Game time: understanding temporality in video games
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Bloomington, Indiana
Indiana University Press
[2018]
|
Schriftenreihe: | Digital game studies
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Beschreibung: | Includes bibliographical references (pages 209-222) and index |
Beschreibung: | xi, 230 Seiten Illustrationen 24 cm |
ISBN: | 9780253032782 9780253032867 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
001 | BV045209663 | ||
003 | DE-604 | ||
005 | 20190129 | ||
007 | t | ||
008 | 180926s2018 xxua||| |||| 00||| eng d | ||
020 | |a 9780253032782 |9 978-0-253-03278-2 | ||
020 | |a 9780253032867 |9 978-0-253-03286-7 | ||
035 | |a (OCoLC)1045077971 | ||
035 | |a (DE-599)BVBBV045209663 | ||
040 | |a DE-604 |b ger |e rda | ||
041 | 0 | |a eng | |
044 | |a xxu |c US | ||
049 | |a DE-11 |a DE-355 |a DE-703 |a DE-19 | ||
050 | 0 | |a GV1469.34.P79 | |
082 | 0 | |a 794.8 |2 23 | |
084 | |a AP 15963 |0 (DE-625)6963: |2 rvk | ||
084 | |a ST 324 |0 (DE-625)143660: |2 rvk | ||
100 | 1 | |a Hanson, Christopher |e Verfasser |0 (DE-588)1162308729 |4 aut | |
245 | 1 | 0 | |a Game time |b understanding temporality in video games |c Christopher Hanson |
264 | 1 | |a Bloomington, Indiana |b Indiana University Press |c [2018] | |
300 | |a xi, 230 Seiten |b Illustrationen |c 24 cm | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
490 | 0 | |a Digital game studies | |
500 | |a Includes bibliographical references (pages 209-222) and index | ||
650 | 4 | |a Video games |x Psychological aspects | |
650 | 4 | |a Time perception | |
650 | 0 | 7 | |a Videospiel |0 (DE-588)4063465-6 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Zeitwahrnehmung |0 (DE-588)4067473-3 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Temporalität |0 (DE-588)4126982-2 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Videospiel |0 (DE-588)4063465-6 |D s |
689 | 0 | 1 | |a Temporalität |0 (DE-588)4126982-2 |D s |
689 | 0 | 2 | |a Zeitwahrnehmung |0 (DE-588)4067473-3 |D s |
689 | 0 | |5 DE-604 | |
776 | 0 | 8 | |i Erscheint auch als |n Online-Ausgabe |a Hanson, Christopher (Christopher C. P.), author |t Game time |z 978-0-253-03282-9 |d Bloomington, Indiana : Indiana University Press, 2018 |
856 | 4 | 2 | |m Digitalisierung UB Regensburg - ADAM Catalogue Enrichment |q application/pdf |u http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030598491&sequence=000003&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |3 Inhaltsverzeichnis |
856 | 4 | 2 | |m Digitalisierung UB Regensburg - ADAM Catalogue Enrichment |q application/pdf |u http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030598491&sequence=000004&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |3 Klappentext |
999 | |a oai:aleph.bib-bvb.de:BVB01-030598491 |
Datensatz im Suchindex
_version_ | 1804178919695319040 |
---|---|
adam_text | CONTENTS
Acknowledgments ix
Introduction 1
one More than Live: Game AMveness and Immediacy 18
two Game Presence and Mediatization 36
three Pausing and Resuming 56
four Saving and Restoring 86
five An Instinct toward Repetition: Replay Value,
Mastery, and Re-Creation 110
six Recursive Temporalities 135
seven Case Studies 156
Conclusion 190
Gameography 201
Filmography 207
References 209
Index 2*3
Gaming, Film Media
Preserving, pausing, slowing, rewinding, replaying, reactivating,
reanimating____Has the ability to manipulate video game
timelines altered our cultural conceptions of time?
