Learning ShiVa3D Game Development:
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham
Packt Pub.
2012
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Schriftenreihe: | Community experience distilled
|
Schlagworte: | |
Beschreibung: | Online resource; title from cover (Safari, viewed Jan. 24, 2013) |
Beschreibung: | 1 online resource (1 volume) illustrations |
ISBN: | 9781849693516 184969351X 1849693501 9781849693509 |
Internformat
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264 | 1 | |a Birmingham |b Packt Pub. |c 2012 | |
300 | |a 1 online resource (1 volume) |b illustrations | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
490 | 0 | |a Community experience distilled | |
500 | |a Online resource; title from cover (Safari, viewed Jan. 24, 2013) | ||
505 | 8 | |a In Detail Mobile games have been the recent craze and with so many ways to monetize the popularity of these games, it is no wonder that game developers are excited to get into the market. However, the mobile platforms that are available and their popularity constantly change meaning that developers have to be able to react quickly to the market. ShiVa3D gives developers the power to quickly develop the game once, but deploy to almost every popular mobile platform, which enables them to have greater distribution and a greater opportunity to sell games. "Learning ShiVa3D Game Development" is a simple, hands-on guide to the key features of the ShiVa3D game engine that will enable you to get up and running with your mobile game ideas. Learning ShiVa3D Game Development will make it possible to easily develop your game once, but publish it to most of the popular mobile platforms. This book specifically targets the key features of ShiVa3D that will enable you to create games quickly. | |
505 | 8 | |a It will take you through designing game components in the editor and provide detailed explanations for every line of scripting used. You'll look at how the modular nature of the editor allows you to do everything from scripting, to complex physics interactions, to special effects with only a few adjustments to pre-configured settings. We will see how to deal with input from the keyboard, mouse, or touchscreen as well as how to add sound effects and music to a game. You will get to actually play your game as you learn to deploy a game to an Android phone. If you are looking for a way to make your game ideas a reality, then this is the book for you. By the end of this book, you would have learnt everything you need to know to create your own mobile game that can then be deployed just about anywhere. Approach This book is a step-by-step, hands-on introduction to the basics of mobile game development with the ShiVa3D game engine. | |
505 | 8 | |a Who this book is for This book assumes no prior mobile game development or ShiVa3D experience, and is therefore suited to the absolute beginner looking to learn about both. Although previous programming experience will be beneficial, it is not necessary. Because game development platforms are so diverse, this book will also serve as a quick introduction for seasoned game developers that are looking to take advantage of the power of ShiVa3D. In either case the book also introduces the reader to resources for further learning | |
546 | |a English | ||
650 | 7 | |a GAMES / Video & Electronic |2 bisacsh | |
650 | 7 | |a Computer games / Programming |2 fast | |
650 | 7 | |a Computer graphics |2 fast | |
650 | 7 | |a Pocket computers / Programming |2 fast | |
650 | 4 | |a Computer games |x Programming |a Pocket computers |x Programming |a Computer graphics | |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe |a Tracy, Wade |t Learning ShiVa3D Game Development |d Birmingham : Packt Publishing, 2012 |z 9781849693509 |
912 | |a ZDB-4-ITC | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-030736577 |
Datensatz im Suchindex
_version_ | 1804179174185762816 |
---|---|
any_adam_object | |
author | Tracy, Wade |
author_facet | Tracy, Wade |
author_role | aut |
author_sort | Tracy, Wade |
author_variant | w t wt |
building | Verbundindex |
bvnumber | BV045349923 |
collection | ZDB-4-ITC |
contents | In Detail Mobile games have been the recent craze and with so many ways to monetize the popularity of these games, it is no wonder that game developers are excited to get into the market. However, the mobile platforms that are available and their popularity constantly change meaning that developers have to be able to react quickly to the market. ShiVa3D gives developers the power to quickly develop the game once, but deploy to almost every popular mobile platform, which enables them to have greater distribution and a greater opportunity to sell games. "Learning ShiVa3D Game Development" is a simple, hands-on guide to the key features of the ShiVa3D game engine that will enable you to get up and running with your mobile game ideas. Learning ShiVa3D Game Development will make it possible to easily develop your game once, but publish it to most of the popular mobile platforms. This book specifically targets the key features of ShiVa3D that will enable you to create games quickly. It will take you through designing game components in the editor and provide detailed explanations for every line of scripting used. You'll look at how the modular nature of the editor allows you to do everything from scripting, to complex physics interactions, to special effects with only a few adjustments to pre-configured settings. We will see how to deal with input from the keyboard, mouse, or touchscreen as well as how to add sound effects and music to a game. You will get to actually play your game as you learn to deploy a game to an Android phone. If you are looking for a way to make your game ideas a reality, then this is the book for you. By the end of this book, you would have learnt everything you need to know to create your own mobile game that can then be deployed just about anywhere. Approach This book is a step-by-step, hands-on introduction to the basics of mobile game development with the ShiVa3D game engine. Who this book is for This book assumes no prior mobile game development or ShiVa3D experience, and is therefore suited to the absolute beginner looking to learn about both. Although previous programming experience will be beneficial, it is not necessary. Because game development platforms are so diverse, this book will also serve as a quick introduction for seasoned game developers that are looking to take advantage of the power of ShiVa3D. In either case the book also introduces the reader to resources for further learning |
ctrlnum | (ZDB-4-ITC)ocn825076961 (OCoLC)825076961 (DE-599)BVBBV045349923 |
dewey-full | 794.8 794.81536 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 794.81536 |
dewey-search | 794.8 794.81536 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | DE-604.BV045349923 |
illustrated | Illustrated |
indexdate | 2024-07-10T08:15:40Z |
institution | BVB |
isbn | 9781849693516 184969351X 1849693501 9781849693509 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030736577 |
