3D game development with Microsoft Silverlight 3: beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C, XBAP WPF, XAML, Balder, and Farseer Physics Engine
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham, UK
Packt Pub.
2009
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Schlagworte: | |
Beschreibung: | Title from title screen. - Includes index |
Beschreibung: | 1 online resource (viii, 430 pages) illustrations |
ISBN: | 9781847198938 1847198937 1847198929 9781847198921 |
Internformat
MARC
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100 | 1 | |a Hillar, Gaston C. |e Verfasser |4 aut | |
245 | 1 | 0 | |a 3D game development with Microsoft Silverlight 3 |b beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C, XBAP WPF, XAML, Balder, and Farseer Physics Engine |c Gaston C. Hillar ; reviewer, Tarkan Karadayi |
264 | 1 | |a Birmingham, UK |b Packt Pub. |c 2009 | |
300 | |a 1 online resource (viii, 430 pages) |b illustrations | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
500 | |a Title from title screen. - Includes index | ||
505 | 8 | |a "This book uses Balder, an open source 3D engine offering 3D capabilities for Silverlight 3. It leaves out boring matrix algebra and complex 3D mathematics. By the end of the book you will have explored the entire engine, and will be able to design and program your own 3D games with ease! The book begins by introducing you to the fundamental concepts of 2D games and then drives you into the 3D world, using easy-to-follow, step-by-step examples. The book employs amazing graphics and impressive performance, and increasingly adds more features to a 3D game giving you a rich interactive experience. By following the practical examples in this book, you will learn the important concepts, from the creation of the initial models, up to the addition of physics and artificial intelligence"--Resource description page | |
630 | 0 | 4 | |a Silverlight (Electronic resource) |
650 | 7 | |a Silverlight (Electronic resource) |2 blmlsh | |
650 | 7 | |a Silverlight (Electronic resource) |2 fast | |
650 | 7 | |a GAMES / Video & Electronic |2 bisacsh | |
650 | 7 | |a Computer games / Programming |2 fast | |
650 | 7 | |a Three-dimensional display systems |2 fast | |
650 | 4 | |a Computer games |x Programming |a Three-dimensional display systems | |
700 | 1 | |a Karadayi, Tarkan |e Sonstige |4 oth | |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe |a Hillar, Gaston C. |t 3D game development with Microsoft Silverlight 3 |d Birmingham : Packt Pub., 2009 |z 9781847198921 |
912 | |a ZDB-4-ITC | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-030735446 |
Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Hillar, Gaston C. |
author_facet | Hillar, Gaston C. |
author_role | aut |
author_sort | Hillar, Gaston C. |
author_variant | g c h gc gch |
building | Verbundindex |
bvnumber | BV045348792 |
collection | ZDB-4-ITC |
contents | "This book uses Balder, an open source 3D engine offering 3D capabilities for Silverlight 3. It leaves out boring matrix algebra and complex 3D mathematics. By the end of the book you will have explored the entire engine, and will be able to design and program your own 3D games with ease! The book begins by introducing you to the fundamental concepts of 2D games and then drives you into the 3D world, using easy-to-follow, step-by-step examples. The book employs amazing graphics and impressive performance, and increasingly adds more features to a 3D game giving you a rich interactive experience. By following the practical examples in this book, you will learn the important concepts, from the creation of the initial models, up to the addition of physics and artificial intelligence"--Resource description page |
ctrlnum | (ZDB-4-ITC)ocn498122873 (OCoLC)498122873 (DE-599)BVBBV045348792 |
dewey-full | 794.8/1526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1526 |
dewey-search | 794.8/1526 |
dewey-sort | 3794.8 41526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | DE-604.BV045348792 |
illustrated | Illustrated |
indexdate | 2024-07-10T08:15:38Z |
institution | BVB |
isbn | 9781847198938 1847198937 1847198929 9781847198921 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030735446 |
oclc_num | 498122873 |
open_access_boolean | |
physical | 1 online resource (viii, 430 pages) illustrations |
psigel | ZDB-4-ITC |
publishDate | 2009 |
publishDateSearch | 2009 |
publishDateSort | 2009 |
publisher | Packt Pub. |
record_format | marc |
