XNA 4.0 game development by example: beginner's guide
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham
Packt Pub.
2010
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Schlagworte: | |
Beschreibung: | Print version record |
Beschreibung: | 1 online resource (407 pages) |
ISBN: | 9781849690676 1849690677 |
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505 | 8 | |a In Detail XNA Game Studio enables hobbyists and independent game developers to easily create video games. It gives you the power to bring your creations to life on Windows, the Xbox 360, the Zune, and the Windows Phone platforms. But before you give life to your creativity with XNA, you need to gain a solid understanding of some game development concepts. This book covers both the concepts and the implementations necessary to get you started on bringing your own creations to life with XNA. It details the creation of four games, all in different styles, from start to finish using the Microsoft XNA Framework, including a puzzler, space shooter, multi-axis shoot-'em-up, and a jump-and-run platform game. Each game introduces new concepts and techniques to build a solid foundation for your own ideas and creativity. | |
505 | 8 | |a Beginning with the basics of drawing images to the screen, the book then incrementally introduces sprite animation, particles, sound effects, tile-based maps, and path finding. It then explores combining XNA with Windows Forms to build an interactive map editor, and builds a platform-style game using the editor-generated maps. Finally, the book covers the considerations necessary for deploying your games to the Xbox 360 platform. By the end of the book, you will have a solid foundation of game development concepts and techniques as well as working sample games to extend and innovate upon. You will have the knowledge necessary to create games that you can complete without an army of fellow game developers at your back. A step-by-step tutorial to using Microsoft XNA by creating four different styles of video games. Approach This book is a step-by-step tutorial that includes complete source code for all of the games covered. | |
505 | 8 | |a It adopts an engaging style to teach all the game development concepts. Each block of code is explained, and game development concepts are diagrammed and covered in detail. Each game begins with a concept description and concludes with suggestions for expanding on the finished game. Who this book is for If you are an aspiring game developer who wants to take a shot at creating games for the Microsoft Windows platform with the XNA Framework, then this book is for you. Using this book, you can get started with creating games without any game development experience. A basic knowledge of C would be helpful to kick-start your game development, but it's not essential | |
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Datensatz im Suchindex
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any_adam_object | |
author | Jaegers, Kurt |
author_facet | Jaegers, Kurt |
author_role | aut |
author_sort | Jaegers, Kurt |
author_variant | k j kj |
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bvnumber | BV045349055 |
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contents | In Detail XNA Game Studio enables hobbyists and independent game developers to easily create video games. It gives you the power to bring your creations to life on Windows, the Xbox 360, the Zune, and the Windows Phone platforms. But before you give life to your creativity with XNA, you need to gain a solid understanding of some game development concepts. This book covers both the concepts and the implementations necessary to get you started on bringing your own creations to life with XNA. It details the creation of four games, all in different styles, from start to finish using the Microsoft XNA Framework, including a puzzler, space shooter, multi-axis shoot-'em-up, and a jump-and-run platform game. Each game introduces new concepts and techniques to build a solid foundation for your own ideas and creativity. Beginning with the basics of drawing images to the screen, the book then incrementally introduces sprite animation, particles, sound effects, tile-based maps, and path finding. It then explores combining XNA with Windows Forms to build an interactive map editor, and builds a platform-style game using the editor-generated maps. Finally, the book covers the considerations necessary for deploying your games to the Xbox 360 platform. By the end of the book, you will have a solid foundation of game development concepts and techniques as well as working sample games to extend and innovate upon. You will have the knowledge necessary to create games that you can complete without an army of fellow game developers at your back. A step-by-step tutorial to using Microsoft XNA by creating four different styles of video games. Approach This book is a step-by-step tutorial that includes complete source code for all of the games covered. It adopts an engaging style to teach all the game development concepts. Each block of code is explained, and game development concepts are diagrammed and covered in detail. Each game begins with a concept description and concludes with suggestions for expanding on the finished game. Who this book is for If you are an aspiring game developer who wants to take a shot at creating games for the Microsoft Windows platform with the XNA Framework, then this book is for you. Using this book, you can get started with creating games without any game development experience. A basic knowledge of C would be helpful to kick-start your game development, but it's not essential |
ctrlnum | (ZDB-4-ITC)ocn696790651 (OCoLC)696790651 (DE-599)BVBBV045349055 |
dewey-full | 794.8/1526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1526 |
dewey-search | 794.8/1526 |
dewey-sort | 3794.8 41526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport Informatik |
format | Electronic eBook |
