Beginning game programming:
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Australia
Delmar
2014
|
Ausgabe: | Fourth edition |
Schlagworte: | |
Beschreibung: | Print version record |
Beschreibung: | 1 online resource |
ISBN: | 9781305259102 1305259106 |
Internformat
MARC
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020 | |a 1305259106 |9 1-305-25910-6 | ||
035 | |a (ZDB-4-ITC)ocn881628152 | ||
035 | |a (OCoLC)881628152 | ||
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040 | |a DE-604 |b ger |e rda | ||
041 | 0 | |a eng | |
082 | 0 | |a 794.81526 |2 23 | |
100 | 1 | |a Harbour, Jonathan S. |e Verfasser |4 aut | |
245 | 1 | 0 | |a Beginning game programming |c Jonathan S. Harbour |
250 | |a Fourth edition | ||
264 | 1 | |a Australia |b Delmar |c 2014 | |
300 | |a 1 online resource | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
500 | |a Print version record | ||
505 | 8 | |a "This completely updated fourth edition of the popular Beginning Game Programming will introduce you to the fascinating world of game programming for Windows using Visual Studio 2013 and DirectX. The book requires only a basic understanding of the C++ language and provides a solid introduction to DirectX programming. You'll learn the basics of making sprite-based games without getting bogged down in complex 3D rendering. The instruction is step-by-step, building as you go. Even if you're new to the subject, you will be able to follow along, learning how to take your game ideas from concept to reality using today's standard professional game-creation tools. At the end of the book, you will put your new skills to use creating your own complete, fully functional game. Get started in game programming today, with Beginning Game Programming, fourth edition." -- | |
650 | 7 | |a GAMES / Board |2 bisacsh | |
650 | 7 | |a Computer games / Programming |2 fast | |
650 | 7 | |a Computer graphics |2 fast | |
650 | 4 | |a Computer games |x Programming |a Computer graphics | |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe |a Harbour, Jonathan S. |t Beginning game programming |b Fourth edition |z 9781305258952 |
912 | |a ZDB-4-ITC | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-030737415 |
Datensatz im Suchindex
_version_ | 1804179175649574912 |
---|---|
any_adam_object | |
author | Harbour, Jonathan S. |
author_facet | Harbour, Jonathan S. |
author_role | aut |
author_sort | Harbour, Jonathan S. |
author_variant | j s h js jsh |
building | Verbundindex |
bvnumber | BV045350761 |
collection | ZDB-4-ITC |
contents | "This completely updated fourth edition of the popular Beginning Game Programming will introduce you to the fascinating world of game programming for Windows using Visual Studio 2013 and DirectX. The book requires only a basic understanding of the C++ language and provides a solid introduction to DirectX programming. You'll learn the basics of making sprite-based games without getting bogged down in complex 3D rendering. The instruction is step-by-step, building as you go. Even if you're new to the subject, you will be able to follow along, learning how to take your game ideas from concept to reality using today's standard professional game-creation tools. At the end of the book, you will put your new skills to use creating your own complete, fully functional game. Get started in game programming today, with Beginning Game Programming, fourth edition." -- |
ctrlnum | (ZDB-4-ITC)ocn881628152 (OCoLC)881628152 (DE-599)BVBBV045350761 |
dewey-full | 794.81526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.81526 |
dewey-search | 794.81526 |
dewey-sort | 3794.81526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
edition | Fourth edition |
format | Electronic eBook |
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id | DE-604.BV045350761 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T08:15:41Z |
institution | BVB |
isbn | 9781305259102 1305259106 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030737415 |
oclc_num | 881628152 |
open_access_boolean | |
physical | 1 online resource |
psigel | ZDB-4-ITC |
publishDate | 2014 |
publishDateSearch | 2014 |
publishDateSort | 2014 |
publisher | Delmar |
record_format | marc |
spelling | Harbour, Jonathan S. Verfasser aut Beginning game programming Jonathan S. Harbour Fourth edition Australia Delmar 2014 1 online resource txt rdacontent c rdamedia cr rdacarrier Print version record "This completely updated fourth edition of the popular Beginning Game Programming will introduce you to the fascinating world of game programming for Windows using Visual Studio 2013 and DirectX. The book requires only a basic understanding of the C++ language and provides a solid introduction to DirectX programming. You'll learn the basics of making sprite-based games without getting bogged down in complex 3D rendering. The instruction is step-by-step, building as you go. Even if you're new to the subject, you will be able to follow along, learning how to take your game ideas from concept to reality using today's standard professional game-creation tools. At the end of the book, you will put your new skills to use creating your own complete, fully functional game. Get started in game programming today, with Beginning Game Programming, fourth edition." -- GAMES / Board bisacsh Computer games / Programming fast Computer graphics fast Computer games Programming Computer graphics Erscheint auch als Druck-Ausgabe Harbour, Jonathan S. Beginning game programming Fourth edition 9781305258952 |
spellingShingle | Harbour, Jonathan S. Beginning game programming "This completely updated fourth edition of the popular Beginning Game Programming will introduce you to the fascinating world of game programming for Windows using Visual Studio 2013 and DirectX. The book requires only a basic understanding of the C++ language and provides a solid introduction to DirectX programming. You'll learn the basics of making sprite-based games without getting bogged down in complex 3D rendering. The instruction is step-by-step, building as you go. Even if you're new to the subject, you will be able to follow along, learning how to take your game ideas from concept to reality using today's standard professional game-creation tools. At the end of the book, you will put your new skills to use creating your own complete, fully functional game. Get started in game programming today, with Beginning Game Programming, fourth edition." -- GAMES / Board bisacsh Computer games / Programming fast Computer graphics fast Computer games Programming Computer graphics |
title | Beginning game programming |
title_auth | Beginning game programming |
title_exact_search | Beginning game programming |
title_full | Beginning game programming Jonathan S. Harbour |
title_fullStr | Beginning game programming Jonathan S. Harbour |
title_full_unstemmed | Beginning game programming Jonathan S. Harbour |
title_short | Beginning game programming |
title_sort | beginning game programming |
topic | GAMES / Board bisacsh Computer games / Programming fast Computer graphics fast Computer games Programming Computer graphics |
topic_facet | GAMES / Board Computer games / Programming Computer graphics Computer games Programming Computer graphics |
work_keys_str_mv | AT harbourjonathans beginninggameprogramming |