Videogames: design, play, disrupt
Videogames explores the design and culture of videogames since the mid-2000s, investigating the ground-breaking contemporary design work, creative and rebellious player communities and the political conversations that contribute to the defining genre of our time. A star-studded cast of contributors...
Gespeichert in:
Weitere Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
London
V&A Publishing
2018
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Schlagworte: | |
Zusammenfassung: | Videogames explores the design and culture of videogames since the mid-2000s, investigating the ground-breaking contemporary design work, creative and rebellious player communities and the political conversations that contribute to the defining genre of our time. A star-studded cast of contributors consider the wide spectrum of gaming life, from blockbusters The Last of Us and Overwatch through to cultural phenomena such as Minecraft, and alongside less mainstream productions like Consume Me |
Beschreibung: | "Published to accompany the exhibition Videogames: Design/Play/Disrupt at the Victoria & Albert Museum, London from 8 September 2018 to 24 February 2019."--Colophon |
Beschreibung: | 208 pages 25 cm |
ISBN: | 185177940X 9781851779406 |
Internformat
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500 | |a "Published to accompany the exhibition Videogames: Design/Play/Disrupt at the Victoria & Albert Museum, London from 8 September 2018 to 24 February 2019."--Colophon | ||
505 | 8 | |a The road to Journey -- Street style in Splatoon -- Storytelling on Summoner's Rift -- Pushing buttons -- A pound of flesh -- Consider the gunshot -- The Realtime Art Manifesto: 12 years later -- How to get lost in a cave -- To the edge of the universe: The Last of Us and the post-apocalypse -- Skin in the game -- Prototyping personal experience -- A conversation on sex and intimacy in games -- Who watches the Overwatchmen -- Made in Minecraft -- Sci-fi dreams and procedural worlds | |
520 | 3 | |a Videogames explores the design and culture of videogames since the mid-2000s, investigating the ground-breaking contemporary design work, creative and rebellious player communities and the political conversations that contribute to the defining genre of our time. A star-studded cast of contributors consider the wide spectrum of gaming life, from blockbusters The Last of Us and Overwatch through to cultural phenomena such as Minecraft, and alongside less mainstream productions like Consume Me | |
650 | 0 | 7 | |a Ästhetik |0 (DE-588)4000626-8 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Videospiel |0 (DE-588)4063465-6 |2 gnd |9 rswk-swf |
653 | 0 | |a Video games / Design | |
653 | 0 | |a Video games industry | |
653 | 0 | |a Video games / Social aspects | |
653 | 0 | |a Video games / Psychological aspects | |
653 | 0 | |a Video games / Design | |
653 | 0 | |a Video games industry | |
653 | 0 | |a Video games / Psychological aspects | |
653 | 0 | |a Video games / Social aspects | |
655 | 7 | |0 (DE-588)4135467-9 |a Ausstellungskatalog |2 gnd-content | |
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700 | 1 | |a Volsing, Kristian |4 edt | |
700 | 1 | |a Foulston, Marie |e Sonstige |4 oth | |
710 | 2 | |a Victoria and Albert Museum |e Sonstige |4 oth | |
999 | |a oai:aleph.bib-bvb.de:BVB01-030687693 |
Datensatz im Suchindex
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any_adam_object | |
author2 | Volsing, Kristian |
author2_role | edt |
author2_variant | k v kv |
author_facet | Volsing, Kristian |
building | Verbundindex |
bvnumber | BV045300543 |
contents | The road to Journey -- Street style in Splatoon -- Storytelling on Summoner's Rift -- Pushing buttons -- A pound of flesh -- Consider the gunshot -- The Realtime Art Manifesto: 12 years later -- How to get lost in a cave -- To the edge of the universe: The Last of Us and the post-apocalypse -- Skin in the game -- Prototyping personal experience -- A conversation on sex and intimacy in games -- Who watches the Overwatchmen -- Made in Minecraft -- Sci-fi dreams and procedural worlds |
ctrlnum | (DE-599)BVBBV045300543 |
format | Book |
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illustrated | Not Illustrated |
indexdate | 2024-07-10T08:14:15Z |
institution | BVB |
isbn | 185177940X 9781851779406 |
language | English |
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publishDate | 2018 |
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publisher | V&A Publishing |
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spelling | Videogames design, play, disrupt edited by Marie Foulston and Kristian Volsing London V&A Publishing 2018 208 pages 25 cm txt rdacontent sti rdacontent n rdamedia nc rdacarrier "Published to accompany the exhibition Videogames: Design/Play/Disrupt at the Victoria & Albert Museum, London from 8 September 2018 to 24 February 2019."--Colophon The road to Journey -- Street style in Splatoon -- Storytelling on Summoner's Rift -- Pushing buttons -- A pound of flesh -- Consider the gunshot -- The Realtime Art Manifesto: 12 years later -- How to get lost in a cave -- To the edge of the universe: The Last of Us and the post-apocalypse -- Skin in the game -- Prototyping personal experience -- A conversation on sex and intimacy in games -- Who watches the Overwatchmen -- Made in Minecraft -- Sci-fi dreams and procedural worlds Videogames explores the design and culture of videogames since the mid-2000s, investigating the ground-breaking contemporary design work, creative and rebellious player communities and the political conversations that contribute to the defining genre of our time. A star-studded cast of contributors consider the wide spectrum of gaming life, from blockbusters The Last of Us and Overwatch through to cultural phenomena such as Minecraft, and alongside less mainstream productions like Consume Me Ästhetik (DE-588)4000626-8 gnd rswk-swf Videospiel (DE-588)4063465-6 gnd rswk-swf Video games / Design Video games industry Video games / Social aspects Video games / Psychological aspects (DE-588)4135467-9 Ausstellungskatalog gnd-content Videospiel (DE-588)4063465-6 s Ästhetik (DE-588)4000626-8 s DE-604 Volsing, Kristian edt Foulston, Marie Sonstige oth Victoria and Albert Museum Sonstige oth |
spellingShingle | Videogames design, play, disrupt The road to Journey -- Street style in Splatoon -- Storytelling on Summoner's Rift -- Pushing buttons -- A pound of flesh -- Consider the gunshot -- The Realtime Art Manifesto: 12 years later -- How to get lost in a cave -- To the edge of the universe: The Last of Us and the post-apocalypse -- Skin in the game -- Prototyping personal experience -- A conversation on sex and intimacy in games -- Who watches the Overwatchmen -- Made in Minecraft -- Sci-fi dreams and procedural worlds Ästhetik (DE-588)4000626-8 gnd Videospiel (DE-588)4063465-6 gnd |
subject_GND | (DE-588)4000626-8 (DE-588)4063465-6 (DE-588)4135467-9 |
title | Videogames design, play, disrupt |
title_auth | Videogames design, play, disrupt |
title_exact_search | Videogames design, play, disrupt |
title_full | Videogames design, play, disrupt edited by Marie Foulston and Kristian Volsing |
title_fullStr | Videogames design, play, disrupt edited by Marie Foulston and Kristian Volsing |
title_full_unstemmed | Videogames design, play, disrupt edited by Marie Foulston and Kristian Volsing |
title_short | Videogames |
title_sort | videogames design play disrupt |
title_sub | design, play, disrupt |
topic | Ästhetik (DE-588)4000626-8 gnd Videospiel (DE-588)4063465-6 gnd |
topic_facet | Ästhetik Videospiel Ausstellungskatalog |
work_keys_str_mv | AT volsingkristian videogamesdesignplaydisrupt AT foulstonmarie videogamesdesignplaydisrupt AT victoriaandalbertmuseum videogamesdesignplaydisrupt |