3ds max speed modeling for 3D artists: flex your speed modeling muscles using 3ds max
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham
Packt Publishing Ltd.
2012
|
Schlagworte: | |
Beschreibung: | Includes index |
Beschreibung: | 1 online resource |
ISBN: | 9781849692373 1849692378 9781849692366 184969236X |
Internformat
MARC
LEADER | 00000nmm a2200000zc 4500 | ||
---|---|---|---|
001 | BV045349802 | ||
003 | DE-604 | ||
005 | 00000000000000.0 | ||
007 | cr|uuu---uuuuu | ||
008 | 181210s2012 |||| o||u| ||||||eng d | ||
020 | |a 9781849692373 |9 978-1-84969-237-3 | ||
020 | |a 1849692378 |9 1-84969-237-8 | ||
020 | |a 9781849692366 |9 978-1-84969-236-6 | ||
020 | |a 184969236X |9 1-84969-236-X | ||
035 | |a (ZDB-4-ITC)ocn819633115 | ||
035 | |a (OCoLC)819633115 | ||
035 | |a (DE-599)BVBBV045349802 | ||
040 | |a DE-604 |b ger |e rda | ||
041 | 0 | |a eng | |
082 | 0 | |a 006.696 |2 23 | |
100 | 1 | |a Mooney, Thomas |e Verfasser |4 aut | |
245 | 1 | 0 | |a 3ds max speed modeling for 3D artists |b flex your speed modeling muscles using 3ds max |c Thomas Mooney |
264 | 1 | |a Birmingham |b Packt Publishing Ltd. |c 2012 | |
300 | |a 1 online resource | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
500 | |a Includes index | ||
505 | 8 | |a Step by step illustrated tutorials are supported by a focused commentary. The examples are designed to proceed from starting to model through model finishing to putting models to work within projects and presentation. The book shows both - the entire flow of asset creation and granular methodology. This book will appeal to anyone interested in 3D modeling who wants to improve their speed modeling ability, particularly artists whose work is relevant to industries where hard surface modeling or model prototyping is required, such as games, films, or visualization | |
630 | 0 | 4 | |a 3ds max (Computer file) |
650 | 7 | |a 3ds max (Computer file) |2 fast | |
650 | 7 | |a COMPUTERS / Digital Media / Video & Animation |2 bisacsh | |
650 | 7 | |a Computer animation |2 fast | |
650 | 7 | |a Computer graphics |2 fast | |
650 | 7 | |a Three-dimensional display systems |2 fast | |
650 | 4 | |a Three-dimensional display systems |a Computer animation |a Computer graphics | |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe |a Mooney, Thomas |t 3ds Max Speed Modeling for Games |d Birmingham : Packt Publishing, 2012 |z 9781849692366 |
912 | |a ZDB-4-ITC | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-030736456 |
Datensatz im Suchindex
_version_ | 1804179173991776256 |
---|---|
any_adam_object | |
author | Mooney, Thomas |
author_facet | Mooney, Thomas |
author_role | aut |
author_sort | Mooney, Thomas |
author_variant | t m tm |
building | Verbundindex |
bvnumber | BV045349802 |
collection | ZDB-4-ITC |
contents | Step by step illustrated tutorials are supported by a focused commentary. The examples are designed to proceed from starting to model through model finishing to putting models to work within projects and presentation. The book shows both - the entire flow of asset creation and granular methodology. This book will appeal to anyone interested in 3D modeling who wants to improve their speed modeling ability, particularly artists whose work is relevant to industries where hard surface modeling or model prototyping is required, such as games, films, or visualization |
ctrlnum | (ZDB-4-ITC)ocn819633115 (OCoLC)819633115 (DE-599)BVBBV045349802 |
dewey-full | 006.696 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.696 |
dewey-search | 006.696 |
dewey-sort | 16.696 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>02127nmm a2200433zc 4500</leader><controlfield tag="001">BV045349802</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">00000000000000.0</controlfield><controlfield tag="007">cr|uuu---uuuuu</controlfield><controlfield tag="008">181210s2012 |||| o||u| ||||||eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781849692373</subfield><subfield code="9">978-1-84969-237-3</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1849692378</subfield><subfield code="9">1-84969-237-8</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781849692366</subfield><subfield code="9">978-1-84969-236-6</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">184969236X</subfield><subfield code="9">1-84969-236-X</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(ZDB-4-ITC)ocn819633115</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)819633115</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV045349802</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">006.696</subfield><subfield code="2">23</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Mooney, Thomas</subfield><subfield code="e">Verfasser</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">3ds max speed modeling for 3D artists</subfield><subfield code="b">flex your speed modeling muscles using 3ds max</subfield><subfield code="c">Thomas Mooney</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Birmingham</subfield><subfield code="b">Packt Publishing Ltd.