oclc_num | 825076961 |
open_access_boolean | |
physical | 1 online resource (1 volume) illustrations |
psigel | ZDB-4-ITC |
publishDate | 2012 |
publishDateSearch | 2012 |
publishDateSort | 2012 |
publisher | Packt Pub. |
record_format | marc |
series2 | Community experience distilled |
spelling | Tracy, Wade Verfasser aut Learning ShiVa3D Game Development Wade Tracy Birmingham Packt Pub. 2012 1 online resource (1 volume) illustrations txt rdacontent c rdamedia cr rdacarrier Community experience distilled Online resource; title from cover (Safari, viewed Jan. 24, 2013) In Detail Mobile games have been the recent craze and with so many ways to monetize the popularity of these games, it is no wonder that game developers are excited to get into the market. However, the mobile platforms that are available and their popularity constantly change meaning that developers have to be able to react quickly to the market. ShiVa3D gives developers the power to quickly develop the game once, but deploy to almost every popular mobile platform, which enables them to have greater distribution and a greater opportunity to sell games. "Learning ShiVa3D Game Development" is a simple, hands-on guide to the key features of the ShiVa3D game engine that will enable you to get up and running with your mobile game ideas. Learning ShiVa3D Game Development will make it possible to easily develop your game once, but publish it to most of the popular mobile platforms. This book specifically targets the key features of ShiVa3D that will enable you to create games quickly. It will take you through designing game components in the editor and provide detailed explanations for every line of scripting used. You'll look at how the modular nature of the editor allows you to do everything from scripting, to complex physics interactions, to special effects with only a few adjustments to pre-configured settings. We will see how to deal with input from the keyboard, mouse, or touchscreen as well as how to add sound effects and music to a game. You will get to actually play your game as you learn to deploy a game to an Android phone. If you are looking for a way to make your game ideas a reality, then this is the book for you. By the end of this book, you would have learnt everything you need to know to create your own mobile game that can then be deployed just about anywhere. Approach This book is a step-by-step, hands-on introduction to the basics of mobile game development with the ShiVa3D game engine. Who this book is for This book assumes no prior mobile game development or ShiVa3D experience, and is therefore suited to the absolute beginner looking to learn about both. Although previous programming experience will be beneficial, it is not necessary. Because game development platforms are so diverse, this book will also serve as a quick introduction for seasoned game developers that are looking to take advantage of the power of ShiVa3D. In either case the book also introduces the reader to resources for further learning English GAMES / Video & Electronic bisacsh Computer games / Programming fast Computer graphics fast Pocket computers / Programming fast Computer games Programming Pocket computers Programming Computer graphics Erscheint auch als Druck-Ausgabe Tracy, Wade Learning ShiVa3D Game Development Birmingham : Packt Publishing, 2012 9781849693509 |
spellingShingle | Tracy, Wade Learning ShiVa3D Game Development In Detail Mobile games have been the recent craze and with so many ways to monetize the popularity of these games, it is no wonder that game developers are excited to get into the market. However, the mobile platforms that are available and their popularity constantly change meaning that developers have to be able to react quickly to the market. ShiVa3D gives developers the power to quickly develop the game once, but deploy to almost every popular mobile platform, which enables them to have greater distribution and a greater opportunity to sell games. "Learning ShiVa3D Game Development" is a simple, hands-on guide to the key features of the ShiVa3D game engine that will enable you to get up and running with your mobile game ideas. Learning ShiVa3D Game Development will make it possible to easily develop your game once, but publish it to most of the popular mobile platforms. This book specifically targets the key features of ShiVa3D that will enable you to create games quickly. It will take you through designing game components in the editor and provide detailed explanations for every line of scripting used. You'll look at how the modular nature of the editor allows you to do everything from scripting, to complex physics interactions, to special effects with only a few adjustments to pre-configured settings. We will see how to deal with input from the keyboard, mouse, or touchscreen as well as how to add sound effects and music to a game. You will get to actually play your game as you learn to deploy a game to an Android phone. If you are looking for a way to make your game ideas a reality, then this is the book for you. By the end of this book, you would have learnt everything you need to know to create your own mobile game that can then be deployed just about anywhere. Approach This book is a step-by-step, hands-on introduction to the basics of mobile game development with the ShiVa3D game engine. Who this book is for This book assumes no prior mobile game development or ShiVa3D experience, and is therefore suited to the absolute beginner looking to learn about both. Although previous programming experience will be beneficial, it is not necessary. Because game development platforms are so diverse, this book will also serve as a quick introduction for seasoned game developers that are looking to take advantage of the power of ShiVa3D. In either case the book also introduces the reader to resources for further learning GAMES / Video & Electronic bisacsh Computer games / Programming fast Computer graphics fast Pocket computers / Programming fast Computer games Programming Pocket computers Programming Computer graphics |
title | Learning ShiVa3D Game Development |
title_auth | Learning ShiVa3D Game Development |
title_exact_search | Learning ShiVa3D Game Development |
title_full | Learning ShiVa3D Game Development Wade Tracy |
title_fullStr | Learning ShiVa3D Game Development Wade Tracy |
title_full_unstemmed | Learning ShiVa3D Game Development Wade Tracy |
title_short | Learning ShiVa3D Game Development |
title_sort | learning shiva3d game development |
topic | GAMES / Video & Electronic bisacsh Computer games / Programming fast Computer graphics fast Pocket computers / Programming fast Computer games Programming Pocket computers Programming Computer graphics |
topic_facet | GAMES / Video & Electronic Computer games / Programming Computer graphics Pocket computers / Programming Computer games Programming Pocket computers Programming Computer graphics |
work_keys_str_mv | AT tracywade learningshiva3dgamedevelopment |