Video game scholar Christopher Hanson argues that the mechanics of time
in digital games have presented a new model for understanding time in
contemporary culture, a concept he calls time. Multivalent in nature,
game time is characterized by apparent malleability, navigability, and
possibility while simultaneously being highly restrictive and requiring replay
and repetition. Hanson demonstrates that compared to analog tabletop
games, sports, film, television, and other forms of media, the temporal
structures of digital games provide unique opportunities to engage players
with liveness, causality, potentiality, and lived experience that create new
ways of experiencing time.
Hanson’s argument features comparative analysis of key video games titles
including Braid, Quantum Break, Battle of the Bulge, Prince of Persia: The
Sands of Time, Passage, The Legend ofZelda: The Ocarina of Time, Lifeline,
and A Dark Room.
Christopher Hanson is Assistant Professor of English at Syracuse
University with a background in video game and software development.
|
any_adam_object | 1 |
author | Hanson, Christopher |
author_GND | (DE-588)1162308729 |
author_facet | Hanson, Christopher |
author_role | aut |
author_sort | Hanson, Christopher |
author_variant | c h ch |
building | Verbundindex |
bvnumber | BV045209663 |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.34.P79 |
callnumber-search | GV1469.34.P79 |
callnumber-sort | GV 41469.34 P79 |
callnumber-subject | GV - Leisure and Recreation |
classification_rvk | AP 15963 ST 324 |
ctrlnum | (OCoLC)1045077971 (DE-599)BVBBV045209663 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport Informatik |
format | Book |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>02346nam a2200493 c 4500</leader><controlfield tag="001">BV045209663</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">20190129 </controlfield><controlfield tag="007">t</controlfield><controlfield tag="008">180926s2018 xxua||| |||| 00||| eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9780253032782</subfield><subfield code="9">978-0-253-03278-2</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9780253032867</subfield><subfield code="9">978-0-253-03286-7</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)1045077971</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV045209663</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="044" ind1=" " ind2=" "><subfield code="a">xxu</subfield><subfield code="c">US</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-11</subfield><subfield code="a">DE-355</subfield><subfield code="a">DE-703</subfield><subfield code="a">DE-19</subfield></datafield><datafield tag="050" ind1=" " ind2="0"><subfield code="a">GV1469.34.P79</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">794.8</subfield><subfield code="2">23</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">AP 15963</subfield><subfield code="0">(DE-625)6963:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">ST 324</subfield><subfield code="0">(DE-625)143660:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Hanson, Christopher</subfield><subfield code="e">Verfasser</subfield><subfield code="0">(DE-588)1162308729</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Game time</subfield><subfield code="b">understanding temporality in video games</subfield><subfield code="c">Christopher Hanson</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Bloomington, Indiana</subfield><subfield code="b">Indiana University Press</subfield><subfield code="c">[2018]</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">xi, 230 Seiten</subfield><subfield code="b">Illustrationen</subfield><subfield code="c">24 cm</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">n</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">nc</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="490" ind1="0" ind2=" "><subfield code="a">Digital game studies</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Includes bibliographical references (pages 209-222) and index</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Video games</subfield><subfield code="x">Psychological aspects</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Time perception</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Videospiel</subfield><subfield code="0">(DE-588)4063465-6</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Zeitwahrnehmung</subfield><subfield code="0">(DE-588)4067473-3</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Temporalität</subfield><subfield code="0">(DE-588)4126982-2</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Videospiel</subfield><subfield