Learning HTML5 by creating fun games: learn one o the most popular markup languages by creating simple yet fun games
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham
Packt Publishing
2013
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Schlagworte: | |
Beschreibung: | Programming in the bleeding edge Print version record |
Beschreibung: | 1 online resource (374 pages) |
ISBN: | 9781849696036 1849696039 |
Internformat
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245 | 1 | 0 | |a Learning HTML5 by creating fun games |b learn one o the most popular markup languages by creating simple yet fun games |c Rodrigo Silveira |
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500 | |a Programming in the bleeding edge | ||
500 | |a Print version record | ||
505 | 8 | |a By teaching HTML5 by developing exciting games, the reader will see concrete applications for each of the concepts, and will also have a powerful deliverable at the end of each chapter - a fully functional game. We learn the various concepts using very abstract examples - how to model animals, foods, or fictitious machines. This makes learning and understanding a lot easier, and much more enjoyable. If you are are looking to get a good grounding in how to use the new awesome technology that is HTML5, this book is for you. Basic knowledge of HTML and/or HTML5 is welcome, but optional. The book i | |
650 | 7 | |a COMPUTERS / Programming / Object Oriented |2 bisacsh | |
650 | 7 | |a COMPUTERS / Programming / General |2 bisacsh | |
650 | 7 | |a Computer games / Programming |2 fast | |
650 | 7 | |a HTML (Document markup language) |2 fast | |
650 | 4 | |a HTML (Document markup language) |a Computer games |x Programming | |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe |a Silveira, Rodrigo Formigone |t Learning HTML5 by Creating Fun Games |d Birmingham : Packt Publishing, 2013 |z 9781849696029 |
912 | |a ZDB-4-ITC | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-030736813 |
Datensatz im Suchindex
_version_ | 1804179174574784512 |
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any_adam_object | |
author | Silveira, Rodrigo Formigone |
author_facet | Silveira, Rodrigo Formigone |
author_role | aut |
author_sort | Silveira, Rodrigo Formigone |
author_variant | r f s rf rfs |
building | Verbundindex |
bvnumber | BV045350160 |
collection | ZDB-4-ITC |
contents | By teaching HTML5 by developing exciting games, the reader will see concrete applications for each of the concepts, and will also have a powerful deliverable at the end of each chapter - a fully functional game. We learn the various concepts using very abstract examples - how to model animals, foods, or fictitious machines. This makes learning and understanding a lot easier, and much more enjoyable. If you are are looking to get a good grounding in how to use the new awesome technology that is HTML5, this book is for you. Basic knowledge of HTML and/or HTML5 is welcome, but optional. The book i |
ctrlnum | (ZDB-4-ITC)ocn852757025 (OCoLC)852757025 (DE-599)BVBBV045350160 |
dewey-full | 005.117 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 005 - Computer programming, programs, data, security |
dewey-raw | 005.117 |
dewey-search | 005.117 |
dewey-sort | 15.117 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
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id | DE-604.BV045350160 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T08:15:40Z |
institution | BVB |
isbn | 9781849696036 1849696039 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030736813 |
oclc_num | 852757025 |
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psigel | ZDB-4-ITC |
publishDate | 2013 |
publishDateSearch | 2013 |
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publisher | Packt Publishing |
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spelling | Silveira, Rodrigo Formigone Verfasser aut Learning HTML5 by creating fun games learn one o the most popular markup languages by creating simple yet fun games Rodrigo Silveira Birmingham Packt Publishing 2013 1 online resource (374 pages) txt rdacontent c rdamedia cr rdacarrier Programming in the bleeding edge Print version record By teaching HTML5 by developing exciting games, the reader will see concrete applications for each of the concepts, and will also have a powerful deliverable at the end of each chapter - a fully functional game. We learn the various concepts using very abstract examples - how to model animals, foods, or fictitious machines. This makes learning and understanding a lot easier, and much more enjoyable. If you are are looking to get a good grounding in how to use the new awesome technology that is HTML5, this book is for you. Basic knowledge of HTML and/or HTML5 is welcome, but optional. The book i COMPUTERS / Programming / Object Oriented bisacsh COMPUTERS / Programming / General bisacsh Computer games / Programming fast HTML (Document markup language) fast HTML (Document markup language) Computer games Programming Erscheint auch als Druck-Ausgabe Silveira, Rodrigo Formigone Learning HTML5 by Creating Fun Games Birmingham : Packt Publishing, 2013 9781849696029 |
spellingShingle | Silveira, Rodrigo Formigone Learning HTML5 by creating fun games learn one o the most popular markup languages by creating simple yet fun games By teaching HTML5 by developing exciting games, the reader will see concrete applications for each of the concepts, and will also have a powerful deliverable at the end of each chapter - a fully functional game. We learn the various concepts using very abstract examples - how to model animals, foods, or fictitious machines. This makes learning and understanding a lot easier, and much more enjoyable. If you are are looking to get a good grounding in how to use the new awesome technology that is HTML5, this book is for you. Basic knowledge of HTML and/or HTML5 is welcome, but optional. The book i COMPUTERS / Programming / Object Oriented bisacsh COMPUTERS / Programming / General bisacsh Computer games / Programming fast HTML (Document markup language) fast HTML (Document markup language) Computer games Programming |
title | Learning HTML5 by creating fun games learn one o the most popular markup languages by creating simple yet fun games |
title_auth | Learning HTML5 by creating fun games learn one o the most popular markup languages by creating simple yet fun games |
title_exact_search | Learning HTML5 by creating fun games learn one o the most popular markup languages by creating simple yet fun games |
title_full | Learning HTML5 by creating fun games learn one o the most popular markup languages by creating simple yet fun games Rodrigo Silveira |
title_fullStr | Learning HTML5 by creating fun games learn one o the most popular markup languages by creating simple yet fun games Rodrigo Silveira |
title_full_unstemmed | Learning HTML5 by creating fun games learn one o the most popular markup languages by creating simple yet fun games Rodrigo Silveira |
title_short | Learning HTML5 by creating fun games |
title_sort | learning html5 by creating fun games learn one o the most popular markup languages by creating simple yet fun games |
title_sub | learn one o the most popular markup languages by creating simple yet fun games |
topic | COMPUTERS / Programming / Object Oriented bisacsh COMPUTERS / Programming / General bisacsh Computer games / Programming fast HTML (Document markup language) fast HTML (Document markup language) Computer games Programming |
topic_facet | COMPUTERS / Programming / Object Oriented COMPUTERS / Programming / General Computer games / Programming HTML (Document markup language) HTML (Document markup language) Computer games Programming |
work_keys_str_mv | AT silveirarodrigoformigone learninghtml5bycreatingfungameslearnoneothemostpopularmarkuplanguagesbycreatingsimpleyetfungames |