</subfield><subfield code="c">2012</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Includes index</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">Step by step illustrated tutorials are supported by a focused commentary. The examples are designed to proceed from starting to model through model finishing to putting models to work within projects and presentation. The book shows both - the entire flow of asset creation and granular methodology. This book will appeal to anyone interested in 3D modeling who wants to improve their speed modeling ability, particularly artists whose work is relevant to industries where hard surface modeling or model prototyping is required, such as games, films, or visualization</subfield></datafield><datafield tag="630" ind1="0" ind2="4"><subfield code="a">3ds max (Computer file)</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">3ds max (Computer file)</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">COMPUTERS / Digital Media / Video & Animation</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Computer animation</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Computer graphics</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Three-dimensional display systems</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Three-dimensional display systems</subfield><subfield code="a">Computer animation</subfield><subfield code="a">Computer graphics</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Erscheint auch als</subfield><subfield code="n">Druck-Ausgabe</subfield><subfield code="a">Mooney, Thomas</subfield><subfield code="t">3ds Max Speed Modeling for Games</subfield><subfield code="d">Birmingham : Packt Publishing, 2012</subfield><subfield code="z">9781849692366</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-4-ITC</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-030736456</subfield></datafield></record></collection> |
id | DE-604.BV045349802 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T08:15:40Z |
institution | BVB |
isbn | 9781849692373 1849692378 9781849692366 184969236X |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030736456 |
oclc_num | 819633115 |
open_access_boolean | |
physical | 1 online resource |
psigel | ZDB-4-ITC |
publishDate | 2012 |
publishDateSearch | 2012 |
publishDateSort | 2012 |
publisher | Packt Publishing Ltd. |
record_format | marc |
spelling | Mooney, Thomas Verfasser aut 3ds max speed modeling for 3D artists flex your speed modeling muscles using 3ds max Thomas Mooney Birmingham Packt Publishing Ltd. 2012 1 online resource txt rdacontent c rdamedia cr rdacarrier Includes index Step by step illustrated tutorials are supported by a focused commentary. The examples are designed to proceed from starting to model through model finishing to putting models to work within projects and presentation. The book shows both - the entire flow of asset creation and granular methodology. This book will appeal to anyone interested in 3D modeling who wants to improve their speed modeling ability, particularly artists whose work is relevant to industries where hard surface modeling or model prototyping is required, such as games, films, or visualization 3ds max (Computer file) 3ds max (Computer file) fast COMPUTERS / Digital Media / Video & Animation bisacsh Computer animation fast Computer graphics fast Three-dimensional display systems fast Three-dimensional display systems Computer animation Computer graphics Erscheint auch als Druck-Ausgabe Mooney, Thomas 3ds Max Speed Modeling for Games Birmingham : Packt Publishing, 2012 9781849692366 |
spellingShingle | Mooney, Thomas 3ds max speed modeling for 3D artists flex your speed modeling muscles using 3ds max Step by step illustrated tutorials are supported by a focused commentary. The examples are designed to proceed from starting to model through model finishing to putting models to work within projects and presentation. The book shows both - the entire flow of asset creation and granular methodology. This book will appeal to anyone interested in 3D modeling who wants to improve their speed modeling ability, particularly artists whose work is relevant to industries where hard surface modeling or model prototyping is required, such as games, films, or visualization 3ds max (Computer file) 3ds max (Computer file) fast COMPUTERS / Digital Media / Video & Animation bisacsh Computer animation fast Computer graphics fast Three-dimensional display systems fast Three-dimensional display systems Computer animation Computer graphics |
title | 3ds max speed modeling for 3D artists flex your speed modeling muscles using 3ds max |
title_auth | 3ds max speed modeling for 3D artists flex your speed modeling muscles using 3ds max |
title_exact_search | 3ds max speed modeling for 3D artists flex your speed modeling muscles using 3ds max |
title_full | 3ds max speed modeling for 3D artists flex your speed modeling muscles using 3ds max Thomas Mooney |
title_fullStr | 3ds max speed modeling for 3D artists flex your speed modeling muscles using 3ds max Thomas Mooney |
title_full_unstemmed | 3ds max speed modeling for 3D artists flex your speed modeling muscles using 3ds max Thomas Mooney |
title_short | 3ds max speed modeling for 3D artists |
title_sort | 3ds max speed modeling for 3d artists flex your speed modeling muscles using 3ds max |
title_sub | flex your speed modeling muscles using 3ds max |
topic | 3ds max (Computer file) 3ds max (Computer file) fast COMPUTERS / Digital Media / Video & Animation bisacsh Computer animation fast Computer graphics fast Three-dimensional display systems fast Three-dimensional display systems Computer animation Computer graphics |
topic_facet | 3ds max (Computer file) COMPUTERS / Digital Media / Video & Animation Computer animation Computer graphics Three-dimensional display systems Three-dimensional display systems Computer animation Computer graphics |
work_keys_str_mv | AT mooneythomas 3dsmaxspeedmodelingfor3dartistsflexyourspeedmodelingmusclesusing3dsmax |