Social interactions in virtual worlds: an interdisciplinary perspective
Gespeichert in:
Weitere Verfasser: | , , |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Cambridge, United Kingdom
Cambridge University Press
2018
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Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Beschreibung: | xii, 416 Seiten Illustrationen, Diagramme |
ISBN: | 9781107128828 |
Internformat
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Datensatz im Suchindex
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adam_text | Contents List of Contributors page ix Introduction 1 PART I: INDIVIDUAL BEHAVIORS AND DYADIC RELATIONSHIPS 1 2 3 4 VERUS: A Multidisciplinary International Behavioral Study of Virtual World Users John Murray, Thomas Chesney, and Robert Hoffmann 13 Understanding Aggressive and Nonaggressive Individual Behaviors in Massively Multiplayer Online Games Iftekhar Ahmed, Andrew Pilny, and Marshall Scott Poole 43 From Good Associates to True Friends: An Exploration of Friendship Practices in Massively Multiplayer Online Games Fanny Anne Ramirez Couples Who Slay Together, Stay Together: Benefits, Challenges, and Relational Quality among Romantic Couples Who Game Sarah Evans, Elizabeth Craig, and Nicholas Taylor v 62 80
Contents PART II: GROUPS: NORMS, LEADERSHIP, AND VIRTUAL ORGANIZATIONS 5 Virtual Team Communication Norms: Modeling the Mediating Effects of Relational Trust, Presence, and Identity on Conversational Interactivity, Openness, and Satisfaction 103 John C. Sherblom, Lesley A. Withers, Lynnette G. Leonard, and Jeffrey S. Smith 6 Toxic Allies and Caring Friends: Social Systems and Behavioral Norms in League of Legends and Guild Wars 2 130 Maude Bonenfant, Laura Iseut Lafrance St-Martin, Félix Prégent, and Lucile Crémier 1 Management (Im)Material: Negotiating Leadership in Virtual Worlds 162 Nicholas Taylor, Suzanne de Castell, Jennifer Jenson, and Ryan Hurley 8 Virtual Organization and Online Games 191 RolfT. Wigand 9 Virtual Economic Experiments 218 Thomas Chesney, Swee Hoon Chuah, Robert Hoffmann, Wendy Hui, and Jeremy Larner PART III: UNDERSTANDING CULTURE WITH GAMES 10 A Simulated Utopia: The Social System of a Virtual Ancient Egypt 253 William Sims Bainbridge 11 Gaming in Multicultural Classrooms: The Potential of Collaborative Digital Games to Foster Intercultural Interaction 288 Amanda Alencar and Teresa de la Hera Conde-Pumpido PART IV: TECHNIQUES FOR ANALYZING GAME DATA 12 The Power of Social Features in Online Gaming Fernando Kuipers, Marcus Martens, Ernst van der Hoeven, and Alexandru losup 313
Contents 13 Profiling in Games: Understanding Behavior from Telemetry Rafet Sifa, Anders Drachen, and Christian Bauckhage 14 Using Massively Multiplayer Online Game Data to Analyze the Dynamics of Social Interactions Alireza Hajibagheri, Gita Sukthankar, Kiran Lakkaraju, Hamidreza Alvari, RolfT. Wigand, and Nitin Agarwal See Color Plates section between pages 132 and 133 vii 337 375
While social platforms like Facebook, WhatsApp, Linkedir։, and Twitter have a much broader reach, the uniqueness of massively multiplayer online games (MMOCs) and virtual worlds is that the participation in them is deep. Driven by various motivations, including achievement, socialization, and immersion, participants can spend multiple hours a day on such platforms, deriving experiential benefits that are far beyond superficial and often satisfying at a far deeper level. From a social science perspective, this provides a unique opportunity to extend and refine social science theories in a far moye nuanced manner than before, and use them to büild models for various applications. The key to this has been the availability of fine-grained data about behavior, the big data of social science, as well as the development of a new social science research methodology based on computer science techniques like machine learning and social network analysis. We are witnessing the start of a new era in social science research, and this book is a timely collection of some of the best work in this rapidly expanding area of inquiry. -Jaideep Srivastava, University of Minnesota Within the rapidly growing arena of virtual worlds” such as Massively Multiplayer Online Games (MMOs), individuals behave in particular ways, influence one another, and develop complex relationships. This setting can be a useful tool for modeling complex social systems, cognitive factors, and interactions between groups and within organizations. To study these worlds effectively requires a cross-disciplinary
approach that integrates social science theories with big data analytics. This broad-based book offers a comprehensive and holistic perspective on the field. It brings together research findings from an international team of experts in computer science (artificial intelligence, game design, and social computing), psychology, and the social sciences to help researchers and practitioners better understand the fundamental processes underpinning social behavior in virtual worlds such as World of Warcraft, Rift, Eve Online, and Travian.
