Handbook of research on immersive digital games in educational environments:
"This book explores how to adopt these new methods and applications supported with information technology tools and resources successfully, focusing on the area of digital educational games and game-based learning in 3D or immersive environments. It covers the introduction of new pedagogical pr...
Gespeichert in:
Weitere Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Hershey, PA
IGI Global
2019
|
Schriftenreihe: | Advances in Educational Technologies and Instructional Design (AETID) Book Series
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Zusammenfassung: | "This book explores how to adopt these new methods and applications supported with information technology tools and resources successfully, focusing on the area of digital educational games and game-based learning in 3D or immersive environments. It covers the introduction of new pedagogical practices in all levels and modalities of education"... |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | xxiv, 695 Seiten Illustrationen 29 cm |
ISBN: | 9781522557906 |
Internformat
MARC
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245 | 1 | 0 | |a Handbook of research on immersive digital games in educational environments |c Aliane Loureiro Krassmann, Federal Institute of Education Science and Technology Farroupilha, Brazil [und 4 weitere] |
264 | 1 | |a Hershey, PA |b IGI Global |c 2019 | |
300 | |a xxiv, 695 Seiten |b Illustrationen |c 29 cm | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
490 | 0 | |a Advances in Educational Technologies and Instructional Design (AETID) Book Series | |
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520 | |a "This book explores how to adopt these new methods and applications supported with information technology tools and resources successfully, focusing on the area of digital educational games and game-based learning in 3D or immersive environments. It covers the introduction of new pedagogical practices in all levels and modalities of education"... | ||
650 | 4 | |a Simulation games in education | |
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856 | 4 | 2 | |m LoC Fremddatenuebernahme |q application/pdf |u http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030611684&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |3 Inhaltsverzeichnis |
999 | |a oai:aleph.bib-bvb.de:BVB01-030611684 |
Datensatz im Suchindex
_version_ | 1804178943907987456 |
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adam_text | HANDBOOK OF RESEARCH ON IMMERSIVE DIGITAL GAMES IN EDUCATIONAL
ENVIRONMENTS
/ / /
: : : 2019
TABLE OF CONTENTS / INHALTSVERZEICHNIS
^^ - THE USES OF GAMES THAT TRANSCEND THE PLAY AND MEDIATE LEARNING /
POLLYANA NOTARGIACOMO, FELIPE CABRINI, DANIEL OHATA, RAFAEL MARTINS,
RAFAEL BRANCACCIO, RAFAEL MARIN
DIESES SCHRIFTSTUECK WURDE MASCHINELL ERZEUGT.
|
any_adam_object | 1 |
author2 | Krassmann, Aliane Loureiro 1985- |
author2_role | edt |
author2_variant | a l k al alk |
author_facet | Krassmann, Aliane Loureiro 1985- |
building | Verbundindex |
bvnumber | BV045223131 |
callnumber-first | L - Education |
callnumber-label | LB1029 |
callnumber-raw | LB1029.S53 |
callnumber-search | LB1029.S53 |
callnumber-sort | LB 41029 S53 |
callnumber-subject | LB - Theory and Practice of Education |
classification_rvk | DP 2600 DP 1960 DW 4400 |
ctrlnum | (OCoLC)1073114703 (DE-599)BVBBV045223131 |
dewey-full | 371.39/7 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 371 - Schools and their activities; special education |
dewey-raw | 371.39/7 |
dewey-search | 371.39/7 |
dewey-sort | 3371.39 17 |
dewey-tens | 370 - Education |
discipline | Pädagogik |
format | Book |
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indexdate | 2024-07-10T08:12:00Z |
institution | BVB |
isbn | 9781522557906 |
language | English |
lccn | 017055706 |
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physical | xxiv, 695 Seiten Illustrationen 29 cm |
publishDate | 2019 |
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publisher | IGI Global |
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series2 | Advances in Educational Technologies and Instructional Design (AETID) Book Series |
spelling | Handbook of research on immersive digital games in educational environments Aliane Loureiro Krassmann, Federal Institute of Education Science and Technology Farroupilha, Brazil [und 4 weitere] Hershey, PA IGI Global 2019 xxiv, 695 Seiten Illustrationen 29 cm txt rdacontent n rdamedia nc rdacarrier Advances in Educational Technologies and Instructional Design (AETID) Book Series Includes bibliographical references and index "This book explores how to adopt these new methods and applications supported with information technology tools and resources successfully, focusing on the area of digital educational games and game-based learning in 3D or immersive environments. It covers the introduction of new pedagogical practices in all levels and modalities of education"... Simulation games in education Educational technology E-Learning (DE-588)4727098-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Unterricht (DE-588)4062005-0 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Unterricht (DE-588)4062005-0 s E-Learning (DE-588)4727098-6 s Computerspiel (DE-588)4010457-6 s DE-604 Krassmann, Aliane Loureiro 1985- edt Erscheint auch als Online-Ausgabe 978-1-5225-5791-3 LoC Fremddatenuebernahme application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030611684&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Handbook of research on immersive digital games in educational environments Simulation games in education Educational technology E-Learning (DE-588)4727098-6 gnd Computerspiel (DE-588)4010457-6 gnd Unterricht (DE-588)4062005-0 gnd |
subject_GND | (DE-588)4727098-6 (DE-588)4010457-6 (DE-588)4062005-0 (DE-588)4143413-4 |
title | Handbook of research on immersive digital games in educational environments |
title_auth | Handbook of research on immersive digital games in educational environments |
title_exact_search | Handbook of research on immersive digital games in educational environments |
title_full | Handbook of research on immersive digital games in educational environments Aliane Loureiro Krassmann, Federal Institute of Education Science and Technology Farroupilha, Brazil [und 4 weitere] |
title_fullStr | Handbook of research on immersive digital games in educational environments Aliane Loureiro Krassmann, Federal Institute of Education Science and Technology Farroupilha, Brazil [und 4 weitere] |
title_full_unstemmed | Handbook of research on immersive digital games in educational environments Aliane Loureiro Krassmann, Federal Institute of Education Science and Technology Farroupilha, Brazil [und 4 weitere] |
title_short | Handbook of research on immersive digital games in educational environments |
title_sort | handbook of research on immersive digital games in educational environments |
topic | Simulation games in education Educational technology E-Learning (DE-588)4727098-6 gnd Computerspiel (DE-588)4010457-6 gnd Unterricht (DE-588)4062005-0 gnd |
topic_facet | Simulation games in education Educational technology E-Learning Computerspiel Unterricht Aufsatzsammlung |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030611684&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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