GameSalad beginners guide: a fun, quick, step-by-step guide to creating games with levels, physics, sound and numerous enemies using GameSalad
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham
Packt Publishing
2012
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Schlagworte: | |
Beschreibung: | Title from PDF title page (viewed Mar. 27, 2012). - Includes index |
Beschreibung: | 1 online resource (7, v, 293 pages) |
ISBN: | 9781849692236 1849692238 9781849692205 1849692203 |
Internformat
MARC
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100 | 1 | |a DeQuadros, Miguel |e Verfasser |4 aut | |
245 | 1 | 0 | |a GameSalad beginners guide |b a fun, quick, step-by-step guide to creating games with levels, physics, sound and numerous enemies using GameSalad |c Miguel DeQuadros |
264 | 1 | |a Birmingham |b Packt Publishing |c 2012 | |
300 | |a 1 online resource (7, v, 293 pages) | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
500 | |a Title from PDF title page (viewed Mar. 27, 2012). - Includes index | ||
505 | 8 | |a 2. Getting Started with GameSalad; System requirements; Let's get into GameSalad; Getting familiar with GameSalad's interface; Getting into the Scene Editor; Creating a new project!; Time for action - setting up a platform level; What just happened?; Have a go hero; Time for action - let's make your player move!; What just happened?; Have a go hero; Time for action - create ways to win or lose; Pop quiz; Summary; 3. Add Zest to your Salad; Designing sprites; Time for action let's create our character!; What just happened?; Have a go hero; Time for action - let's draw a platform | |
505 | 8 | |a This book is a step-by-step, tutorial-driven guide to game development using GameSalad. You will learn through first-hand experience how a GameSalad developer goes from literally nothing to a finished game. Along the way there are illustrations to explain anything that could be difficult and to display screenshots of the games. In addition, every art and audio asset required by the tutorials is provided, so you can start building your game right away. If you are a game enthusiast, who is looking to build games with GameSalad quickly, then this book is for you. You need not know any programming | |
630 | 0 | 4 | |a GameSalad (Computer file) |
650 | 7 | |a GAMES / Video & Electronic |2 bisacsh | |
650 | 7 | |a Computer games / Programming |2 fast | |
650 | 4 | |a Computer games |x Programming | |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe |a DeQuadros, Miguel |t GameSalad Beginner?s Guide |d Birmingham : Packt Publishing, 2012 |z 9781849692205 |
912 | |a ZDB-4-ITC | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-030736253 |
Datensatz im Suchindex
_version_ | 1804179173622677504 |
---|---|
any_adam_object | |
author | DeQuadros, Miguel |
author_facet | DeQuadros, Miguel |
author_role | aut |
author_sort | DeQuadros, Miguel |
author_variant | m d md |
building | Verbundindex |
bvnumber | BV045349600 |
collection | ZDB-4-ITC |
contents | 2. Getting Started with GameSalad; System requirements; Let's get into GameSalad; Getting familiar with GameSalad's interface; Getting into the Scene Editor; Creating a new project!; Time for action - setting up a platform level; What just happened?; Have a go hero; Time for action - let's make your player move!; What just happened?; Have a go hero; Time for action - create ways to win or lose; Pop quiz; Summary; 3. Add Zest to your Salad; Designing sprites; Time for action let's create our character!; What just happened?; Have a go hero; Time for action - let's draw a platform This book is a step-by-step, tutorial-driven guide to game development using GameSalad. You will learn through first-hand experience how a GameSalad developer goes from literally nothing to a finished game. Along the way there are illustrations to explain anything that could be difficult and to display screenshots of the games. In addition, every art and audio asset required by the tutorials is provided, so you can start building your game right away. If you are a game enthusiast, who is looking to build games with GameSalad quickly, then this book is for you. You need not know any programming |
ctrlnum | (ZDB-4-ITC)ocn781786598 (OCoLC)781786598 (DE-599)BVBBV045349600 |
dewey-full | 794.8/1 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1 |
dewey-search | 794.8/1 |
dewey-sort | 3794.8 11 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | DE-604.BV045349600 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T08:15:40Z |
institution | BVB |
isbn | 9781849692236 1849692238 9781849692205 1849692203 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030736253 |
oclc_num | 781786598 |
open_access_boolean | |
physical | 1 online resource (7, v, 293 pages) |
psigel | ZDB-4-ITC |
publishDate | 2012 |
publishDateSearch | 2012 |
publishDateSort | 2012 |
publisher | Packt Publishing |
record_format | marc |
