Unity 4 Game Development HOTSHOT: = Unity four game development hotshot
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham
Packt Publishing
2014
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Schlagworte: | |
Beschreibung: | Print version record |
Beschreibung: | 1 online resource |
ISBN: | 9781849695596 1849695598 1322008507 9781322008509 9781849695589 184969558X |
Internformat
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245 | 1 | 0 | |a Unity 4 Game Development HOTSHOT |b = Unity four game development hotshot |c Jate Wittayabundit |
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505 | 8 | |a In Detail Immerse yourself in the world of high-end game design by partaking in challenging missions. Start off by working with the Sprite Mode, then learn the basics of creating a UI system for an RPG, and work your way through the game virtually embodying your greatest hero or heroine. Every project is designed to push your Unity skills to the limit and beyond. You will start by creating a 2D platform game with the new 2D sprite feature and move on to the Unity GUI system. Then, you will create a 3D character and make it move. By the end of this book, you will know how to post the player's score to the hi-score board. Approach An easy-to-follow hands-on step-by-step project. Each project includes the complete source code and assets having screenshots and diagrams. Who this book is for If you are an experienced user who has a basic knowledge of how to use the Unity game engine, or are an intermediate user who wants to learn more tips and tricks in using the Unity game engine, this book is ideal for you | |
546 | |a English | ||
650 | 7 | |a COMPUTERS / General |2 bisacsh | |
650 | 7 | |a Computer games / Programming |2 fast | |
650 | 7 | |a Computer graphics |2 fast | |
650 | 7 | |a Real-time programming |2 fast | |
650 | 7 | |a Three-dimensional display systems |2 fast | |
650 | 7 | |a Engineering & Applied Sciences |2 hilcc | |
650 | 7 | |a Computer Science |2 hilcc | |
650 | 4 | |a Computer graphics |a Computer games |x Programming |a Three-dimensional display systems |a Real-time programming | |
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999 | |a oai:aleph.bib-bvb.de:BVB01-030737457 |
Datensatz im Suchindex
_version_ | 1804179175718780928 |
---|---|
any_adam_object | |
author | Wittayabundit, Jate |
author_facet | Wittayabundit, Jate |
author_role | aut |
author_sort | Wittayabundit, Jate |
author_variant | j w jw |
building | Verbundindex |
bvnumber | BV045350803 |
collection | ZDB-4-ITC |
contents | In Detail Immerse yourself in the world of high-end game design by partaking in challenging missions. Start off by working with the Sprite Mode, then learn the basics of creating a UI system for an RPG, and work your way through the game virtually embodying your greatest hero or heroine. Every project is designed to push your Unity skills to the limit and beyond. You will start by creating a 2D platform game with the new 2D sprite feature and move on to the Unity GUI system. Then, you will create a 3D character and make it move. By the end of this book, you will know how to post the player's score to the hi-score board. Approach An easy-to-follow hands-on step-by-step project. Each project includes the complete source code and assets having screenshots and diagrams. Who this book is for If you are an experienced user who has a basic knowledge of how to use the Unity game engine, or are an intermediate user who wants to learn more tips and tricks in using the Unity game engine, this book is ideal for you |
ctrlnum | (ZDB-4-ITC)ocn885019543 (OCoLC)885019543 (DE-599)BVBBV045350803 |
dewey-full | 006.6869 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.6869 |
dewey-search | 006.6869 |
dewey-sort | 16.6869 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
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id | DE-604.BV045350803 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T08:15:42Z |
institution | BVB |
isbn | 9781849695596 1849695598 1322008507 9781322008509 9781849695589 184969558X |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030737457 |
oclc_num | 885019543 |
open_access_boolean | |
physical | 1 online resource |
psigel | ZDB-4-ITC |
publishDate | 2014 |
publishDateSearch | 2014 |
publishDateSort | 2014 |
publisher | Packt Publishing |
record_format | marc |
