Games and education: designs in and for learning
Gespeichert in:
Weitere Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Leiden ; Boston
Brill Sense
[2019]
|
Schriftenreihe: | Gaming ecologies and pedagogies series
volume 2 |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Beschreibung: | xxiii, 224 Seiten Illustrationen |
ISBN: | 9789004388802 9789004388819 |
Internformat
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Datensatz im Suchindex
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adam_text | CONTENTS
Foreword vii
James Paul Gee
Preface xi
Acknowledgements xiii
List of Figures and Tables xv
Notes on Contributors xvii
Introduction: Scandinavian Perspectives 1
Hans Christian Arnseth, Thorkild Hanghoj, Thomas Duus Henriksen,
Morten Misfeldt, Robert Ramberg and Staffan Selander
Part 1: Designs in Learning
1. Digital Games and Simulations for Learning 17
Staffan Selander, Victor Lim Fei, Mats Wiklund and Uno Fors
2. Unpacking the Domains and Practices of Game-Oriented Learning 29
Thorkild Hanghoj, Morten Misfeldt, Jeppe Bundsgaard and
Simon Skov Fougt
3. Game-Based Learning in the Dialogical Classroom: Videogames for
Collaborative Reasoning about Morality and Ethics in Citizenship
Education 47
Filipa de Sousa
4. Designing for Increased Participation by Using Game-Informed
Learning and Role-Play: Pupils as Co-Researchers in a Study on
Democracy 67
Johanna Oberg
5. Stories about History: Exploring Central Elements When Students
Design Game Narratives 89
Kristine Qygardslia
Part 2: Designs for Learning
6. A Theory of Play Dynamics 111
Jari Due Jessen and Carsten Jessen
v
FIGURES AND TABLES
7. Games as Tools for Dialogic Teaching and Learning: Outlining a
Pedagogical Model for Researching and Designing Game-Based
Learning Environments 123
Hans Christian Arnseth, Thorkild Hanghoj and Kenneth Silseth
8. Learning and Design Processes in a Gamified Learning Design: Students
Creating Curriculum-Based Digital Learning Games 141
Charlotte Lœrke Weitze
9. Designing with Teachers: Contrasting Teachers’ Experiences of the
Implementation of a Gamified Application for Foreign Language
Learners 161
Caroline Cruaud
10. Group Processes in Learning Games for Adults 179
Thomas Duus Henriksen
11. Motivated Learning through Production-Oriented Game Development 199
Henrik Schoenau-Fog, Lise Busk Kofoed Lars Reng and
Olga Timcenho
Index 221
vi
GAMING ECO LOGIE S AND PEDAGOGIES SERIES
_____________________________________________________________
1 i
Games and Education
|
Designs in and for Learning I
Hans Christian Arnseth, Thorkild Hanghoj, I
Thomas Duus Henriksen, Morten Misfeldt, j
Robert Ramberg and Staffan Selander (Eds.) j
: 1 r ■ : v; ■ 1 j
We live in a time of educational transformations towards more 21st century
pedagogies and learning. In the digital age children and young people need to !
learn critical thinking, creativity and innovation and the ability to solve complex
problems and challenges. Traditional pedagogies are in crisis and many pupils
experience school as both boring and irrelevant. As a response educators and
researchers need to engage in transforming education through the invention of
new designs in and for learning. This book explores how games can provide new
ideas and new designs for future education. Computer games have become hugely
popular and engaging, but as is apparent in this book, games are not magical
solutions to making education more engaging, fun and relevant.
Making change in educational practices calls for participatory projects where
researchers, designers and teachers work together to create innovative new learning
spaces in schools. Through empirical research, innovative theoretical frameworks
and new context sensitive design models this book opens up for creating new
pathways for education for the future. With contributions from Scandinavian
researchers continuing a strong tradition of participatory approaches to research
and practice, the book also communicates the importance of education as a means
for creating equal opportunities for all.
