Unity iOS essentials: develop high performance, fun iOS games using Unity 3D
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham, UK
Packt Pub.
2011
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Schriftenreihe: | Community experience distilled
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Schlagworte: | |
Beschreibung: | Includes index Print version record |
Beschreibung: | 1 online resource (341 pages) color illustrations |
ISBN: | 9781849691833 1849691835 9781849691826 1849691827 1283373297 9781283373296 |
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490 | 0 | |a Community experience distilled | |
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505 | 8 | |a You will start by considering the essential differences between mobile and desktop game development. You will then get straight into creating unity projects that will run on the entire spectrum of iOS devices. This book is for people who want to plan, develop, and deploy Unity 3D games on iOS mobile platforms, including iPhone, iPod Touch and iPad. Anyone who has experience with the free desktop version of Unity 3D can pick up this book and learn how to take the desktop skills and optimize them to work on the mobile iOS platforms. Some of the features in this book discuss the Pro features of Unity 3D for iOS so a Pro license is required to use some of the features (notably Occlusion Culling and Beast Light mapping) | |
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650 | 7 | |a Three-dimensional display systems |2 fast | |
650 | 7 | |a Video games / Design |2 fast | |
650 | 4 | |a Computer games |x Programming |a Video games |x Design |a Three-dimensional display systems | |
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Datensatz im Suchindex
_version_ | 1804179173427642368 |
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any_adam_object | |
author | Wiebe, Robert |
author_facet | Wiebe, Robert |
author_role | aut |
author_sort | Wiebe, Robert |
author_variant | r w rw |
building | Verbundindex |
bvnumber | BV045349492 |
collection | ZDB-4-ITC |
contents | You will start by considering the essential differences between mobile and desktop game development. You will then get straight into creating unity projects that will run on the entire spectrum of iOS devices. This book is for people who want to plan, develop, and deploy Unity 3D games on iOS mobile platforms, including iPhone, iPod Touch and iPad. Anyone who has experience with the free desktop version of Unity 3D can pick up this book and learn how to take the desktop skills and optimize them to work on the mobile iOS platforms. Some of the features in this book discuss the Pro features of Unity 3D for iOS so a Pro license is required to use some of the features (notably Occlusion Culling and Beast Light mapping) |
ctrlnum | (ZDB-4-ITC)ocn772397685 (OCoLC)772397685 (DE-599)BVBBV045349492 |
dewey-full | 794.8/1526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1526 |
dewey-search | 794.8/1526 |
dewey-sort | 3794.8 41526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | DE-604.BV045349492 |
illustrated | Illustrated |
indexdate | 2024-07-10T08:15:39Z |
institution | BVB |
isbn | 9781849691833 1849691835 9781849691826 1849691827 1283373297 9781283373296 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030736146 |
oclc_num | 772397685 |
open_access_boolean | |
physical | 1 online resource (341 pages) color illustrations |
psigel | ZDB-4-ITC |
publishDate | 2011 |
publishDateSearch | 2011 |
publishDateSort | 2011 |
publisher | Packt Pub. |
record_format | marc |
series2 | Community experience distilled |
spelling | Wiebe, Robert Verfasser aut Unity iOS essentials develop high performance, fun iOS games using Unity 3D Robert Wiebe Birmingham, UK Packt Pub. 2011 1 online resource (341 pages) color illustrations txt rdacontent c rdamedia cr rdacarrier Community experience distilled Includes index Print version record You will start by considering the essential differences between mobile and desktop game development. You will then get straight into creating unity projects that will run on the entire spectrum of iOS devices. This book is for people who want to plan, develop, and deploy Unity 3D games on iOS mobile platforms, including iPhone, iPod Touch and iPad. Anyone who has experience with the free desktop version of Unity 3D can pick up this book and learn how to take the desktop skills and optimize them to work on the mobile iOS platforms. Some of the features in this book discuss the Pro features of Unity 3D for iOS so a Pro license is required to use some of the features (notably Occlusion Culling and Beast Light mapping) Unity (Electronic resource) Unity (Electronic resource) fast GAMES / Video & Electronic bisacsh Computer games / Programming fast Three-dimensional display systems fast Video games / Design fast Computer games Programming Video games Design Three-dimensional display systems |
spellingShingle | Wiebe, Robert Unity iOS essentials develop high performance, fun iOS games using Unity 3D You will start by considering the essential differences between mobile and desktop game development. You will then get straight into creating unity projects that will run on the entire spectrum of iOS devices. This book is for people who want to plan, develop, and deploy Unity 3D games on iOS mobile platforms, including iPhone, iPod Touch and iPad. Anyone who has experience with the free desktop version of Unity 3D can pick up this book and learn how to take the desktop skills and optimize them to work on the mobile iOS platforms. Some of the features in this book discuss the Pro features of Unity 3D for iOS so a Pro license is required to use some of the features (notably Occlusion Culling and Beast Light mapping) Unity (Electronic resource) Unity (Electronic resource) fast GAMES / Video & Electronic bisacsh Computer games / Programming fast Three-dimensional display systems fast Video games / Design fast Computer games Programming Video games Design Three-dimensional display systems |
title | Unity iOS essentials develop high performance, fun iOS games using Unity 3D |
title_auth | Unity iOS essentials develop high performance, fun iOS games using Unity 3D |
title_exact_search | Unity iOS essentials develop high performance, fun iOS games using Unity 3D |
title_full | Unity iOS essentials develop high performance, fun iOS games using Unity 3D Robert Wiebe |
title_fullStr | Unity iOS essentials develop high performance, fun iOS games using Unity 3D Robert Wiebe |
title_full_unstemmed | Unity iOS essentials develop high performance, fun iOS games using Unity 3D Robert Wiebe |
title_short | Unity iOS essentials |
title_sort | unity ios essentials develop high performance fun ios games using unity 3d |
title_sub | develop high performance, fun iOS games using Unity 3D |
topic | Unity (Electronic resource) Unity (Electronic resource) fast GAMES / Video & Electronic bisacsh Computer games / Programming fast Three-dimensional display systems fast Video games / Design fast Computer games Programming Video games Design Three-dimensional display systems |
topic_facet | Unity (Electronic resource) GAMES / Video & Electronic Computer games / Programming Three-dimensional display systems Video games / Design Computer games Programming Video games Design Three-dimensional display systems |
work_keys_str_mv | AT wieberobert unityiosessentialsdevelophighperformancefuniosgamesusingunity3d |