spelling | Wittayabundit, Jate Verfasser aut Unity 4 Game Development HOTSHOT = Unity four game development hotshot Jate Wittayabundit Unity four game development hotshot Birmingham Packt Publishing 2014 1 online resource txt rdacontent c rdamedia cr rdacarrier Print version record In Detail Immerse yourself in the world of high-end game design by partaking in challenging missions. Start off by working with the Sprite Mode, then learn the basics of creating a UI system for an RPG, and work your way through the game virtually embodying your greatest hero or heroine. Every project is designed to push your Unity skills to the limit and beyond. You will start by creating a 2D platform game with the new 2D sprite feature and move on to the Unity GUI system. Then, you will create a 3D character and make it move. By the end of this book, you will know how to post the player's score to the hi-score board. Approach An easy-to-follow hands-on step-by-step project. Each project includes the complete source code and assets having screenshots and diagrams. Who this book is for If you are an experienced user who has a basic knowledge of how to use the Unity game engine, or are an intermediate user who wants to learn more tips and tricks in using the Unity game engine, this book is ideal for you English COMPUTERS / General bisacsh Computer games / Programming fast Computer graphics fast Real-time programming fast Three-dimensional display systems fast Engineering & Applied Sciences hilcc Computer Science hilcc Computer graphics Computer games Programming Three-dimensional display systems Real-time programming Erscheint auch als Druck-Ausgabe Wittayabundit, Jate Unity 4 Game Development HOTSHOT. Packt Publishing 2014 1322008507 |
spellingShingle | Wittayabundit, Jate Unity 4 Game Development HOTSHOT = Unity four game development hotshot In Detail Immerse yourself in the world of high-end game design by partaking in challenging missions. Start off by working with the Sprite Mode, then learn the basics of creating a UI system for an RPG, and work your way through the game virtually embodying your greatest hero or heroine. Every project is designed to push your Unity skills to the limit and beyond. You will start by creating a 2D platform game with the new 2D sprite feature and move on to the Unity GUI system. Then, you will create a 3D character and make it move. By the end of this book, you will know how to post the player's score to the hi-score board. Approach An easy-to-follow hands-on step-by-step project. Each project includes the complete source code and assets having screenshots and diagrams. Who this book is for If you are an experienced user who has a basic knowledge of how to use the Unity game engine, or are an intermediate user who wants to learn more tips and tricks in using the Unity game engine, this book is ideal for you COMPUTERS / General bisacsh Computer games / Programming fast Computer graphics fast Real-time programming fast Three-dimensional display systems fast Engineering & Applied Sciences hilcc Computer Science hilcc Computer graphics Computer games Programming Three-dimensional display systems Real-time programming |
title | Unity 4 Game Development HOTSHOT = Unity four game development hotshot |
title_alt | Unity four game development hotshot |
title_auth | Unity 4 Game Development HOTSHOT = Unity four game development hotshot |
title_exact_search | Unity 4 Game Development HOTSHOT = Unity four game development hotshot |
title_full | Unity 4 Game Development HOTSHOT = Unity four game development hotshot Jate Wittayabundit |
title_fullStr | Unity 4 Game Development HOTSHOT = Unity four game development hotshot Jate Wittayabundit |
title_full_unstemmed | Unity 4 Game Development HOTSHOT = Unity four game development hotshot Jate Wittayabundit |
title_short | Unity 4 Game Development HOTSHOT |
title_sort | unity 4 game development hotshot unity four game development hotshot |
title_sub | = Unity four game development hotshot |
topic | COMPUTERS / General bisacsh Computer games / Programming fast Computer graphics fast Real-time programming fast Three-dimensional display systems fast Engineering & Applied Sciences hilcc Computer Science hilcc Computer graphics Computer games Programming Three-dimensional display systems Real-time programming |
topic_facet | COMPUTERS / General Computer games / Programming Computer graphics Real-time programming Three-dimensional display systems Engineering & Applied Sciences Computer Science Computer graphics Computer games Programming Three-dimensional display systems Real-time programming |
work_keys_str_mv | AT wittayabunditjate unity4gamedevelopmenthotshotunityfourgamedevelopmenthotshot AT wittayabunditjate unityfourgamedevelopmenthotshot |