The video games textbook: history, business, technology
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Boca Raton, FL
CRC Press, Taylor & Francis Group
[2019]
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | xxi, 425 Seiten Illustrationen 28 cm |
ISBN: | 9780815390893 9780815390916 |
Internformat
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100 | 1 | |a Wardyga, Brian J. |e Verfasser |4 aut | |
245 | 1 | 0 | |a The video games textbook |b history, business, technology |c Dr. Brian J. Wardyga |
264 | 1 | |a Boca Raton, FL |b CRC Press, Taylor & Francis Group |c [2019] | |
264 | 4 | |c © 2019 | |
300 | |a xxi, 425 Seiten |b Illustrationen |c 28 cm | ||
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648 | 7 | |a Geschichte |2 gnd |9 rswk-swf | |
650 | 4 | |a Video games |x History | |
650 | 4 | |a Video games industry |x History | |
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Datensatz im Suchindex
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adam_text | CONTENTS
LIST
OF
ABBREVIATIONS,
XV
ACKNOWLEDGMENTS,
XIX
AUTHOR,
XXI
INTRODUCTION,
XXIII
CHAPTER
1 THE FIRST
VIDEO
GAMES
OBJECTIVES
KEY
TERMS
AND
PEOPLE
FIRST
GENERATION
TIMELINE
THE
BEGINNING
THE
FIRST
INTERACTIVE
COMPUTER
GAMES
TENNIS
FOR
TWO
SPACEWAR!
COMPUTER
SPACE
MAGNAVOX
ODYSSEY
UNDERSTANDING
ODYSSEY
GAMES
PONG
PONG
FOR
YOUR
HOME
TV
COLECO
TELSTAR
COLOR
TV-GAME SERIES
FIRST
GENERATION
MARKET
SUMMARY
FIRST
GENERATION
BREAKTHROUGHS
AND
TRENDS
REFERENCES
CHAPTER
2
BEHIND
THE
TECHNOLOGY
OBJECTIVES
KEY
TERMS
AND PEOPLE
CHAPTER
OUTLINE
INTRODUCTION
UNDER
THE
HOOD
CPU
RAM
AND ROM
1
1
2
2
3
4
4
4
4
5
6
10
12
15
19
19
20
24
27
27
28
29
29
29
30
30
V
DEUTSCHES
MUSEUM
Y
:..
HLUENCHEA
W
DEUTSCHES
MUSEUM
HLUENCHEFL
..
VI
CONTENTS
BIOS
GRAPHICS
AND SOUND CARDS
PORTS
MAKING THE
CONNECTION
BITS
AND
BYTES
HERTZ
AND FRAME
RATE
INTERLACED
AND PROGRESSIVE
SCAN
TYPES
OF MONITORS
VIDEO FORMATS
ASCII
AND VECTOR
GRAPHICS
RASTER
AND
POLYGON GRAPHICS
SHADERS,
FLOPS,
AND
CORES
A MATTER
OF
PERSPECTIVE
SOUND CHANNELS
MUSIC AND SOUND
SOUND
THEORY
REFERENCES
CHAPTER
3
THE SECOND
GENERATION
OBJECTIVES
KEY
TERMS
AND
PEOPLE
CONSOLE
TIMELINE
THE
GOLDEN
AGE
THE
SECOND
GENERATION
ATARI
VCS
(2600)
CONSOLE
COMPARISON
KEY
ATARI
VCS
TITLES
MAGNAVOX ODYSSEY2
CONSOLE
COMPARISON: ODYSSEY2
VERSUS
ATARI
VCS
KEY
MAGNAVOX
ODYSSEY2
TITLES
MATTEL
INTELLIVISION
CONSOLE
