Learning Cocos2d-x Game Development:
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Packt Publishing
2014
|
Schriftenreihe: | Community experience distilled
|
Schlagworte: | |
Beschreibung: | Print version record |
Beschreibung: | 1 online resource |
ISBN: | 9781783988273 1783988274 1322153019 9781322153018 9781783988266 1783988266 |
Internformat
MARC
LEADER | 00000nmm a2200000zc 4500 | ||
---|---|---|---|
001 | BV045350914 | ||
003 | DE-604 | ||
005 | 00000000000000.0 | ||
007 | cr|uuu---uuuuu | ||
008 | 181210s2014 |||| o||u| ||||||eng d | ||
020 | |a 9781783988273 |9 978-1-78398-827-3 | ||
020 | |a 1783988274 |9 1-78398-827-4 | ||
020 | |a 1322153019 |9 1-322-15301-9 | ||
020 | |a 9781322153018 |9 978-1-322-15301-8 | ||
020 | |a 9781783988266 |9 978-1-78398-826-6 | ||
020 | |a 1783988266 |9 1-78398-826-6 | ||
035 | |a (ZDB-4-ITC)ocn892045639 | ||
035 | |a (OCoLC)892045639 | ||
035 | |a (DE-599)BVBBV045350914 | ||
040 | |a DE-604 |b ger |e rda | ||
041 | 0 | |a eng | |
082 | 0 | |a 005.16 |2 23 | |
100 | 1 | |a Shekar, Siddharth |e Verfasser |4 aut | |
245 | 1 | 0 | |a Learning Cocos2d-x Game Development |
264 | 1 | |b Packt Publishing |c 2014 | |
300 | |a 1 online resource | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
490 | 0 | |a Community experience distilled | |
500 | |a Print version record | ||
505 | 8 | |a Cocos2d-x is one of the most popular cross-platform 2D game engines. It is packed with powerful features that set it apart from other game engines. With so many languages and operating systems, Cocos2d-x provides a one-stop solution for developing games for the operating system of your choice using the language you are most comfortable with. Starting from the basics, this book will show you how to display content on the screen and make it interact as well as move around with various control mechanisms such as actions, accelerometer, and tap onscreen buttons. You will learn about the mechanics of collision detection, their advantages and disadvantages, and how to keep track of the score. You will then create a gameplay cycle, use third-party tools to expedite the development process, and distribute the game through the App Store. By working through the carefully designed chapters of the book, you will master Cocos2d-x and the various tools so that you can use these skills to make a complete game or a quick prototype | |
546 | |a English | ||
650 | 7 | |a COMPUTERS / Software Development & Engineering / Tools |2 bisacsh | |
650 | 7 | |a COMPUTERS / Software Development & Engineering / General |2 bisacsh | |
650 | 7 | |a Application software / Development |2 fast | |
650 | 7 | |a C++ (Computer program language) |2 fast | |
650 | 7 | |a Computer animation |2 fast | |
650 | 7 | |a Computer games / Programming |2 fast | |
650 | 7 | |a Free computer software |2 fast | |
650 | 7 | |a Engineering & Applied Sciences |2 hilcc | |
650 | 7 | |a Computer Science |2 hilcc | |
650 | 4 | |a Computer games |x Programming |a C++ (Computer program language) |a Computer animation |a Tablet computers |x Programming |a Application software |x Development |a Free computer software | |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe |a Shekar, Siddharth |t Learning Cocos2d-x game development : learn cross-platform game development with Cocos2d-x |d Birmingham, England : Packt Publishing, 2014 |h iv, 249 pages |k Community experience distilled |z 9781783988266 |
912 | |a ZDB-4-ITC | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-030737568 |
Datensatz im Suchindex
_version_ | 1804179175916961792 |
---|---|
any_adam_object | |
author | Shekar, Siddharth |
author_facet | Shekar, Siddharth |
author_role | aut |
author_sort | Shekar, Siddharth |
author_variant | s s ss |
building | Verbundindex |
bvnumber | BV045350914 |
collection | ZDB-4-ITC |
contents | Cocos2d-x is one of the most popular cross-platform 2D game engines. It is packed with powerful features that set it apart from other game engines. With so many languages and operating systems, Cocos2d-x provides a one-stop solution for developing games for the operating system of your choice using the language you are most comfortable with. Starting from the basics, this book will show you how to display content on the screen and make it interact as well as move around with various control mechanisms such as actions, accelerometer, and tap onscreen buttons. You will learn about the mechanics of collision detection, their advantages and disadvantages, and how to keep track of the score. You will then create a gameplay cycle, use third-party tools to expedite the development process, and distribute the game through the App Store. By working through the carefully designed chapters of the book, you will master Cocos2d-x and the various tools so that you can use these skills to make a complete game or a quick prototype |
ctrlnum | (ZDB-4-ITC)ocn892045639 (OCoLC)892045639 (DE-599)BVBBV045350914 |
dewey-full | 005.16 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 005 - Computer programming, programs, data, security |
dewey-raw | 005.16 |
dewey-search | 005.16 |