spelling | DeQuadros, Miguel Verfasser aut GameSalad beginners guide a fun, quick, step-by-step guide to creating games with levels, physics, sound and numerous enemies using GameSalad Miguel DeQuadros Birmingham Packt Publishing 2012 1 online resource (7, v, 293 pages) txt rdacontent c rdamedia cr rdacarrier Title from PDF title page (viewed Mar. 27, 2012). - Includes index 2. Getting Started with GameSalad; System requirements; Let's get into GameSalad; Getting familiar with GameSalad's interface; Getting into the Scene Editor; Creating a new project!; Time for action - setting up a platform level; What just happened?; Have a go hero; Time for action - let's make your player move!; What just happened?; Have a go hero; Time for action - create ways to win or lose; Pop quiz; Summary; 3. Add Zest to your Salad; Designing sprites; Time for action let's create our character!; What just happened?; Have a go hero; Time for action - let's draw a platform This book is a step-by-step, tutorial-driven guide to game development using GameSalad. You will learn through first-hand experience how a GameSalad developer goes from literally nothing to a finished game. Along the way there are illustrations to explain anything that could be difficult and to display screenshots of the games. In addition, every art and audio asset required by the tutorials is provided, so you can start building your game right away. If you are a game enthusiast, who is looking to build games with GameSalad quickly, then this book is for you. You need not know any programming GameSalad (Computer file) GAMES / Video & Electronic bisacsh Computer games / Programming fast Computer games Programming Erscheint auch als Druck-Ausgabe DeQuadros, Miguel GameSalad Beginner?s Guide Birmingham : Packt Publishing, 2012 9781849692205 |
spellingShingle | DeQuadros, Miguel GameSalad beginners guide a fun, quick, step-by-step guide to creating games with levels, physics, sound and numerous enemies using GameSalad 2. Getting Started with GameSalad; System requirements; Let's get into GameSalad; Getting familiar with GameSalad's interface; Getting into the Scene Editor; Creating a new project!; Time for action - setting up a platform level; What just happened?; Have a go hero; Time for action - let's make your player move!; What just happened?; Have a go hero; Time for action - create ways to win or lose; Pop quiz; Summary; 3. Add Zest to your Salad; Designing sprites; Time for action let's create our character!; What just happened?; Have a go hero; Time for action - let's draw a platform This book is a step-by-step, tutorial-driven guide to game development using GameSalad. You will learn through first-hand experience how a GameSalad developer goes from literally nothing to a finished game. Along the way there are illustrations to explain anything that could be difficult and to display screenshots of the games. In addition, every art and audio asset required by the tutorials is provided, so you can start building your game right away. If you are a game enthusiast, who is looking to build games with GameSalad quickly, then this book is for you. You need not know any programming GameSalad (Computer file) GAMES / Video & Electronic bisacsh Computer games / Programming fast Computer games Programming |
title | GameSalad beginners guide a fun, quick, step-by-step guide to creating games with levels, physics, sound and numerous enemies using GameSalad |
title_auth | GameSalad beginners guide a fun, quick, step-by-step guide to creating games with levels, physics, sound and numerous enemies using GameSalad |
title_exact_search | GameSalad beginners guide a fun, quick, step-by-step guide to creating games with levels, physics, sound and numerous enemies using GameSalad |
title_full | GameSalad beginners guide a fun, quick, step-by-step guide to creating games with levels, physics, sound and numerous enemies using GameSalad Miguel DeQuadros |
title_fullStr | GameSalad beginners guide a fun, quick, step-by-step guide to creating games with levels, physics, sound and numerous enemies using GameSalad Miguel DeQuadros |
title_full_unstemmed | GameSalad beginners guide a fun, quick, step-by-step guide to creating games with levels, physics, sound and numerous enemies using GameSalad Miguel DeQuadros |
title_short | GameSalad beginners guide |
title_sort | gamesalad beginners guide a fun quick step by step guide to creating games with levels physics sound and numerous enemies using gamesalad |
title_sub | a fun, quick, step-by-step guide to creating games with levels, physics, sound and numerous enemies using GameSalad |
topic | GameSalad (Computer file) GAMES / Video & Electronic bisacsh Computer games / Programming fast Computer games Programming |
topic_facet | GameSalad (Computer file) GAMES / Video & Electronic Computer games / Programming Computer games Programming |
work_keys_str_mv | AT dequadrosmiguel gamesaladbeginnersguideafunquickstepbystepguidetocreatinggameswithlevelsphysicssoundandnumerousenemiesusinggamesalad |