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spelling | Jaegers, Kurt Verfasser aut XNA 4.0 game development by example beginner's guide Kurt Jaegers Birmingham Packt Pub. 2010 1 online resource (407 pages) txt rdacontent c rdamedia cr rdacarrier Print version record In Detail XNA Game Studio enables hobbyists and independent game developers to easily create video games. It gives you the power to bring your creations to life on Windows, the Xbox 360, the Zune, and the Windows Phone platforms. But before you give life to your creativity with XNA, you need to gain a solid understanding of some game development concepts. This book covers both the concepts and the implementations necessary to get you started on bringing your own creations to life with XNA. It details the creation of four games, all in different styles, from start to finish using the Microsoft XNA Framework, including a puzzler, space shooter, multi-axis shoot-'em-up, and a jump-and-run platform game. Each game introduces new concepts and techniques to build a solid foundation for your own ideas and creativity. Beginning with the basics of drawing images to the screen, the book then incrementally introduces sprite animation, particles, sound effects, tile-based maps, and path finding. It then explores combining XNA with Windows Forms to build an interactive map editor, and builds a platform-style game using the editor-generated maps. Finally, the book covers the considerations necessary for deploying your games to the Xbox 360 platform. By the end of the book, you will have a solid foundation of game development concepts and techniques as well as working sample games to extend and innovate upon. You will have the knowledge necessary to create games that you can complete without an army of fellow game developers at your back. A step-by-step tutorial to using Microsoft XNA by creating four different styles of video games. Approach This book is a step-by-step tutorial that includes complete source code for all of the games covered. It adopts an engaging style to teach all the game development concepts. Each block of code is explained, and game development concepts are diagrammed and covered in detail. Each game begins with a concept description and concludes with suggestions for expanding on the finished game. Who this book is for If you are an aspiring game developer who wants to take a shot at creating games for the Microsoft Windows platform with the XNA Framework, then this book is for you. Using this book, you can get started with creating games without any game development experience. A basic knowledge of C would be helpful to kick-start your game development, but it's not essential Microsoft XNA (Computer file) Microsoft XNA (Computer file) blmlsh Microsoft XNA (Computer file) fast GAMES / Video & Electronic bisacsh Computer games / Programming fast Computerspiel gnd XNA Game Studio 4.0 gnd Computer games Programming XNA Game Studio 4.0 (DE-588)7757862-4 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 s XNA Game Studio 4.0 (DE-588)7757862-4 s 1\p DE-604 Erscheint auch als Druck-Ausgabe Jaegers, Kurt XNA 4.0 game development by example Birmingham : Packt Publishing, 2010 1849690669 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Jaegers, Kurt XNA 4.0 game development by example beginner's guide In Detail XNA Game Studio enables hobbyists and independent game developers to easily create video games. It gives you the power to bring your creations to life on Windows, the Xbox 360, the Zune, and the Windows Phone platforms. But before you give life to your creativity with XNA, you need to gain a solid understanding of some game development concepts. This book covers both the concepts and the implementations necessary to get you started on bringing your own creations to life with XNA. It details the creation of four games, all in different styles, from start to finish using the Microsoft XNA Framework, including a puzzler, space shooter, multi-axis shoot-'em-up, and a jump-and-run platform game. Each game introduces new concepts and techniques to build a solid foundation for your own ideas and creativity. Beginning with the basics of drawing images to the screen, the book then incrementally introduces sprite animation, particles, sound effects, tile-based maps, and path finding. It then explores combining XNA with Windows Forms to build an interactive map editor, and builds a platform-style game using the editor-generated maps. Finally, the book covers the considerations necessary for deploying your games to the Xbox 360 platform. By the end of the book, you will have a solid foundation of game development concepts and techniques as well as working sample games to extend and innovate upon. You will have the knowledge necessary to create games that you can complete without an army of fellow game developers at your back. A step-by-step tutorial to using Microsoft XNA by creating four different styles of video games. Approach This book is a step-by-step tutorial that includes complete source code for all of the games covered. It adopts an engaging style to teach all the game development concepts. Each block of code is explained, and game development concepts are diagrammed and covered in detail. Each game begins with a concept description and concludes with suggestions for expanding on the finished game. Who this book is for If you are an aspiring game developer who wants to take a shot at creating games for the Microsoft Windows platform with the XNA Framework, then this book is for you. Using this book, you can get started with creating games without any game development experience. A basic knowledge of C would be helpful to kick-start your game development, but it's not essential Microsoft XNA (Computer file) Microsoft XNA (Computer file) blmlsh Microsoft XNA (Computer file) fast GAMES / Video & Electronic bisacsh Computer games / Programming fast Computerspiel gnd XNA Game Studio 4.0 gnd Computer games Programming XNA Game Studio 4.0 (DE-588)7757862-4 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)7757862-4 (DE-588)4010457-6 |
title | XNA 4.0 game development by example beginner's guide |
title_auth | XNA 4.0 game development by example beginner's guide |
title_exact_search | XNA 4.0 game development by example beginner's guide |
title_full | XNA 4.0 game development by example beginner's guide Kurt Jaegers |
title_fullStr | XNA 4.0 game development by example beginner's guide Kurt Jaegers |
title_full_unstemmed | XNA 4.0 game development by example beginner's guide Kurt Jaegers |
title_short | XNA 4.0 game development by example |
title_sort | xna 4 0 game development by example beginner s guide |
title_sub | beginner's guide |
topic | Microsoft XNA (Computer file) Microsoft XNA (Computer file) blmlsh Microsoft XNA (Computer file) fast GAMES / Video & Electronic bisacsh Computer games / Programming fast Computerspiel gnd XNA Game Studio 4.0 gnd Computer games Programming XNA Game Studio 4.0 (DE-588)7757862-4 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Microsoft XNA (Computer file) GAMES / Video & Electronic Computer games / Programming Computerspiel XNA Game Studio 4.0 Computer games Programming |
work_keys_str_mv | AT jaegerskurt xna40gamedevelopmentbyexamplebeginnersguide |