COMPARISON: INTELLIVISION
VERSUS
ATARI
VCS
AND
ODYSSEY2
KEY
INTELLIVISION
TITLES
COLECOVISION
CONSOLE
COMPARISON: COLECOVISION
VERSUS
ATARI
VCS
AND
INTELLIVISION
KEY
COLECOVISION
TITLES
ATARI
5200
CONSOLE
COMPARISON: ATARI
5200
VERSUS
COLECOVISION
KEY
ATARI
5200
TITLES
VIDEO GAME
CRASH
OF
1983
CONTENTS
VII
SECOND-GENERATION
MARKET
SUMMARY 73
SECOND
GENERATION
BREAKTHROUGHS
AND
TRENDS 75
REFERENCES
80
CHAPTER
4 EARLY PC GAMING
83
OBJECTIVES
83
KEY
TERMS
AND PEOPLE
84
EARLY
COMPUTER
TIMELINE
(APPLE,
ATARI,
AND
COMMODORE)
84
INTRODUCTION
85
APPLE
I
AND
II
85
COMPUTER
VERSUS
CONSOLE
COMPARISON: APPLE
II
VERSUS
ATARI
VCS
(2600) 85
KEY
APPLE
II TITLES
89
ELECTRONIC
ARTS
89
APPLE
II
SUCCESSORS
90
ATARI
8-BIT
FAMILY:
400
AND 800
92
COMPUTER
COMPARISON:
ATARI
8-BIT
VERSUS
APPLE
II 92
KEY
ATARI
8-BIT
TITLES
93
EXTENDED
FAMILY:
ATARI
8-BIT
SUCCESSORS
95
COMMODORE
64
95
COMPUTER
COMPARISON:
COMMODORE
64
VERSUS
ATARI
8-BIT 96
KEY
COMMODORE
64
TITLES
98
COMMODORE
64
SUCCESSORS
99
GENRE
PIONEERS
99
MARKET
SUMMARY
101
REFERENCES
105
CHAPTER
5
THE
8-BIT
ERA
107
OBJECTIVES
107
KEY
TERMS
AND
PEOPLE
108
CONSOLE
TIMELINE
108
THE
ARCADE
SCENE
109
THE
THIRD
GENERATION:
NINTENDO
FAMICOM
109
COMING
TO
AMERICA
110
NINTENDO
ENTERTAINMENT
SYSTEM
111
CONSOLE
COMPARISON:
NES
VERSUS
ATARI
2600
(VCS)
114
KEY
NES
TITLES
114
SEGA
MARK
III
116
SEGA
MASTER
SYSTEM
117
CONSOLE
COMPARISON:
MASTER
SYSTEM
VERSUS
NES
119
KEY
SEGA
MASTER
SYSTEM
TITLES
119
VIII
CONTENTS
ATARI
7800
PROSYSTEM
CONSOLE
COMPARISON: ATARI
7800
VERSUS
NES
KEY
ATARI
7800
TITLES
THIRD-GENERATION
MARKET
SUMMARY
THIRD-GENERATION BREAKTHROUGHS
AND TRENDS
REFERENCES
CHAPTER
6
THE
1 6-BIT
ERA
OBJECTIVES
KEY
TERMS
AND PEOPLE
CONSOLE
TIMELINE
ARCADE
REVIVAL
THE 16-BIT
ERA:
NEC
PC
ENGINE
TURBOGRAFX-16
CONSOLE
COMPARISON:
TURBOGRAFX-16
VERSUS
NES
KEY
TURBOGRAFX-16
TITLES
SEGA
MEGA
DRIVE
SEGA
GENESIS
CONSOLE
COMPARISON: GENESIS
VERSUS
TURBOGRAFX-16
KEY
GENESIS
TITLES
SUPER
FAMICOM
SUPER
NINTENDO
CONSOLE
COMPARISON:
SNES
VERSUS GENESIS
AND
TURBOGRAFX-16
KEY
SUPER
NINTENDO
TITLES
NO
CD-ROM?
SNK
NEO GEO AES
CONSOLE
COMPARISON:
NEO GEO AES
VERSUS
THE
REST
KEY
NEO GEO
TITLES
NEO GEO
CD
FOURTH-GENERATION
MARKET
SUMMARY
FOURTH-GENERATION
BREAKTHROUGHS
AND
TRENDS
REFERENCES
CHAPTER
7
SEX
AND
VIOLENCE TAKE
CENTER
STAGE
OBJECTIVES
KEY
TERMS
AND
PEOPLE
HIGHLIGHTED
GAMES
TIMELINE
INTRODUCTION
WHO
PLAYS
VIDEO
GAMES?
