Learning C by developing games with Unity 3D beginner's guide: learn the fundamentals of C to create scripts for your GameObjects
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham
Packt Publishing
2013
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Schlagworte: | |
Beschreibung: | Print version record |
Beschreibung: | 1 online resource (292 pages) illustrations |
ISBN: | 9781849696593 1849696594 1849696586 9781849696586 |
Internformat
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505 | 8 | |a Chapter 2: Introducing the Building Blocks for Unity Scripts; Using the term method instead of function; Understanding what a variable does in a script; Naming a variable; A variable name is just a substitute for a value; Time for action - creating a variable and seeing how it works; Time for action - changing the number 9 to a different number; Using a method in a script; What is a method?; Time for action - learning how a method works; What's in this script file?; Method names are substitutes too; Introducing the class; By using a little Unity magic, a script becomes a Component | |
505 | 8 | |a This book uses the learning-by-example approach. It takes simple examples from games to introduce all the main concepts of programming in an easy-to-digest and immediately recognizable way. This book is for the total beginner to any type of programming, focusing on the writing of C code and scripts only. There are many parts that make up the Unity game engine. It is assumed that the reader already knows their way around Unity's user interface. The code editor used in this book is the MonoDevelop editor supplied by Unity | |
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Datensatz im Suchindex
_version_ | 1804179174966951936 |
---|---|
any_adam_object | |
author | Norton, Terry |
author_facet | Norton, Terry |
author_role | aut |
author_sort | Norton, Terry |
author_variant | t n tn |
building | Verbundindex |
bvnumber | BV045350372 |
classification_rvk | ST 324 |
collection | ZDB-4-ITC |
contents | Chapter 2: Introducing the Building Blocks for Unity Scripts; Using the term method instead of function; Understanding what a variable does in a script; Naming a variable; A variable name is just a substitute for a value; Time for action - creating a variable and seeing how it works; Time for action - changing the number 9 to a different number; Using a method in a script; What is a method?; Time for action - learning how a method works; What's in this script file?; Method names are substitutes too; Introducing the class; By using a little Unity magic, a script becomes a Component This book uses the learning-by-example approach. It takes simple examples from games to introduce all the main concepts of programming in an easy-to-digest and immediately recognizable way. This book is for the total beginner to any type of programming, focusing on the writing of C code and scripts only. There are many parts that make up the Unity game engine. It is assumed that the reader already knows their way around Unity's user interface. The code editor used in this book is the MonoDevelop editor supplied by Unity |
ctrlnum | (ZDB-4-ITC)ocn862794230 (OCoLC)862794230 (DE-599)BVBBV045350372 |
dewey-full | 005.76 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 005 - Computer programming, programs, data, security |
dewey-raw | 005.76 |
dewey-search | 005.76 |
dewey-sort | 15.76 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
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illustrated | Illustrated |
indexdate | 2024-07-10T08:15:41Z |
institution | BVB |
isbn | 9781849696593 1849696594 1849696586 9781849696586 |
language | English |
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spelling | Norton, Terry Verfasser aut Learning C by developing games with Unity 3D beginner's guide learn the fundamentals of C to create scripts for your GameObjects Terry Norton Birmingham Packt Publishing 2013 1 online resource (292 pages) illustrations txt rdacontent c rdamedia cr rdacarrier Print version record Chapter 2: Introducing the Building Blocks for Unity Scripts; Using the term method instead of function; Understanding what a variable does in a script; Naming a variable; A variable name is just a substitute for a value; Time for action - creating a variable and seeing how it works; Time for action - changing the number 9 to a different number; Using a method in a script; What is a method?; Time for action - learning how a method works; What's in this script file?; Method names are substitutes too; Introducing the class; By using a little Unity magic, a script becomes a Component This book uses the learning-by-example approach. It takes simple examples from games to introduce all the main concepts of programming in an