Introduction to game analysis:
"This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing th...
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York ; London
Routledge, Taylor & Francis Group
2019
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Ausgabe: | Second edition |
Schlagworte: | |
Zusammenfassung: | "This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context. Clara Fernández-Vara's concise primer provides readers with instruction on the basic building blocks of game analysis--examination of context, content and reception, and formal qualities--as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital--from Bioshock and World of Warcraft to Monopoly--and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary. In this second edition of the popular textbook, Fernández-Vara brings the book firmly up-to-date, pulling in fresh examples from ground-breaking new works in this dynamic field. Introduction to Game Analysis remains a unique practical tool for students who want to become more fluent writers and critics of not just video games, but digital media overall"-- |
Beschreibung: | 1903 |
Beschreibung: | xv, 317 Seiten Illustrationen |
ISBN: | 9780815351832 0815351836 9780815351849 0815351844 |
Internformat
MARC
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100 | 1 | |a Fernández-Vara, Clara |e Verfasser |0 (DE-588)1072398974 |4 aut | |
245 | 1 | 0 | |a Introduction to game analysis |c Clara Fernández-Vara |
250 | |a Second edition | ||
264 | 1 | |a New York ; London |b Routledge, Taylor & Francis Group |c 2019 | |
300 | |a xv, 317 Seiten |b Illustrationen | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
500 | |a 1903 | ||
505 | 8 | |a The whys and wherefores of game analysis -- Preparing for the analysis -- Areas of analysis 1: context -- Areas of analysis 2: game overview -- Areas of analysis 3: formal elements -- Writing the analysis -- Wrapping things up | |
520 | 3 | |a "This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context. Clara Fernández-Vara's concise primer provides readers with instruction on the basic building blocks of game analysis--examination of context, content and reception, and formal qualities--as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital--from Bioshock and World of Warcraft to Monopoly--and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary. In this second edition of the popular textbook, Fernández-Vara brings the book firmly up-to-date, pulling in fresh examples from ground-breaking new works in this dynamic field. Introduction to Game Analysis remains a unique practical tool for students who want to become more fluent writers and critics of not just video games, but digital media overall"-- | |
650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
653 | 0 | |a Video games / Evaluation | |
653 | 0 | |a Video games / Design | |
653 | 0 | |a Video games / Psychological aspects | |
653 | 0 | |a Video games / Social aspects | |
689 | 0 | 0 | |a Computerspiel |0 (DE-588)4010457-6 |D s |
689 | 0 | |5 DE-604 | |
776 | 0 | 8 | |i Erscheint auch als |n Online-Ausgabe |z 978-1-3511-4008-9 |
787 | 0 | 8 | |i Überarbeitung von |d 2015 |z 978-0-415-70326-0 |z 978-0-415-70327-7 |w (DE-604)BV042022881 |
999 | |a oai:aleph.bib-bvb.de:BVB01-030671786 |
Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Fernández-Vara, Clara |
author_GND | (DE-588)1072398974 |
author_facet | Fernández-Vara, Clara |
author_role | aut |
author_sort | Fernández-Vara, Clara |
author_variant | c f v cfv |
building | Verbundindex |
bvnumber | BV045284321 |
classification_rvk | AP 15963 |
classification_tum | DAT 758f |
contents | The whys and wherefores of game analysis -- Preparing for the analysis -- Areas of analysis 1: context -- Areas of analysis 2: game overview -- Areas of analysis 3: formal elements -- Writing the analysis -- Wrapping things up |
ctrlnum | (OCoLC)1088802421 (DE-599)BVBBV045284321 |
discipline | Allgemeines Informatik |
edition | Second edition |
format | Book |
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id | DE-604.BV045284321 |
illustrated | Illustrated |
indexdate | 2024-07-10T08:13:52Z |
institution | BVB |
isbn | 9780815351832 0815351836 9780815351849 0815351844 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030671786 |
oclc_num | 1088802421 |
open_access_boolean | |
owner | DE-91G DE-BY-TUM DE-824 DE-521 DE-29 |
owner_facet | DE-91G DE-BY-TUM DE-824 DE-521 DE-29 |
physical | xv, 317 Seiten Illustrationen |
publishDate | 2019 |
publishDateSearch | 2019 |
publishDateSort | 2019 |
publisher | Routledge, Taylor & Francis Group |
record_format | marc |
spelling | Fernández-Vara, Clara Verfasser (DE-588)1072398974 aut Introduction to game analysis Clara Fernández-Vara Second edition New York ; London Routledge, Taylor & Francis Group 2019 xv, 317 Seiten Illustrationen txt rdacontent n rdamedia nc rdacarrier 1903 The whys and wherefores of game analysis -- Preparing for the analysis -- Areas of analysis 1: context -- Areas of analysis 2: game overview -- Areas of analysis 3: formal elements -- Writing the analysis -- Wrapping things up "This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context. Clara Fernández-Vara's concise primer provides readers with instruction on the basic building blocks of game analysis--examination of context, content and reception, and formal qualities--as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital--from Bioshock and World of Warcraft to Monopoly--and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary. In this second edition of the popular textbook, Fernández-Vara brings the book firmly up-to-date, pulling in fresh examples from ground-breaking new works in this dynamic field. Introduction to Game Analysis remains a unique practical tool for students who want to become more fluent writers and critics of not just video games, but digital media overall"-- Computerspiel (DE-588)4010457-6 gnd rswk-swf Video games / Evaluation Video games / Design Video games / Psychological aspects Video games / Social aspects Computerspiel (DE-588)4010457-6 s DE-604 Erscheint auch als Online-Ausgabe 978-1-3511-4008-9 Überarbeitung von 2015 978-0-415-70326-0 978-0-415-70327-7 (DE-604)BV042022881 |
spellingShingle | Fernández-Vara, Clara Introduction to game analysis The whys and wherefores of game analysis -- Preparing for the analysis -- Areas of analysis 1: context -- Areas of analysis 2: game overview -- Areas of analysis 3: formal elements -- Writing the analysis -- Wrapping things up Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4010457-6 |
title | Introduction to game analysis |
title_auth | Introduction to game analysis |
title_exact_search | Introduction to game analysis |
title_full | Introduction to game analysis Clara Fernández-Vara |
title_fullStr | Introduction to game analysis Clara Fernández-Vara |
title_full_unstemmed | Introduction to game analysis Clara Fernández-Vara |
title_short | Introduction to game analysis |
title_sort | introduction to game analysis |
topic | Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Computerspiel |
work_keys_str_mv | AT fernandezvaraclara introductiontogameanalysis |