spelling | Hillar, Gaston C. Verfasser aut 3D game development with Microsoft Silverlight 3 beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C, XBAP WPF, XAML, Balder, and Farseer Physics Engine Gaston C. Hillar ; reviewer, Tarkan Karadayi Birmingham, UK Packt Pub. 2009 1 online resource (viii, 430 pages) illustrations txt rdacontent c rdamedia cr rdacarrier Title from title screen. - Includes index "This book uses Balder, an open source 3D engine offering 3D capabilities for Silverlight 3. It leaves out boring matrix algebra and complex 3D mathematics. By the end of the book you will have explored the entire engine, and will be able to design and program your own 3D games with ease! The book begins by introducing you to the fundamental concepts of 2D games and then drives you into the 3D world, using easy-to-follow, step-by-step examples. The book employs amazing graphics and impressive performance, and increasingly adds more features to a 3D game giving you a rich interactive experience. By following the practical examples in this book, you will learn the important concepts, from the creation of the initial models, up to the addition of physics and artificial intelligence"--Resource description page Silverlight (Electronic resource) Silverlight (Electronic resource) blmlsh Silverlight (Electronic resource) fast GAMES / Video & Electronic bisacsh Computer games / Programming fast Three-dimensional display systems fast Computer games Programming Three-dimensional display systems Karadayi, Tarkan Sonstige oth Erscheint auch als Druck-Ausgabe Hillar, Gaston C. 3D game development with Microsoft Silverlight 3 Birmingham : Packt Pub., 2009 9781847198921 |
spellingShingle | Hillar, Gaston C. 3D game development with Microsoft Silverlight 3 beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C, XBAP WPF, XAML, Balder, and Farseer Physics Engine "This book uses Balder, an open source 3D engine offering 3D capabilities for Silverlight 3. It leaves out boring matrix algebra and complex 3D mathematics. By the end of the book you will have explored the entire engine, and will be able to design and program your own 3D games with ease! The book begins by introducing you to the fundamental concepts of 2D games and then drives you into the 3D world, using easy-to-follow, step-by-step examples. The book employs amazing graphics and impressive performance, and increasingly adds more features to a 3D game giving you a rich interactive experience. By following the practical examples in this book, you will learn the important concepts, from the creation of the initial models, up to the addition of physics and artificial intelligence"--Resource description page Silverlight (Electronic resource) Silverlight (Electronic resource) blmlsh Silverlight (Electronic resource) fast GAMES / Video & Electronic bisacsh Computer games / Programming fast Three-dimensional display systems fast Computer games Programming Three-dimensional display systems |
title | 3D game development with Microsoft Silverlight 3 beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C, XBAP WPF, XAML, Balder, and Farseer Physics Engine |
title_auth | 3D game development with Microsoft Silverlight 3 beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C, XBAP WPF, XAML, Balder, and Farseer Physics Engine |
title_exact_search | 3D game development with Microsoft Silverlight 3 beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C, XBAP WPF, XAML, Balder, and Farseer Physics Engine |
title_full | 3D game development with Microsoft Silverlight 3 beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C, XBAP WPF, XAML, Balder, and Farseer Physics Engine Gaston C. Hillar ; reviewer, Tarkan Karadayi |
title_fullStr | 3D game development with Microsoft Silverlight 3 beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C, XBAP WPF, XAML, Balder, and Farseer Physics Engine Gaston C. Hillar ; reviewer, Tarkan Karadayi |
title_full_unstemmed | 3D game development with Microsoft Silverlight 3 beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C, XBAP WPF, XAML, Balder, and Farseer Physics Engine Gaston C. Hillar ; reviewer, Tarkan Karadayi |
title_short | 3D game development with Microsoft Silverlight 3 |
title_sort | 3d game development with microsoft silverlight 3 beginner s guide a practical guide to creating real time responsive online 3d games in silverlight 3 using c xbap wpf xaml balder and farseer physics engine |
title_sub | beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C, XBAP WPF, XAML, Balder, and Farseer Physics Engine |
topic | Silverlight (Electronic resource) Silverlight (Electronic resource) blmlsh Silverlight (Electronic resource) fast GAMES / Video & Electronic bisacsh Computer games / Programming fast Three-dimensional display systems fast Computer games Programming Three-dimensional display systems |
topic_facet | Silverlight (Electronic resource) GAMES / Video & Electronic Computer games / Programming Three-dimensional display systems Computer games Programming Three-dimensional display systems |
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