dewey-sort | 15.16 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>03103nmm a2200517zc 4500</leader><controlfield tag="001">BV045350914</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">00000000000000.0</controlfield><controlfield tag="007">cr|uuu---uuuuu</controlfield><controlfield tag="008">181210s2014 |||| o||u| ||||||eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781783988273</subfield><subfield code="9">978-1-78398-827-3</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1783988274</subfield><subfield code="9">1-78398-827-4</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1322153019</subfield><subfield code="9">1-322-15301-9</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781322153018</subfield><subfield code="9">978-1-322-15301-8</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781783988266</subfield><subfield code="9">978-1-78398-826-6</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1783988266</subfield><subfield code="9">1-78398-826-6</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(ZDB-4-ITC)ocn892045639</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)892045639</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV045350914</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">005.16</subfield><subfield code="2">23</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Shekar, Siddharth</subfield><subfield code="e">Verfasser</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Learning Cocos2d-x Game Development</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="b">Packt Publishing</subfield><subfield code="c">2014</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="490" ind1="0" ind2=" "><subfield code="a">Community experience distilled</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Print version record</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">Cocos2d-x is one of the most popular cross-platform 2D game engines. It is packed with powerful features that set it apart from other game engines. With so many languages and operating systems, Cocos2d-x provides a one-stop solution for developing games for the operating system of your choice using the language you are most comfortable with. Starting from the basics, this book will show you how to display content on the screen and make it interact as well as move around with various control mechanisms such as actions, accelerometer, and tap onscreen buttons. You will learn about the mechanics of collision detection, their advantages and disadvantages, and how to keep track of the score. You will then create a gameplay cycle, use third-party tools to expedite the development process, and distribute the game through the App Store. By working through the carefully designed chapters of the book, you will master Cocos2d-x and the various tools so that you can use these skills to make a complete game or a quick prototype</subfield></datafield><datafield tag="546" ind1=" " ind2=" "><subfield code="a">English</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">COMPUTERS / Software Development & Engineering / Tools</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">COMPUTERS / Software Development & Engineering / General</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Application software / Development</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">C++ (Computer program language)</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Computer animation</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Computer games / Programming</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Free computer software</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Engineering & Applied Sciences</subfield><subfield code="2">hilcc</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Computer Science</subfield><subfield code="2">hilcc</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer games</subfield><subfield code="x">Programming</subfield><subfield code="a">C++ (Computer program language)</subfield><subfield code="a">Computer animation</subfield><subfield code="a">Tablet computers</subfield><subfield code="x">Programming</subfield><subfield code="a">Application software</subfield><subfield code="x">Development</subfield><subfield code="a">Free computer software</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Erscheint auch als</subfield><subfield code="n">Druck-Ausgabe</subfield><subfield code="a">Shekar, Siddharth</subfield><subfield code="t">Learning Cocos2d-x game development : learn cross-platform game development with Cocos2d-x</subfield><subfield code="d">Birmingham, England : Packt Publishing, 2014</subfield><subfield code="h">iv, 249 pages</subfield><subfield code="k">Community experience distilled</subfield><subfield code="z">9781783988266</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-4-ITC</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-030737568</subfield></datafield></record></collection> |
id | DE-604.BV045350914 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T08:15:42Z |
institution | BVB |
isbn | 9781783988273 1783988274 1322153019 9781322153018 9781783988266 1783988266 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030737568 |
oclc_num | 892045639 |
open_access_boolean | |
physical | 1 online resource |
psigel | ZDB-4-ITC |
publishDate | 2014 |
publishDateSearch | 2014 |