SEX
AND
SOFTPORN
ADVENTURE
120
121
123
123
124
128
129
129
130
130
131
131
133
135
135
137
139
142
143
145
145
146
149
149
151
152
154
154
154
155
160
161
161
162
162
163
163
163
CONTENTS
IX
CUSTER S
REVENGE
LEISURE
SUIT
LARRY
NIGHT
TRAP
AND FMV
GAMES
THE
GUY
GAME
GRAND
THEFT
AUTO
AND MODS
GENDER
AND RACE
VIOLENCE
AND
DEATH RACE
MORTAL
KOMBAT
REGULATION
AND
THE ESRB
DOOM
AND
FPS
GAMES
ROCKSTAR
GAMES
AND
CONGRESSIONAL
BILLS
EFFECTS
OF VIDEO GAME
VIOLENCE
OTHER
EFFECTS
OF
VIDEO
GAMES
REFERENCES
163
164
165
165
166
167
169
169
171
171
172
176
177
181
CHAPTER
8 THE
3D
ERA
185
OBJECTIVES
185
KEY
TERMS
AND
PEOPLE
186
CONSOLE
TIMELINE
186
ARCADES
IN
FLUX
187
THE
3D ERA
187
3DO
INTERACTIVE
MULTIPLAYER
188
CONSOLE
COMPARISON
191
KEY
3DO
TITLES
192
ATARI
JAGUAR
192
CONSOLE
COMPARISON:
JAGUAR
VERSUS
3DO
193
KEY
ATARI
JAGUAR
TITLES
195
SEGA
32X
AND
SATURN
196
CONSOLE
COMPARISON:
SATURN
VERSUS
3DO
AND JAGUAR
198
KEY
SATURN
TITLES
198
CHANGES
AT
SEGA
200
SONY
PLAYSTATION 200
CONSOLE
COMPARISON: SONY
PLAYSTATION
VERSUS
SEGA
SATURN
203
KEY
PLAYSTATION
TITLES
204
NINTENDO
64
205
CONSOLE
COMPARISON:
NINTENDO
64
VERSUS
PLAYSTATION
208
KEY
NINTENDO
64
TITLES
209
FIFTH-GENERATION
MARKET
SUMMARY
211
FIFTH-GENERATION
BREAKTHROUGHS
AND
TRENDS
212
REFERENCES
217
X
CONTENTS
CHAPTER
9
VIDEO
GAMES
BECOME
BIG
BUSINESS
OBJECTIVES
KEY
TERMS
AND PEOPLE
CHAPTER
OUTLINE
INTRODUCTION
GAME INDUSTRY
VALUE CHAIN
FUNDING
PUBLISHING
DEVELOPMENT
MANUFACTURING
DISTRIBUTION
RETAIL
DATA
RESEARCH
END-USERS
BIG
BUSINESS
VIDEO
GAME
CONVENTIONS
ESPORTS
SUMMARY
REFERENCES
CHAPTER
10
THE
SIXTH GENERATION
OBJECTIVES
KEY
TERMS
AND PEOPLE
CONSOLE
TIMELINE
ARCADE
DECLINE
AND RESTRUCTURING
THE
SIXTH
GENERATION:
SEGA
DREAMCAST
CONSOLE
COMPARISON
KEY
DREAMCAST
TITLES
SONY
PLAYSTATION
2
CONSOLE
COMPARISON:
PLAYSTATION
2
VERSUS
DREAMCAST
KEY
PLAYSTATION
2
TITLES
NINTENDO
GAMECUBE
CONSOLE
COMPARISON:
GAMECUBE
VERSUS
PLAYSTATION
2
KEY
GAMECUBE
TITLES
CHANGES
AT
NINTENDO
MICROSOFT
XBOX
CONSOLE
COMPARISON:
XBOX
VERSUS
THE REST
KEY
XBOX
TITLES
SIXTH-GENERATION
MARKET
SUMMARY
219
219
220
220
221
221
221
222
222
225
226
227
228
228
230
232
233
235
239
241
241
242
242
243
244
247
247
248
251
253
255
257
257
259
260
263
263
264
CONTENTS
XI
SIXTH-GENERATION
BREAKTHROUGHS
AND
TRENDS
REFERENCES
CHAPTER
11
THE RISE
OF
PC
GAMING
OBJECTIVES
KEY
TERMS
AND
PEOPLE
COMPUTER
MILESTONES
TIMELINE
INTRODUCTION
END
OF AN ERA
IBM
AND
THE
RISE
OF
THE
CLONES
GAMING
IN DOS
GENRE
PIONEERS:
EARLY
1990S
WINDOWS
95 AND
THE
MID-1990S
LATE
1990S
THE
NEW
MILLENNIUM
OF
PC
GAMING
STEAM
AND
INDIE
GAMES
VIRTUAL
ONLINE
WORLDS
RECENT
TRENDS
MARKET
SUMMARY
REFERENCES
CHAPTER
12
THE
SEVENTH
GENERATION
OBJECTIVES
KEY
TERMS
AND
PEOPLE
CONSOLE
TIMELINE
ARCADE
UPDATE
THE
SEVENTH
GENERATION
XBOX
360
CONSOLE
COMPARISON
KEY
XBOX
360 TITLES
SONY
PLAYSTATION
3
CONSOLE
COMPARISON:
PS3
VERSUS
XBOX
360
KEY
PLAYSTATION