code="0">(DE-588)4063465-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="1"><subfield code="a">Temporalität</subfield><subfield code="0">(DE-588)4126982-2</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="2"><subfield code="a">Zeitwahrnehmung</subfield><subfield code="0">(DE-588)4067473-3</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Erscheint auch als</subfield><subfield code="n">Online-Ausgabe</subfield><subfield code="a">Hanson, Christopher (Christopher C. P.), author</subfield><subfield code="t">Game time</subfield><subfield code="z">978-0-253-03282-9</subfield><subfield code="d">Bloomington, Indiana : Indiana University Press, 2018</subfield></datafield><datafield tag="856" ind1="4" ind2="2"><subfield code="m">Digitalisierung UB Regensburg - ADAM Catalogue Enrichment</subfield><subfield code="q">application/pdf</subfield><subfield code="u">http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030598491&sequence=000003&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA</subfield><subfield code="3">Inhaltsverzeichnis</subfield></datafield><datafield tag="856" ind1="4" ind2="2"><subfield code="m">Digitalisierung UB Regensburg - ADAM Catalogue Enrichment</subfield><subfield code="q">application/pdf</subfield><subfield code="u">http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030598491&sequence=000004&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA</subfield><subfield code="3">Klappentext</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-030598491</subfield></datafield></record></collection> |
id | DE-604.BV045209663 |
illustrated | Illustrated |
indexdate | 2024-07-10T08:11:37Z |
institution | BVB |
isbn | 9780253032782 9780253032867 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030598491 |
oclc_num | 1045077971 |
open_access_boolean | |
owner | DE-11 DE-355 DE-BY-UBR DE-703 DE-19 DE-BY-UBM |
owner_facet | DE-11 DE-355 DE-BY-UBR DE-703 DE-19 DE-BY-UBM |
physical | xi, 230 Seiten Illustrationen 24 cm |
publishDate | 2018 |
publishDateSearch | 2018 |
publishDateSort | 2018 |
publisher | Indiana University Press |
record_format | marc |
series2 | Digital game studies |
spelling | Hanson, Christopher Verfasser (DE-588)1162308729 aut Game time understanding temporality in video games Christopher Hanson Bloomington, Indiana Indiana University Press [2018] xi, 230 Seiten Illustrationen 24 cm txt rdacontent n rdamedia nc rdacarrier Digital game studies Includes bibliographical references (pages 209-222) and index Video games Psychological aspects Time perception Videospiel (DE-588)4063465-6 gnd rswk-swf Zeitwahrnehmung (DE-588)4067473-3 gnd rswk-swf Temporalität (DE-588)4126982-2 gnd rswk-swf Videospiel (DE-588)4063465-6 s Temporalität (DE-588)4126982-2 s Zeitwahrnehmung (DE-588)4067473-3 s DE-604 Erscheint auch als Online-Ausgabe Hanson, Christopher (Christopher C. P.), author Game time 978-0-253-03282-9 Bloomington, Indiana : Indiana University Press, 2018 Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030598491&sequence=000003&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030598491&sequence=000004&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | Hanson, Christopher Game time understanding temporality in video games Video games Psychological aspects Time perception Videospiel (DE-588)4063465-6 gnd Zeitwahrnehmung (DE-588)4067473-3 gnd Temporalität (DE-588)4126982-2 gnd |
subject_GND | (DE-588)4063465-6 (DE-588)4067473-3 (DE-588)4126982-2 |
title | Game time understanding temporality in video games |
title_auth | Game time understanding temporality in video games |
title_exact_search | Game time understanding temporality in video games |
title_full | Game time understanding temporality in video games Christopher Hanson |
title_fullStr | Game time understanding temporality in video games Christopher Hanson |
title_full_unstemmed | Game time understanding temporality in video games Christopher Hanson |
title_short | Game time |
title_sort | game time understanding temporality in video games |
title_sub | understanding temporality in video games |
topic | Video games Psychological aspects Time perception Videospiel (DE-588)4063465-6 gnd Zeitwahrnehmung (DE-588)4067473-3 gnd Temporalität (DE-588)4126982-2 gnd |
topic_facet | Video games Psychological aspects Time perception Videospiel Zeitwahrnehmung Temporalität |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030598491&sequence=000003&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030598491&sequence=000004&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT hansonchristopher gametimeunderstandingtemporalityinvideogames |