publishDateSort | 2014 |
publisher | Packt Publishing |
record_format | marc |
series2 | Community experience distilled |
spelling | Shekar, Siddharth Verfasser aut Learning Cocos2d-x Game Development Packt Publishing 2014 1 online resource txt rdacontent c rdamedia cr rdacarrier Community experience distilled Print version record Cocos2d-x is one of the most popular cross-platform 2D game engines. It is packed with powerful features that set it apart from other game engines. With so many languages and operating systems, Cocos2d-x provides a one-stop solution for developing games for the operating system of your choice using the language you are most comfortable with. Starting from the basics, this book will show you how to display content on the screen and make it interact as well as move around with various control mechanisms such as actions, accelerometer, and tap onscreen buttons. You will learn about the mechanics of collision detection, their advantages and disadvantages, and how to keep track of the score. You will then create a gameplay cycle, use third-party tools to expedite the development process, and distribute the game through the App Store. By working through the carefully designed chapters of the book, you will master Cocos2d-x and the various tools so that you can use these skills to make a complete game or a quick prototype English COMPUTERS / Software Development & Engineering / Tools bisacsh COMPUTERS / Software Development & Engineering / General bisacsh Application software / Development fast C++ (Computer program language) fast Computer animation fast Computer games / Programming fast Free computer software fast Engineering & Applied Sciences hilcc Computer Science hilcc Computer games Programming C++ (Computer program language) Computer animation Tablet computers Programming Application software Development Free computer software Erscheint auch als Druck-Ausgabe Shekar, Siddharth Learning Cocos2d-x game development : learn cross-platform game development with Cocos2d-x Birmingham, England : Packt Publishing, 2014 iv, 249 pages Community experience distilled 9781783988266 |
spellingShingle | Shekar, Siddharth Learning Cocos2d-x Game Development Cocos2d-x is one of the most popular cross-platform 2D game engines. It is packed with powerful features that set it apart from other game engines. With so many languages and operating systems, Cocos2d-x provides a one-stop solution for developing games for the operating system of your choice using the language you are most comfortable with. Starting from the basics, this book will show you how to display content on the screen and make it interact as well as move around with various control mechanisms such as actions, accelerometer, and tap onscreen buttons. You will learn about the mechanics of collision detection, their advantages and disadvantages, and how to keep track of the score. You will then create a gameplay cycle, use third-party tools to expedite the development process, and distribute the game through the App Store. By working through the carefully designed chapters of the book, you will master Cocos2d-x and the various tools so that you can use these skills to make a complete game or a quick prototype COMPUTERS / Software Development & Engineering / Tools bisacsh COMPUTERS / Software Development & Engineering / General bisacsh Application software / Development fast C++ (Computer program language) fast Computer animation fast Computer games / Programming fast Free computer software fast Engineering & Applied Sciences hilcc Computer Science hilcc Computer games Programming C++ (Computer program language) Computer animation Tablet computers Programming Application software Development Free computer software |
title | Learning Cocos2d-x Game Development |
title_auth | Learning Cocos2d-x Game Development |
title_exact_search | Learning Cocos2d-x Game Development |
title_full | Learning Cocos2d-x Game Development |
title_fullStr | Learning Cocos2d-x Game Development |
title_full_unstemmed | Learning Cocos2d-x Game Development |
title_short | Learning Cocos2d-x Game Development |
title_sort | learning cocos2d x game development |
topic | COMPUTERS / Software Development & Engineering / Tools bisacsh COMPUTERS / Software Development & Engineering / General bisacsh Application software / Development fast C++ (Computer program language) fast Computer animation fast Computer games / Programming fast Free computer software fast Engineering & Applied Sciences hilcc Computer Science hilcc Computer games Programming C++ (Computer program language) Computer animation Tablet computers Programming Application software Development Free computer software |
topic_facet | COMPUTERS / Software Development & Engineering / Tools COMPUTERS / Software Development & Engineering / General Application software / Development C++ (Computer program language) Computer animation Computer games / Programming Free computer software Engineering & Applied Sciences Computer Science Computer games Programming C++ (Computer program language) Computer animation Tablet computers Programming Application software Development Free computer software |
work_keys_str_mv | AT shekarsiddharth learningcocos2dxgamedevelopment |