3
TITLES
NINTENDO
WII
CONSOLE
COMPARISON:
WII
VERSUS
PLAYSTATION
3
AND XBOX 360
KEY
WII
TITLES
SEVENTH-GENERATION
MARKET
SUMMARY
SEVENTH-GENERATION
BREAKTHROUGHS
AND
TRENDS
REFERENCES
265
269
271
271
2
72
2 72
2 73
2 73
2 74
2 78
278
279
2
79
282
283
285
286
288
292
295
295
296
296
297
297
297
301
302
304
308
309
312
315
316
317
319
323
XII
CONTENTS
CHAPTER
13
MILITARY,
SCIENCE,
AND
EDUCATION
CLIMB
ABOARD
OBJECTIVES
KEY
TERMS
AND PEOPLE
CHAPTER
OUTLINE
INTRODUCTION
EARLY
WAR GAMES
MILITARY
SIMULATION
THE
BRADLEY
TRAINER
MULTIPURPOSE
ARCADE
COMBAT
SIMULATOR
MARINE DOOM
AMERICA S
ARMY
FULL
SPECTRUM
WARRIOR
DARWARS
VIRTUAL BATTLEFIELDS
AT EASE
VIDEO GAMES
IN SCIENCE
SERIOUS
GAMES
SERIOUS
GAMES
SHOWCASE
AND
CHALLENGE
GAMES
WITH
A
PURPOSE
VIDEO GAME RESEARCH
NEGATIVE
SIDE
EFFECTS
POSITIVE
IMPACT
BRAIN DEVELOPMENT
FROM
SCIENCE
TO EDUCATION
POPULAR
COTS
EDUCATIONAL
GAMES
SCHOOLS
SPECIALIZING
IN GAMING
FINAL EXAMINATION
REFERENCES
CHAPTER
14
MOBILE
AND
CASUAL CHANGE
THE
GAME
OBJECTIVES
KEY
TERMS
AND PEOPLE
MOBILE
PLATFORMS
TIMELINE
INTRODUCTION
MOBILE AND CASUAL
GAMES
DEFINED
PHONES GET SMART
MOBILE
GAMING
ORIGINS
THE
NEW MILLENNIUM OF
MOBILE
NOKIA N-GAGE
THE
COMPETITION
325
325
326
327
327
327
328
329
329
329
330
330
331
333
334
334
334
336
336
337
337
338
339
339
341
342
343
348
351
351
352
352
353
353
353
354
355
355
357
CONTENTS
XIII
KEY
N-GAGE
TITLES
OTHER
MOBILE DEVELOPMENTS
GIZMONDO
STILL
GROWING
APPLE
IPHONE
EARLY
IPHONE GAMES
MORE
PLATFORMS
THAN
EVER
MOBILE
MILESTONES
RECENT
TRENDS
MARKET
SUMMARY
REFERENCES
CHAPTER
15
MODERN
CONSOLE
GAMING
OBJECTIVES
KEY
TERMS
AND
PEOPLE
CONSOLE
TIMELINE
THE
MODERN ARCADE
MODERN
CONSOLE
GAMING
WII
U
CONSOLE
COMPARISON:
WII
U
VERSUS
XBOX
360
AND
PS3
KEY
WII
U TITLES
PLAYSTATION
4
CONSOLE
COMPARISON:
PLAYSTATION
4
VERSUS
WII
U
KEY
PLAYSTATION
4
TITLES
XBOX
ONE
CONSOLE
COMPARISON:
XBOX
ONE
VERSUS
PLAYSTATION
4
KEY
XBOX
ONE TITLES
MARKET
SUMMARY
MODERN
GAMING
BREAKTHROUGHS
AND
TRENDS
FINAL
THOUGHTS
REFERENCES
359
360
360
361
361
362
364
365
368
370
373
377
377
378
378
3 79
379
380
383
384
386
389
390
393
396
398
400
401
401
405
INDEX,
409
|
any_adam_object | 1 |
author | Wardyga, Brian J. |
author_facet | Wardyga, Brian J. |
author_role | aut |
author_sort | Wardyga, Brian J. |
author_variant | b j w bj bjw |
building | Verbundindex |
bvnumber | BV045295781 |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.3 |
callnumber-search | GV1469.3 |
callnumber-sort | GV 41469.3 |
callnumber-subject | GV - Leisure and Recreation |
ctrlnum | (OCoLC)1073178762 (DE-599)BVBBV045295781 |
dewey-full | 794.809 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.809 |
dewey-search | 794.809 |
dewey-sort | 3794.809 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
era | Geschichte gnd |
era_facet | Geschichte |
format | Book |
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id | DE-604.BV045295781 |
