Learning Libgdx game development: walk through a complete game development cycle with practical examples and build cross-platform games with Libgdx
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham
Packt Publishing
2013
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Schriftenreihe: | Community experience distilled
|
Schlagworte: | |
Beschreibung: | Online resource; title from PDF title page (ebrary, viewed October 9, 2013) |
Beschreibung: | 1 online resource (388 pages) illustrations (some color) |
ISBN: | 9781782166054 178216605X 1782166041 9781782166047 |
Internformat
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100 | 1 | |a Oehlke, Andreas |e Verfasser |4 aut | |
245 | 1 | 0 | |a Learning Libgdx game development |b walk through a complete game development cycle with practical examples and build cross-platform games with Libgdx |c Andreas Oehlke |
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300 | |a 1 online resource (388 pages) |b illustrations (some color) | ||
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490 | 0 | |a Community experience distilled | |
500 | |a Online resource; title from PDF title page (ebrary, viewed October 9, 2013) | ||
505 | 8 | |a Annotation | |
650 | 7 | |a GAMES / Board |2 bisacsh | |
650 | 7 | |a Computer games / Design |2 fast | |
650 | 4 | |a Computer games |x Design | |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe |a Oehlke, Andreas |t Learning Libgdx game development |d Birmingham : Packt Publishing, 2013 |
912 | |a ZDB-4-ITC | ||
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Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Oehlke, Andreas |
author_facet | Oehlke, Andreas |
author_role | aut |
author_sort | Oehlke, Andreas |
author_variant | a o ao |
building | Verbundindex |
bvnumber | BV045350314 |
collection | ZDB-4-ITC |
contents | Annotation |
ctrlnum | (ZDB-4-ITC)ocn861537037 (OCoLC)861537037 (DE-599)BVBBV045350314 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | DE-604.BV045350314 |
illustrated | Illustrated |
indexdate | 2024-07-10T08:15:41Z |
institution | BVB |
isbn | 9781782166054 178216605X 1782166041 9781782166047 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030736967 |
oclc_num | 861537037 |
open_access_boolean | |
physical | 1 online resource (388 pages) illustrations (some color) |
psigel | ZDB-4-ITC |
publishDate | 2013 |
publishDateSearch | 2013 |
publishDateSort | 2013 |
publisher | Packt Publishing |
record_format | marc |
series2 | Community experience distilled |
spelling | Oehlke, Andreas Verfasser aut Learning Libgdx game development walk through a complete game development cycle with practical examples and build cross-platform games with Libgdx Andreas Oehlke Birmingham Packt Publishing 2013 1 online resource (388 pages) illustrations (some color) txt rdacontent c rdamedia cr rdacarrier Community experience distilled Online resource; title from PDF title page (ebrary, viewed October 9, 2013) Annotation GAMES / Board bisacsh Computer games / Design fast Computer games Design Erscheint auch als Druck-Ausgabe Oehlke, Andreas Learning Libgdx game development Birmingham : Packt Publishing, 2013 |
spellingShingle | Oehlke, Andreas Learning Libgdx game development walk through a complete game development cycle with practical examples and build cross-platform games with Libgdx Annotation GAMES / Board bisacsh Computer games / Design fast Computer games Design |
title | Learning Libgdx game development walk through a complete game development cycle with practical examples and build cross-platform games with Libgdx |
title_auth | Learning Libgdx game development walk through a complete game development cycle with practical examples and build cross-platform games with Libgdx |
title_exact_search | Learning Libgdx game development walk through a complete game development cycle with practical examples and build cross-platform games with Libgdx |
title_full | Learning Libgdx game development walk through a complete game development cycle with practical examples and build cross-platform games with Libgdx Andreas Oehlke |
title_fullStr | Learning Libgdx game development walk through a complete game development cycle with practical examples and build cross-platform games with Libgdx Andreas Oehlke |
title_full_unstemmed | Learning Libgdx game development walk through a complete game development cycle with practical examples and build cross-platform games with Libgdx Andreas Oehlke |
title_short | Learning Libgdx game development |
title_sort | learning libgdx game development walk through a complete game development cycle with practical examples and build cross platform games with libgdx |
title_sub | walk through a complete game development cycle with practical examples and build cross-platform games with Libgdx |
topic | GAMES / Board bisacsh Computer games / Design fast Computer games Design |
topic_facet | GAMES / Board Computer games / Design Computer games Design |
work_keys_str_mv | AT oehlkeandreas learninglibgdxgamedevelopmentwalkthroughacompletegamedevelopmentcyclewithpracticalexamplesandbuildcrossplatformgameswithlibgdx |