Video games: a medium that demands our attention
"This entry in the BEA Electronic Media Research Series, born out of the April 2017 BEA Research Symposium, takes a look at video games, outlining the characteristics of the medium as cognitive, emotional, physical, and social demanding technologies, and introduces readers to current research o...
Gespeichert in:
Weitere Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York and London
Routledge, Taylor & Francis Group
2018
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Schriftenreihe: | Electronic media research series
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Inhaltsverzeichnis |
Zusammenfassung: | "This entry in the BEA Electronic Media Research Series, born out of the April 2017 BEA Research Symposium, takes a look at video games, outlining the characteristics of the medium as cognitive, emotional, physical, and social demanding technologies, and introduces readers to current research on video games. The diverse array of contributors in this volume offer bleeding-edge perspectives on both current and emerging scholarship. The chapters here contain radical approaches that add to the literature on electronic media studies generally and video game studies specifically. By taking such a forward-looking approach, this volume aims to collect foundational writings for the future of gaming studies"... |
Beschreibung: | Includes bibliographical references |
Beschreibung: | xxiv, 252 Seiten |
ISBN: | 9780815376897 9781138593183 |
Internformat
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Datensatz im Suchindex
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adam_text | VIDEO GAMES
/
: 2018
TABLE OF CONTENTS / INHALTSVERZEICHNIS
THE DEMANDING NATURE OF VIDEO GAME PLAY / NICHOLAS D. BOWMAN
VIDEO GAMES AND COGNITIVE SKILLS / C. SHAWN GREEN
THE ROLE OF ENGAGEMENT IN FACILITATING GAME-BASED PERSUASION / BRETT
SHERRICK
RESEARCH ON THE EMOTIONS CAUSED BY VIDEO GAMES DEMANDS INTEGRATION /
MATTHEW GRIZZARD AND C. JOSEPH FRANCEMONE
GAMING IS AWESOME! A THEORETICAL MODEL ON COGNITIVE DEMANDS AND THE
ELICITATION OF AWE DURING VIDEO GAME PLAY / DANILE POSSLER AND CHRISTOPH
KLIMMT
BEHAVIORAL DEMANDS AS BEHAVIORAL AFFORDANCES IN VIDEO GAMES / ALLISON
EDEN, DAVID EWOLDSEN, JOOMI LEE, AND DAVID BEYEA
APPLYING PSYCHOLOGICAL THEORY TO IN-GAME MORAL BEHAVIORS THROUGH THE
DEVELOPMENT OF A PURPOSE-MADE GAME / SARAH E. HODGE, JOHN MCALANEY,
CHRISTOS GATZIDIS, EIKE FALK ANDERSON, DAVIDE MELACCA, AND JACQUI TAYLOR
A COMMUNICATION MODEL OF SOCIAL DEMANDS IN VIDEO GAMES / JORGE PENIA
TANDEM PLAY: THEORIZING SOCIALITY IN SOCIALITY IN SINGLE PLAYER GAMEPLAY
/ MIA CONSALVO, JASON BEGY, SARAH GANZON, AND RAINFOREST SCULLY-BLAKER
SOCIAL DEMAND IN VIDEO GAMES AND THE SNYCHRONIZATION THOERY OF FLOW /
KEVIN KRYSTON, ERIC NOVOTNY, RALF SCHMAILZLE, RON TAMBORINI
EXPLICATING THE ELECTRICITY OF ESPORTS: MOTIVATION FOR PLAY AND
CONSUMPTION / KENON A. BROWN, ANDREW C. BILLINGS, MELVIN LEWIS, AND
KIMBERLY BISSELL
LIVE STREAMS AND REVENUE STREAMS: TWITCH AS A HYBRID GAMING CULTURE /
JOHN A. VELEZ, MELISSA R. GOTLIEB, GEOFFREY GRAYBEAL, ALAN ABITBOL, AND
JONATHAN A. VILLARREAL
DIESES SCHRIFTSTUECK WURDE MASCHINELL ERZEUGT.
