Blender 2.5 materials and textures cookbook: over 80 great recipes to create life-like Blender objects
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Olton, Birmingham
Packt Pub.
2011
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Schlagworte: | |
Beschreibung: | Includes index Print version record |
Beschreibung: | 1 online resource (iii, 297 pages) color illustrations |
ISBN: | 9781849512893 1849512892 1849512884 9781849512886 |
Internformat
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100 | 1 | |a Litster, Colin |e Verfasser |4 aut | |
245 | 1 | 0 | |a Blender 2.5 materials and textures cookbook |b over 80 great recipes to create life-like Blender objects |c Colin Litster |
264 | 1 | |a Olton, Birmingham |b Packt Pub. |c 2011 | |
300 | |a 1 online resource (iii, 297 pages) |b color illustrations | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
500 | |a Includes index | ||
500 | |a Print version record | ||
505 | 8 | |a Annotation Blender 2.5 is one of the most usable 3D suites available. Its material and texture functions offer spectacular surface creation possibilities. It can take you hours just to create basic textures and materials in Blender and when you think of creating complex materials and textures you are petrified. Imagine how you will feel when you overcome these obstacles. This book wastes no time on boring theory and bombards you with examples of ready-created materials and textures from the start, with clear instructions on how they were created, and what you can learn from them for making your own. It covers all core Blender functions you will ever need to easily create perfect simulation of objects from the simplest to the most complex ones. The book begins with recipes that show you how to create natural surface materials, including a variety of pebbles, rocks, wood, and water, as well as man-made metals, complete with rust. By utilizing some of the easiest-to-use animation tools available, you will be able to produce accurate movement in mesh objects. Familiarize yourself with a plethora of tools that will help you to effectively organize your textures and materials. You will learn how to emulate the reflective properties of natural materials and how to simulate materials such as rusted iron, which is difficult to make believable. Transparency and reflection are both tricky natural surface properties to simulate but these recipes will make it easy. Explore ways to speed up animations by using special painting techniques to significantly lower render times. By the end of the book, you will be able to simulate some of the most difficult effects to recreate in any 3D suite, such as smoke, fire, and explosions | |
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Datensatz im Suchindex
_version_ | 1804179172897062912 |
---|---|
any_adam_object | |
author | Litster, Colin |
author_facet | Litster, Colin |
author_role | aut |
author_sort | Litster, Colin |
author_variant | c l cl |
building | Verbundindex |
bvnumber | BV045349180 |
classification_rvk | ST 321 |
collection | ZDB-4-ITC |
contents | Annotation Blender 2.5 is one of the most usable 3D suites available. Its material and texture functions offer spectacular surface creation possibilities. It can take you hours just to create basic textures and materials in Blender and when you think of creating complex materials and textures you are petrified. Imagine how you will feel when you overcome these obstacles. This book wastes no time on boring theory and bombards you with examples of ready-created materials and textures from the start, with clear instructions on how they were created, and what you can learn from them for making your own. It covers all core Blender functions you will ever need to easily create perfect simulation of objects from the simplest to the most complex ones. The book begins with recipes that show you how to create natural surface materials, including a variety of pebbles, rocks, wood, and water, as well as man-made metals, complete with rust. By utilizing some of the easiest-to-use animation tools available, you will be able to produce accurate movement in mesh objects. Familiarize yourself with a plethora of tools that will help you to effectively organize your textures and materials. You will learn how to emulate the reflective properties of natural materials and how to simulate materials such as rusted iron, which is difficult to make believable. Transparency and reflection are both tricky natural surface properties to simulate but these recipes will make it easy. Explore ways to speed up animations by using special painting techniques to significantly lower render times. By the end of the book, you will be able to simulate some of the most difficult effects to recreate in any 3D suite, such as smoke, fire, and explosions |
ctrlnum | (ZDB-4-ITC)ocn708566800 (OCoLC)708566800 (DE-599)BVBBV045349180 |
dewey-full | 006.6/8 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.6/8 |
dewey-search | 006.6/8 |
dewey-sort | 16.6 18 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
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indexdate | 2024-07-10T08:15:39Z |
institution | BVB |
isbn | 9781849512893 1849512892 1849512884 9781849512886 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030735832 |
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psigel | ZDB-4-ITC |
publishDate | 2011 |