easy-to-digest and immediately recognizable way. This book is for the total beginner to any type of programming, focusing on the writing of C code and scripts only. There are many parts that make up the Unity game engine. It is assumed that the reader already knows their way around Unity's user interface. The code editor used in this book is the MonoDevelop editor supplied by Unity Unity (Electronic resource) Unity (Electronic resource) blmlsh Unity (Electronic resource) fast Unity (Electronic resource) blmsh COMPUTERS / General bisacsh C (Computer program language) fast Computer games / Programming fast Computer games Programming C# (Computer program language) Programmierung (DE-588)4076370-5 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf C sharp (DE-588)4616843-6 gnd rswk-swf C sharp (DE-588)4616843-6 s Computerspiel (DE-588)4010457-6 s Programmierung (DE-588)4076370-5 s 1\p DE-604 Erscheint auch als Druck-Ausgabe Norton, Terry Learning C by Developing Games with Unity 3D. Birmingham : Packt Publishing, 2013 9781849696586 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Norton, Terry Learning C by developing games with Unity 3D beginner's guide learn the fundamentals of C to create scripts for your GameObjects Chapter 2: Introducing the Building Blocks for Unity Scripts; Using the term method instead of function; Understanding what a variable does in a script; Naming a variable; A variable name is just a substitute for a value; Time for action - creating a variable and seeing how it works; Time for action - changing the number 9 to a different number; Using a method in a script; What is a method?; Time for action - learning how a method works; What's in this script file?; Method names are substitutes too; Introducing the class; By using a little Unity magic, a script becomes a Component This book uses the learning-by-example approach. It takes simple examples from games to introduce all the main concepts of programming in an easy-to-digest and immediately recognizable way. This book is for the total beginner to any type of programming, focusing on the writing of C code and scripts only. There are many parts that make up the Unity game engine. It is assumed that the reader already knows their way around Unity's user interface. The code editor used in this book is the MonoDevelop editor supplied by Unity Unity (Electronic resource) Unity (Electronic resource) blmlsh Unity (Electronic resource) fast Unity (Electronic resource) blmsh COMPUTERS / General bisacsh C (Computer program language) fast Computer games / Programming fast Computer games Programming C# (Computer program language) Programmierung (DE-588)4076370-5 gnd Computerspiel (DE-588)4010457-6 gnd C sharp (DE-588)4616843-6 gnd |
subject_GND | (DE-588)4076370-5 (DE-588)4010457-6 (DE-588)4616843-6 |
title | Learning C by developing games with Unity 3D beginner's guide learn the fundamentals of C to create scripts for your GameObjects |
title_auth | Learning C by developing games with Unity 3D beginner's guide learn the fundamentals of C to create scripts for your GameObjects |
title_exact_search | Learning C by developing games with Unity 3D beginner's guide learn the fundamentals of C to create scripts for your GameObjects |
title_full | Learning C by developing games with Unity 3D beginner's guide learn the fundamentals of C to create scripts for your GameObjects Terry Norton |
title_fullStr | Learning C by developing games with Unity 3D beginner's guide learn the fundamentals of C to create scripts for your GameObjects Terry Norton |
title_full_unstemmed | Learning C by developing games with Unity 3D beginner's guide learn the fundamentals of C to create scripts for your GameObjects Terry Norton |
title_short | Learning C by developing games with Unity 3D beginner's guide |
title_sort | learning c by developing games with unity 3d beginner s guide learn the fundamentals of c to create scripts for your gameobjects |
title_sub | learn the fundamentals of C to create scripts for your GameObjects |
topic | Unity (Electronic resource) Unity (Electronic resource) blmlsh Unity (Electronic resource) fast Unity (Electronic resource) blmsh COMPUTERS / General bisacsh C (Computer program language) fast Computer games / Programming fast Computer games Programming C# (Computer program language) Programmierung (DE-588)4076370-5 gnd Computerspiel (DE-588)4010457-6 gnd C sharp (DE-588)4616843-6 gnd |
topic_facet | Unity (Electronic resource) COMPUTERS / General C (Computer program language) Computer games / Programming Computer games Programming C# (Computer program language) Programmierung Computerspiel C sharp |
work_keys_str_mv | AT nortonterry learningcbydevelopinggameswithunity3dbeginnersguidelearnthefundamentalsofctocreatescriptsforyourgameobjects |