CONTENTS
List of Contributors vii
Series Editor’s Foreword xv
Acknowledgments xvii
Introduction xix
1 The Demanding Nature of Video Game Play 1
NICHOLAS DAVID BOWMAN
2 Video Games and Cognitive Skills 25
C. SHAWN GREEN
3 The Role of Engagement in Facilitating Games-Based
Persuasion 44
BRETT SHERRICK
4 Research on the Emotions Caused by Video Games
Demands Integration 60
MATTHEW GRIZZARD AND C. JOSEPH FRANCEMONE
5 Gaming Is Awesome! A Theoretical Model on Cognitive
Demands and the Elicitation of Awe during Video
Game Play 74
DANIEL POSSLER, CHRISTOPH KLIMMT, AND
ARTHUR A. RANEY
6 Behavioral Demands as Behavioral Affordances in
Video Games 92
ALLISON EDEN, DAVID R. EWOLDSEN, JOOMI LEE,
AND DAVID BEYEA
V
CONTENTS
7 Applying Psychological Theory to In-Game
Moral Behaviors Through the Development of a
Purpose-Made Game 108
SARAH E. HODGE, JOHN MCALANEY,
CHRISTOS GATZIDIS, EIKE FALK ANDERSON,
DAVIDE MELACCA, AND JACQUI TAYLOR
8 A Communication Model of Social Demands in
Video Games 126
JORGE PEÑA
9 Tandem Play: Theorizing Sociality in Single-
Player Gameplay 146
MIA CONSALVO, JASON BEGY, SARAH
CHRISTINA GANZON, AND RAINFOREST
SCULLY-BLAKER
10 Social Demand in Video Games and the Synchronization
Theory of Flow 161
KEVIN KRYSTON, ERIC NOVOTNY, RALE SCHMALZLE,
AND RON TAMBORINI
11 Explicating the Electricity of eSports: Motivations for Play
and Consumption 178
KENON A. BROWN, ANDREW C. BILLINGS, MELVIN LEWIS,
AND KIMBERLY BISSELL
12 Live Streams and Revenue Streams: Twitch as a Hybrid
Gaming Culture 193
JOHN A. VELEZ, MELISSA R. GOTLIEB, GEOFFREY GRAYBEAL,
ALAN ABITBOL, AND JONATHAN A. VILLARREAL
13 Development of the Video Game Demand Scale 208
NICHOLAS DAVID BOWMAN, JOSEPH WASSERMAN,
AND JAIME BANKS
Appendix A 234
Appendix B 243
Index 245
VI
|
any_adam_object | 1 |
author2 | Bowman, Nicholas David ca. 20./21. Jh |
author2_role | edt |
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building | Verbundindex |
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dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
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language | English |
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spelling | Video games a medium that demands our attention edited by Nicholas David Bowman New York and London Routledge, Taylor & Francis Group 2018 xxiv, 252 Seiten txt rdacontent n rdamedia nc rdacarrier Electronic media research series Includes bibliographical references "This entry in the BEA Electronic Media Research Series, born out of the April 2017 BEA Research Symposium, takes a look at video games, outlining the characteristics of the medium as cognitive, emotional, physical, and social demanding technologies, and introduces readers to current research on video games. The diverse array of contributors in this volume offer bleeding-edge perspectives on both current and emerging scholarship. The chapters here contain radical approaches that add to the literature on electronic media studies generally and video game studies specifically. By taking such a forward-looking approach, this volume aims to collect foundational writings for the future of gaming studies"... Video games Video games Psychological aspects Video games Social aspects Bowman, Nicholas David ca. 20./21. Jh. (DE-588)1227205791 edt Erscheint auch als Online-Ausgabe Video games New York, NY : Routledge, 2018 978-1-351-23526-6 LoC Fremddatenuebernahme application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030580415&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030580415&sequence=000004&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Video games a medium that demands our attention Video games Video games Psychological aspects Video games Social aspects |
title | Video games a medium that demands our attention |
title_auth | Video games a medium that demands our attention |
title_exact_search | Video games a medium that demands our attention |
title_full | Video games a medium that demands our attention edited by Nicholas David Bowman |
title_fullStr | Video games a medium that demands our attention edited by Nicholas David Bowman |
title_full_unstemmed | Video games a medium that demands our attention edited by Nicholas David Bowman |
title_short | Video games |
title_sort | video games a medium that demands our attention |
title_sub | a medium that demands our attention |
topic | Video games Video games Psychological aspects Video games Social aspects |
topic_facet | Video games Video games Psychological aspects Video games Social aspects |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030580415&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030580415&sequence=000004&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |
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