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spelling | Litster, Colin Verfasser aut Blender 2.5 materials and textures cookbook over 80 great recipes to create life-like Blender objects Colin Litster Olton, Birmingham Packt Pub. 2011 1 online resource (iii, 297 pages) color illustrations txt rdacontent c rdamedia cr rdacarrier Includes index Print version record Annotation Blender 2.5 is one of the most usable 3D suites available. Its material and texture functions offer spectacular surface creation possibilities. It can take you hours just to create basic textures and materials in Blender and when you think of creating complex materials and textures you are petrified. Imagine how you will feel when you overcome these obstacles. This book wastes no time on boring theory and bombards you with examples of ready-created materials and textures from the start, with clear instructions on how they were created, and what you can learn from them for making your own. It covers all core Blender functions you will ever need to easily create perfect simulation of objects from the simplest to the most complex ones. The book begins with recipes that show you how to create natural surface materials, including a variety of pebbles, rocks, wood, and water, as well as man-made metals, complete with rust. By utilizing some of the easiest-to-use animation tools available, you will be able to produce accurate movement in mesh objects. Familiarize yourself with a plethora of tools that will help you to effectively organize your textures and materials. You will learn how to emulate the reflective properties of natural materials and how to simulate materials such as rusted iron, which is difficult to make believable. Transparency and reflection are both tricky natural surface properties to simulate but these recipes will make it easy. Explore ways to speed up animations by using special painting techniques to significantly lower render times. By the end of the book, you will be able to simulate some of the most difficult effects to recreate in any 3D suite, such as smoke, fire, and explosions Blender (Computer file) Blender (Computer file) fast COMPUTERS / Image Processing bisacsh COMPUTERS / Digital Media / Graphics Applications bisacsh Computer animation fast Computer graphics fast Three-dimensional display systems fast Computer animation Three-dimensional display systems Computer graphics Blender 2.5 (DE-588)7711480-2 gnd rswk-swf Blender 2.5 (DE-588)7711480-2 s 1\p DE-604 Erscheint auch als Druck-Ausgabe Blender 2.5 Materials and Textures Cookbook Gardners Books 2011 9781849512886 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Litster, Colin Blender 2.5 materials and textures cookbook over 80 great recipes to create life-like Blender objects Annotation Blender 2.5 is one of the most usable 3D suites available. Its material and texture functions offer spectacular surface creation possibilities. It can take you hours just to create basic textures and materials in Blender and when you think of creating complex materials and textures you are petrified. Imagine how you will feel when you overcome these obstacles. This book wastes no time on boring theory and bombards you with examples of ready-created materials and textures from the start, with clear instructions on how they were created, and what you can learn from them for making your own. It covers all core Blender functions you will ever need to easily create perfect simulation of objects from the simplest to the most complex ones. The book begins with recipes that show you how to create natural surface materials, including a variety of pebbles, rocks, wood, and water, as well as man-made metals, complete with rust. By utilizing some of the easiest-to-use animation tools available, you will be able to produce accurate movement in mesh objects. Familiarize yourself with a plethora of tools that will help you to effectively organize your textures and materials. You will learn how to emulate the reflective properties of natural materials and how to simulate materials such as rusted iron, which is difficult to make believable. Transparency and reflection are both tricky natural surface properties to simulate but these recipes will make it easy. Explore ways to speed up animations by using special painting techniques to significantly lower render times. By the end of the book, you will be able to simulate some of the most difficult effects to recreate in any 3D suite, such as smoke, fire, and explosions Blender (Computer file) Blender (Computer file) fast COMPUTERS / Image Processing bisacsh COMPUTERS / Digital Media / Graphics Applications bisacsh Computer animation fast Computer graphics fast Three-dimensional display systems fast Computer animation Three-dimensional display systems Computer graphics Blender 2.5 (DE-588)7711480-2 gnd |
subject_GND | (DE-588)7711480-2 |
title | Blender 2.5 materials and textures cookbook over 80 great recipes to create life-like Blender objects |
title_auth | Blender 2.5 materials and textures cookbook over 80 great recipes to create life-like Blender objects |
title_exact_search | Blender 2.5 materials and textures cookbook over 80 great recipes to create life-like Blender objects |
title_full | Blender 2.5 materials and textures cookbook over 80 great recipes to create life-like Blender objects Colin Litster |
title_fullStr | Blender 2.5 materials and textures cookbook over 80 great recipes to create life-like Blender objects Colin Litster |
title_full_unstemmed | Blender 2.5 materials and textures cookbook over 80 great recipes to create life-like Blender objects Colin Litster |
title_short | Blender 2.5 materials and textures cookbook |
title_sort | blender 2 5 materials and textures cookbook over 80 great recipes to create life like blender objects |
title_sub | over 80 great recipes to create life-like Blender objects |
topic | Blender (Computer file) Blender (Computer file) fast COMPUTERS / Image Processing bisacsh COMPUTERS / Digital Media / Graphics Applications bisacsh Computer animation fast Computer graphics fast Three-dimensional display systems fast Computer animation Three-dimensional display systems Computer graphics Blender 2.5 (DE-588)7711480-2 gnd |
topic_facet | Blender (Computer file) COMPUTERS / Image Processing COMPUTERS / Digital Media / Graphics Applications Computer animation Computer graphics Three-dimensional display systems Computer animation Three-dimensional display systems Computer graphics Blender 2.5 |
work_keys_str_mv | AT litstercolin blender25materialsandtexturescookbookover80greatrecipestocreatelifelikeblenderobjects |