such as defining "minds" for your characters with behavior trees. Furthermore, it covers more specialized AI tasks such as how to implement AI crowds and how to create driving AI for vehicles. We have a section dedicated to NavMesh, one of the most important aspects of pathfinding, that will show you how to customize the mesh generation to handle different use cases for different characters. This is a practical book as it uses several popular Unity plugins such as RAIN and React AI to accomplish different AI tasks | |
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630 | 0 | 4 | |a Unity3D. |
650 | 7 | |a GAMES / Board |2 bisacsh | |
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650 | 7 | |a Digital computer simulation |2 fast | |
650 | 7 | |a Three-dimensional imaging |2 fast | |
650 | 4 | |a Three-dimensional imaging |a Computer animation |a Digital computer simulation |a Artificial intelligence | |
700 | 1 | |a Sagmiller, Dan Violet |e Sonstige |4 oth | |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe |a Bennett, Curtis |t Unity AI programming essentials : Use Unity3D, a popular game development ecosystem, to add realistic AI to your games quickly and effortlessly |d Birmingham, [England] : Packt Publishing, 2014 |h iii, 144 pages |z 9781783553556 |
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Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Bennett, Curtis |
author_facet | Bennett, Curtis |
author_role | aut |
author_sort | Bennett, Curtis |
author_variant | c b cb |
building | Verbundindex |
bvnumber | BV045351041 |
collection | ZDB-4-ITC |
contents | Unity is a powerful cross-platform game creation system that includes a game engine and integrated development environment (IDE). AI programming in Unity is a key task for any game developer as it gives you the ability to make computer characters think and behave like a living organism. This book focuses on the different AI tasks that are essential for game development using Unity. It includes topics such as defining "minds" for your characters with behavior trees. Furthermore, it covers more specialized AI tasks such as how to implement AI crowds and how to create driving AI for vehicles. We have a section dedicated to NavMesh, one of the most important aspects of pathfinding, that will show you how to customize the mesh generation to handle different use cases for different characters. This is a practical book as it uses several popular Unity plugins such as RAIN and React AI to accomplish different AI tasks |
ctrlnum | (ZDB-4-ITC)ocn900882969 (OCoLC)900882969 (DE-599)BVBBV045351041 |
dewey-full | 794.81526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.81526 |
dewey-search | 794.81526 |
dewey-sort | 3794.81526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | DE-604.BV045351041 |
illustrated | Illustrated |
indexdate | 2024-07-10T08:15:42Z |
institution | BVB |
isbn | 9781783553563 1783553561 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030737695 |
oclc_num | 900882969 |
open_access_boolean | |
physical | 1 online resource (1 volume) illustrations |
psigel | ZDB-4-ITC |
publishDate | 2014 |
publishDateSearch | 2014 |
publishDateSort | 2014 |
publisher | Packt Publishing |
record_format | marc |
series2 | Community experience distilled |
spelling | Bennett, Curtis Verfasser aut Unity AI programming essentials Curtis Bennett, Dan Violet Sagmiller ; forward by Bill Klein Birmingham, UK Packt Publishing 2014 1 online resource (1 volume) illustrations txt rdacontent c rdamedia cr rdacarrier Community experience distilled "Use Unity3D, a popular game development ecosystem, to add relaistic AI to your games quickly and effortlessly.". - Includes index Online resource; title from cover (Safari, viewed Janurary 21, 2014) Unity is a powerful cross-platform game creation system that includes a game engine and integrated development environment (IDE). AI programming in Unity is a key task for any game developer as it gives you the ability to make computer characters think and behave like a living organism. This book focuses on the different AI tasks that are essential for game development using Unity. It includes topics such as defining "minds" for your characters with behavior trees. Furthermore, it covers more specialized AI tasks such as how to implement AI crowds and how to create driving AI for vehicles. We have a section dedicated to NavMesh, one of the most important aspects of pathfinding, that will show you how to customize the mesh generation to handle different use cases for different characters. This is a practical book as it uses several popular Unity plugins such as RAIN and React AI to accomplish different AI tasks English Unity3D. GAMES / Board bisacsh Artificial intelligence fast Computer animation fast Digital computer simulation fast Three-dimensional imaging fast Three-dimensional imaging Computer animation Digital computer simulation Artificial intelligence Sagmiller, Dan Violet Sonstige oth Erscheint auch als Druck-Ausgabe Bennett, Curtis Unity AI programming essentials : Use Unity3D, a popular game development ecosystem, to add realistic AI to your games quickly and effortlessly Birmingham, [England] : Packt Publishing, 2014 iii, 144 pages 9781783553556 |
spellingShingle | Bennett, Curtis Unity AI programming essentials Unity is a powerful cross-platform game creation system that includes a game engine and integrated development environment (IDE). AI programming in Unity is a key task for any game developer as it gives you the ability to make computer characters think and behave like a living organism. This book focuses on the different AI tasks that are essential for game development using Unity. It includes topics such as defining "minds" for your characters with behavior trees. Furthermore, it covers more specialized AI tasks such as how to implement AI crowds and how to create driving AI for vehicles. We have a section dedicated to NavMesh, one of the most important aspects of pathfinding, that will show you how to customize the mesh generation to handle different use cases for different characters. This is a practical book as it uses several popular Unity plugins such as RAIN and React AI to accomplish different AI tasks Unity3D. GAMES / Board bisacsh Artificial intelligence fast Computer animation fast Digital computer simulation fast Three-dimensional imaging fast Three-dimensional imaging Computer animation Digital computer simulation Artificial intelligence |
title | Unity AI programming essentials |
title_auth | Unity AI programming essentials |
title_exact_search | Unity AI programming essentials |
title_full | Unity AI programming essentials Curtis Bennett, Dan Violet Sagmiller ; forward by Bill Klein |
title_fullStr | Unity AI programming essentials Curtis Bennett, Dan Violet Sagmiller ; forward by Bill Klein |
title_full_unstemmed | Unity AI programming essentials Curtis Bennett, Dan Violet Sagmiller ; forward by Bill Klein |
title_short | Unity AI programming essentials |
title_sort | unity ai programming essentials |
topic | Unity3D. GAMES / Board bisacsh Artificial intelligence fast Computer animation fast Digital computer simulation fast Three-dimensional imaging fast Three-dimensional imaging Computer animation Digital computer simulation Artificial intelligence |
topic_facet | Unity3D. GAMES / Board Artificial intelligence Computer animation Digital computer simulation Three-dimensional imaging Three-dimensional imaging Computer animation Digital computer simulation Artificial intelligence |
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