Games and Education explores new designs in and for learning and offer inspiration
to teachers, technologist and researchers interested in changing educational
practices. Highlighting the translation of theory into practice, this book also
provides more realistic experiences and models of how games can facilitate
learning in school.
Contributors are: Hans Christian Arnseth, Jeppe Bundsgaard, Pernille Toftgaard
Christensen, Caroline Cruaud, Filipa de Sousa, Thomas Duus Henriksen, Victor
Lim Fei, Uno Fors, Simon Skov Fougt, Thorkild Hanghoj, Lise Busk Kofoed, Carsten
Jessen, Jari Jessen, Morten Misfeldt, Johanna Oberg, Kristine 0ygardslia, Robert
Ramberg, Lars Reng, Henrik Schoenau-Fog, Staffan Selander, Kenneth Silseth, Olga
Timcenko, Charlotte Laerke Weitze, and Mats Wiklund.
|
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author_facet | Arnseth, Hans Christian |
building | Verbundindex |
bvnumber | BV045219998 |
classification_rvk | DW 4400 |
ctrlnum | (OCoLC)1090118378 (DE-599)BVBBV045219998 |
discipline | Pädagogik |
format | Book |
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isbn | 9789004388802 9789004388819 |
language | English |
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spelling | Games and education designs in and for learning edited by Hans Christian Arnseth, Thorkild Hanghøj, Thomas Duus Henriksen, Morten Misfeldt, Robert Ramberg and Staffan Selander ; foreword by James Paul Gee Leiden ; Boston Brill Sense [2019] xxiii, 224 Seiten Illustrationen txt rdacontent n rdamedia nc rdacarrier Gaming ecologies and pedagogies series volume 2 E-Learning (DE-588)4727098-6 gnd rswk-swf Videospiel (DE-588)4063465-6 gnd rswk-swf Video games in education Educational change (DE-588)4143413-4 Aufsatzsammlung gnd-content Videospiel (DE-588)4063465-6 s E-Learning (DE-588)4727098-6 s DE-604 Arnseth, Hans Christian (DE-588)1129187985 edt Gee, James Paul 1948- (DE-588)17211263X wpr Erscheint auch als Online-Ausgabe 978-90-04-38882-6 Gaming ecologies and pedagogies series volume 2 (DE-604)BV045533847 2 Digitalisierung UB Bayreuth - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030608618&sequence=000003&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Bayreuth - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030608618&sequence=000004&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | Games and education designs in and for learning Gaming ecologies and pedagogies series E-Learning (DE-588)4727098-6 gnd Videospiel (DE-588)4063465-6 gnd |
subject_GND | (DE-588)4727098-6 (DE-588)4063465-6 (DE-588)4143413-4 |
title | Games and education designs in and for learning |
title_auth | Games and education designs in and for learning |
title_exact_search | Games and education designs in and for learning |
title_full | Games and education designs in and for learning edited by Hans Christian Arnseth, Thorkild Hanghøj, Thomas Duus Henriksen, Morten Misfeldt, Robert Ramberg and Staffan Selander ; foreword by James Paul Gee |
title_fullStr | Games and education designs in and for learning edited by Hans Christian Arnseth, Thorkild Hanghøj, Thomas Duus Henriksen, Morten Misfeldt, Robert Ramberg and Staffan Selander ; foreword by James Paul Gee |
title_full_unstemmed | Games and education designs in and for learning edited by Hans Christian Arnseth, Thorkild Hanghøj, Thomas Duus Henriksen, Morten Misfeldt, Robert Ramberg and Staffan Selander ; foreword by James Paul Gee |
title_short | Games and education |
title_sort | games and education designs in and for learning |
title_sub | designs in and for learning |
topic | E-Learning (DE-588)4727098-6 gnd Videospiel (DE-588)4063465-6 gnd |
topic_facet | E-Learning Videospiel Aufsatzsammlung |
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