ZBrush 4 sculpting for games: beginner's guide : sculpt machines, environments, and creatures for your game development projects
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham [UK]
Packt Pub.
2011
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Schlagworte: | |
Beschreibung: | Print version record |
Beschreibung: | 1 online resource (vi, 328 pages) color illustrations |
ISBN: | 9781849690812 1849690812 |
Internformat
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505 | 8 | |a This guidebook is built around four complex example projects with clear step-by-step instructions followed by useful explanation, advice, and handy reference material. It is richly illustrated with a friendly, informal writing style. If you want to get started fast using ZBrush for games then this is the book for you. This book is for all digital artists or game developers who want to create their own 3D sculptures in ZBrush. No experience with ZBrush is required - it's suitable for complete beginners and intermediate users | |
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Datensatz im Suchindex
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any_adam_object | |
author | Scherer, Manuel |
author_facet | Scherer, Manuel |
author_role | aut |
author_sort | Scherer, Manuel |
author_variant | m s ms |
building | Verbundindex |
bvnumber | BV045349212 |
collection | ZDB-4-ITC |
contents | This guidebook is built around four complex example projects with clear step-by-step instructions followed by useful explanation, advice, and handy reference material. It is richly illustrated with a friendly, informal writing style. If you want to get started fast using ZBrush for games then this is the book for you. This book is for all digital artists or game developers who want to create their own 3D sculptures in ZBrush. No experience with ZBrush is required - it's suitable for complete beginners and intermediate users |
ctrlnum | (ZDB-4-ITC)ocn712293406 (OCoLC)712293406 (DE-599)BVBBV045349212 |
dewey-full | 006.6/93 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.6/93 |
dewey-search | 006.6/93 |
dewey-sort | 16.6 293 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
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id | DE-604.BV045349212 |
illustrated | Illustrated |
indexdate | 2024-07-10T08:15:39Z |
institution | BVB |
isbn | 9781849690812 1849690812 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030735864 |
oclc_num | 712293406 |
open_access_boolean | |
physical | 1 online resource (vi, 328 pages) color illustrations |
psigel | ZDB-4-ITC |
publishDate | 2011 |
publishDateSearch | 2011 |
publishDateSort | 2011 |
publisher | Packt Pub. |
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spelling | Scherer, Manuel Verfasser aut ZBrush 4 sculpting for games beginner's guide : sculpt machines, environments, and creatures for your game development projects Manuel Scherer Birmingham [UK] Packt Pub. 2011 1 online resource (vi, 328 pages) color illustrations txt rdacontent c rdamedia cr rdacarrier Print version record This guidebook is built around four complex example projects with clear step-by-step instructions followed by useful explanation, advice, and handy reference material. It is richly illustrated with a friendly, informal writing style. If you want to get started fast using ZBrush for games then this is the book for you. This book is for all digital artists or game developers who want to create their own 3D sculptures in ZBrush. No experience with ZBrush is required - it's suitable for complete beginners and intermediate users ZBrush ZBrush blmlsh ZBrush fast ZBrush blmsh COMPUTERS / Image Processing bisacsh PHOTOGRAPHY / Techniques / Digital bisacsh TECHNOLOGY & ENGINEERING / Imaging Systems bisacsh COMPUTERS / Digital Media / Graphics Applications bisacsh Computer art / Computer programs fast Computer graphics fast Computer graphics Computer art Computer programs Erscheint auch als Druck-Ausgabe Scherer, Manuel ZBrush 4 sculpting for games Birmingham, [UK] : Packt Pub., 2011 9781849690805 |
spellingShingle | Scherer, Manuel ZBrush 4 sculpting for games beginner's guide : sculpt machines, environments, and creatures for your game development projects This guidebook is built around four complex example projects with clear step-by-step instructions followed by useful explanation, advice, and handy reference material. It is richly illustrated with a friendly, informal writing style. If you want to get started fast using ZBrush for games then this is the book for you. This book is for all digital artists or game developers who want to create their own 3D sculptures in ZBrush. No experience with ZBrush is required - it's suitable for complete beginners and intermediate users ZBrush ZBrush blmlsh ZBrush fast ZBrush blmsh COMPUTERS / Image Processing bisacsh PHOTOGRAPHY / Techniques / Digital bisacsh TECHNOLOGY & ENGINEERING / Imaging Systems bisacsh COMPUTERS / Digital Media / Graphics Applications bisacsh Computer art / Computer programs fast Computer graphics fast Computer graphics Computer art Computer programs |
title | ZBrush 4 sculpting for games beginner's guide : sculpt machines, environments, and creatures for your game development projects |
title_auth | ZBrush 4 sculpting for games beginner's guide : sculpt machines, environments, and creatures for your game development projects |
title_exact_search | ZBrush 4 sculpting for games beginner's guide : sculpt machines, environments, and creatures for your game development projects |
title_full | ZBrush 4 sculpting for games beginner's guide : sculpt machines, environments, and creatures for your game development projects Manuel Scherer |
title_fullStr | ZBrush 4 sculpting for games beginner's guide : sculpt machines, environments, and creatures for your game development projects Manuel Scherer |
title_full_unstemmed | ZBrush 4 sculpting for games beginner's guide : sculpt machines, environments, and creatures for your game development projects Manuel Scherer |
title_short | ZBrush 4 sculpting for games |
title_sort | zbrush 4 sculpting for games beginner s guide sculpt machines environments and creatures for your game development projects |
title_sub | beginner's guide : sculpt machines, environments, and creatures for your game development projects |
topic | ZBrush ZBrush blmlsh ZBrush fast ZBrush blmsh COMPUTERS / Image Processing bisacsh PHOTOGRAPHY / Techniques / Digital bisacsh TECHNOLOGY & ENGINEERING / Imaging Systems bisacsh COMPUTERS / Digital Media / Graphics Applications bisacsh Computer art / Computer programs fast Computer graphics fast Computer graphics Computer art Computer programs |
topic_facet | ZBrush COMPUTERS / Image Processing PHOTOGRAPHY / Techniques / Digital TECHNOLOGY & ENGINEERING / Imaging Systems COMPUTERS / Digital Media / Graphics Applications Computer art / Computer programs Computer graphics Computer graphics Computer art Computer programs |
work_keys_str_mv | AT scherermanuel zbrush4sculptingforgamesbeginnersguidesculptmachinesenvironmentsandcreaturesforyourgamedevelopmentprojects |