Unity iOS game development: beginner's guide : develop iOS game from concept to cash flow using Unity
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham
Packt Pub.
2012
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Schlagworte: | |
Beschreibung: | Print version record |
Beschreibung: | 1 online resource (vi, 295 pages) illustrations |
ISBN: | 9781849690416 1849690413 1849690405 9781849690409 |
Internformat
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245 | 1 | 0 | |a Unity iOS game development |b beginner's guide : develop iOS game from concept to cash flow using Unity |c Gregory Pierce |
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505 | 8 | |a Would you like to create money making games for iOS? If so, Unity iOS Game Development Beginners Guideis for you. It will guide you through the entire creative process of designing a game through to making money from it. This book will teach you the secrets of building and monetizing games for the iOS platform using the latest version of Unity. The book is linear and progressive so every chapter builds upon the knowledge of the last. You will learn Unity and the iOS basics necessary to get started. You will design a game for the iOS. You will build that game feature by feature. Finally you will publish your game and add the features that will enable your game to generate revenue. You have never built anything using Unity or iOS so we will begin with the basics. We will then move onto the basic features of a game: scenes, AI, characters, accelerometer, and input methods. Once you have mastered this we will begin the creation of our game a 3rd person perspective dungeon crawler game inspired by the arcade game called Gauntlet. You will bring AAA quality to the game by adding co-op multiplayer so that your friends can join in and participate in the game. You will also add occlusion culling and beastmap lighting. Next you will integrate the game with some 3rd party services for advertisements, micro transactions, and in app purchasing. You will also integrate with Game Center. Finally you will publish your game for the entire world to see | |
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Datensatz im Suchindex
_version_ | 1804179173614288896 |
---|---|
any_adam_object | |
author | Pierce, Gregory |
author_facet | Pierce, Gregory |
author_role | aut |
author_sort | Pierce, Gregory |
author_variant | g p gp |
building | Verbundindex |
bvnumber | BV045349593 |
collection | ZDB-4-ITC |
contents | Would you like to create money making games for iOS? If so, Unity iOS Game Development Beginners Guideis for you. It will guide you through the entire creative process of designing a game through to making money from it. This book will teach you the secrets of building and monetizing games for the iOS platform using the latest version of Unity. The book is linear and progressive so every chapter builds upon the knowledge of the last. You will learn Unity and the iOS basics necessary to get started. You will design a game for the iOS. You will build that game feature by feature. Finally you will publish your game and add the features that will enable your game to generate revenue. You have never built anything using Unity or iOS so we will begin with the basics. We will then move onto the basic features of a game: scenes, AI, characters, accelerometer, and input methods. Once you have mastered this we will begin the creation of our game a 3rd person perspective dungeon crawler game inspired by the arcade game called Gauntlet. You will bring AAA quality to the game by adding co-op multiplayer so that your friends can join in and participate in the game. You will also add occlusion culling and beastmap lighting. Next you will integrate the game with some 3rd party services for advertisements, micro transactions, and in app purchasing. You will also integrate with Game Center. Finally you will publish your game for the entire world to see |
ctrlnum | (ZDB-4-ITC)ocn781742313 (OCoLC)781742313 (DE-599)BVBBV045349593 |
dewey-full | 794.8/1526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1526 |
dewey-search | 794.8/1526 |
dewey-sort | 3794.8 41526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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spelling | Pierce, Gregory Verfasser aut Unity iOS game development beginner's guide : develop iOS game from concept to cash flow using Unity Gregory Pierce Birmingham Packt Pub. 2012 1 online resource (vi, 295 pages) illustrations txt rdacontent c rdamedia cr rdacarrier Print version record Would you like to create money making games for iOS? If so, Unity iOS Game Development Beginners Guideis for you. It will guide you through the entire creative process of designing a game through to making money from it. This book will teach you the secrets of building and monetizing games for the iOS platform using the latest version of Unity. The book is linear and progressive so every chapter builds upon the knowledge of the last. You will learn Unity and the iOS