illustrated | Illustrated |
indexdate | 2024-07-10T08:14:07Z |
institution | BVB |
isbn | 9780815390893 9780815390916 |
language | English |
lccn | 017053342 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030683043 |
oclc_num | 1073178762 |
open_access_boolean | |
owner | DE-210 |
owner_facet | DE-210 |
physical | xxi, 425 Seiten Illustrationen 28 cm |
publishDate | 2019 |
publishDateSearch | 2019 |
publishDateSort | 2019 |
publisher | CRC Press, Taylor & Francis Group |
record_format | marc |
spelling | Wardyga, Brian J. Verfasser aut The video games textbook history, business, technology Dr. Brian J. Wardyga Boca Raton, FL CRC Press, Taylor & Francis Group [2019] © 2019 xxi, 425 Seiten Illustrationen 28 cm txt rdacontent n rdamedia nc rdacarrier Geschichte gnd rswk-swf Video games History Video games industry History Computerspiel (DE-588)4010457-6 gnd rswk-swf Videospiel (DE-588)4063465-6 gnd rswk-swf Technologie (DE-588)4059276-5 gnd rswk-swf Spielkonsole (DE-588)4509575-9 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Videospiel (DE-588)4063465-6 s Spielkonsole (DE-588)4509575-9 s Technologie (DE-588)4059276-5 s Geschichte z DE-604 Digitalisierung Deutsches Museum application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030683043&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Wardyga, Brian J. The video games textbook history, business, technology Video games History Video games industry History Computerspiel (DE-588)4010457-6 gnd Videospiel (DE-588)4063465-6 gnd Technologie (DE-588)4059276-5 gnd Spielkonsole (DE-588)4509575-9 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4063465-6 (DE-588)4059276-5 (DE-588)4509575-9 |
title | The video games textbook history, business, technology |
title_auth | The video games textbook history, business, technology |
title_exact_search | The video games textbook history, business, technology |
title_full | The video games textbook history, business, technology Dr. Brian J. Wardyga |
title_fullStr | The video games textbook history, business, technology Dr. Brian J. Wardyga |
title_full_unstemmed | The video games textbook history, business, technology Dr. Brian J. Wardyga |
title_short | The video games textbook |
title_sort | the video games textbook history business technology |
title_sub | history, business, technology |
topic | Video games History Video games industry History Computerspiel (DE-588)4010457-6 gnd Videospiel (DE-588)4063465-6 gnd Technologie (DE-588)4059276-5 gnd Spielkonsole (DE-588)4509575-9 gnd |
topic_facet | Video games History Video games industry History Computerspiel Videospiel Technologie Spielkonsole |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030683043&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT wardygabrianj thevideogamestextbookhistorybusinesstechnology |