basics necessary to get started. You will design a game for the iOS. You will build that game feature by feature. Finally you will publish your game and add the features that will enable your game to generate revenue. You have never built anything using Unity or iOS so we will begin with the basics. We will then move onto the basic features of a game: scenes, AI, characters, accelerometer, and input methods. Once you have mastered this we will begin the creation of our game a 3rd person perspective dungeon crawler game inspired by the arcade game called Gauntlet. You will bring AAA quality to the game by adding co-op multiplayer so that your friends can join in and participate in the game. You will also add occlusion culling and beastmap lighting. Next you will integrate the game with some 3rd party services for advertisements, micro transactions, and in app purchasing. You will also integrate with Game Center. Finally you will publish your game for the entire world to see Unity (Electronic resource) Unity (Electronic resource) blmlsh Unity (Electronic resource) fast GAMES / Video & Electronic bisacsh Computer games / Programming fast Three-dimensional display systems fast Video games / Design fast Computer games Programming Video games Design Three-dimensional display systems Erscheint auch als Druck-Ausgabe Pierce, Gregory Unity iOS game development : Develop iOS game from concept to cash flow using Unity Birmingham : Packt Pub., 2012 9781849690409 |
spellingShingle | Pierce, Gregory Unity iOS game development beginner's guide : develop iOS game from concept to cash flow using Unity Would you like to create money making games for iOS? If so, Unity iOS Game Development Beginners Guideis for you. It will guide you through the entire creative process of designing a game through to making money from it. This book will teach you the secrets of building and monetizing games for the iOS platform using the latest version of Unity. The book is linear and progressive so every chapter builds upon the knowledge of the last. You will learn Unity and the iOS basics necessary to get started. You will design a game for the iOS. You will build that game feature by feature. Finally you will publish your game and add the features that will enable your game to generate revenue. You have never built anything using Unity or iOS so we will begin with the basics. We will then move onto the basic features of a game: scenes, AI, characters, accelerometer, and input methods. Once you have mastered this we will begin the creation of our game a 3rd person perspective dungeon crawler game inspired by the arcade game called Gauntlet. You will bring AAA quality to the game by adding co-op multiplayer so that your friends can join in and participate in the game. You will also add occlusion culling and beastmap lighting. Next you will integrate the game with some 3rd party services for advertisements, micro transactions, and in app purchasing. You will also integrate with Game Center. Finally you will publish your game for the entire world to see Unity (Electronic resource) Unity (Electronic resource) blmlsh Unity (Electronic resource) fast GAMES / Video & Electronic bisacsh Computer games / Programming fast Three-dimensional display systems fast Video games / Design fast Computer games Programming Video games Design Three-dimensional display systems |
title | Unity iOS game development beginner's guide : develop iOS game from concept to cash flow using Unity |
title_auth | Unity iOS game development beginner's guide : develop iOS game from concept to cash flow using Unity |
title_exact_search | Unity iOS game development beginner's guide : develop iOS game from concept to cash flow using Unity |
title_full | Unity iOS game development beginner's guide : develop iOS game from concept to cash flow using Unity Gregory Pierce |
title_fullStr | Unity iOS game development beginner's guide : develop iOS game from concept to cash flow using Unity Gregory Pierce |
title_full_unstemmed | Unity iOS game development beginner's guide : develop iOS game from concept to cash flow using Unity Gregory Pierce |
title_short | Unity iOS game development |
title_sort | unity ios game development beginner s guide develop ios game from concept to cash flow using unity |
title_sub | beginner's guide : develop iOS game from concept to cash flow using Unity |
topic | Unity (Electronic resource) Unity (Electronic resource) blmlsh Unity (Electronic resource) fast GAMES / Video & Electronic bisacsh Computer games / Programming fast Three-dimensional display systems fast Video games / Design fast Computer games Programming Video games Design Three-dimensional display systems |
topic_facet | Unity (Electronic resource) GAMES / Video & Electronic Computer games / Programming Three-dimensional display systems Video games / Design Computer games Programming Video games Design Three-dimensional display systems |
work_keys_str_mv | AT piercegregory unityiosgamedevelopmentbeginnersguidedevelopiosgamefromconcepttocashflowusingunity |