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building | Verbundindex |
bvnumber | BV045180728 |
callnumber-first | G - Geography, Anthropology, Recreation |
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dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport Informatik |
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spelling | Social interactions in virtual worlds an interdisciplinary perspective edited by Kiran Lakkaraju (Sandia National Laboratories, New Mexico), Gita Sukthankar (University of Central Florida), Rolf T. Wigand (University of Arkansas) Cambridge, United Kingdom Cambridge University Press 2018 xii, 416 Seiten Illustrationen, Diagramme txt rdacontent n rdamedia nc rdacarrier Internet games Social aspects Virtual reality Social aspects Social interaction Human-computer interaction Online-Spiel (DE-588)4509428-7 gnd rswk-swf Virtuelle Realität (DE-588)4399931-1 gnd rswk-swf Soziales System (DE-588)4055764-9 gnd rswk-swf Interaktion (DE-588)4027266-7 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Virtuelle Realität (DE-588)4399931-1 s Online-Spiel (DE-588)4509428-7 s Interaktion (DE-588)4027266-7 s Soziales System (DE-588)4055764-9 s DE-188 Lakkaraju, Kiran (DE-588)1168612608 edt Sukthankar, Gita (DE-588)1165817500 edt Wigand, Rolf T. 1944-2020 (DE-588)13956974X edt Erscheint auch als Online-Ausgabe 10.1017/9781316422823 Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030569915&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030569915&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | Social interactions in virtual worlds an interdisciplinary perspective Internet games Social aspects Virtual reality Social aspects Social interaction Human-computer interaction Online-Spiel (DE-588)4509428-7 gnd Virtuelle Realität (DE-588)4399931-1 gnd Soziales System (DE-588)4055764-9 gnd Interaktion (DE-588)4027266-7 gnd |
subject_GND | (DE-588)4509428-7 (DE-588)4399931-1 (DE-588)4055764-9 (DE-588)4027266-7 (DE-588)4143413-4 |
title | Social interactions in virtual worlds an interdisciplinary perspective |
title_auth | Social interactions in virtual worlds an interdisciplinary perspective |
title_exact_search | Social interactions in virtual worlds an interdisciplinary perspective |
title_full | Social interactions in virtual worlds an interdisciplinary perspective edited by Kiran Lakkaraju (Sandia National Laboratories, New Mexico), Gita Sukthankar (University of Central Florida), Rolf T. Wigand (University of Arkansas) |
title_fullStr | Social interactions in virtual worlds an interdisciplinary perspective edited by Kiran Lakkaraju (Sandia National Laboratories, New Mexico), Gita Sukthankar (University of Central Florida), Rolf T. Wigand (University of Arkansas) |
title_full_unstemmed | Social interactions in virtual worlds an interdisciplinary perspective edited by Kiran Lakkaraju (Sandia National Laboratories, New Mexico), Gita Sukthankar (University of Central Florida), Rolf T. Wigand (University of Arkansas) |
title_short | Social interactions in virtual worlds |
title_sort | social interactions in virtual worlds an interdisciplinary perspective |
title_sub | an interdisciplinary perspective |
topic | Internet games Social aspects Virtual reality Social aspects Social interaction Human-computer interaction Online-Spiel (DE-588)4509428-7 gnd Virtuelle Realität (DE-588)4399931-1 gnd Soziales System (DE-588)4055764-9 gnd Interaktion (DE-588)4027266-7 gnd |
topic_facet | Internet games Social aspects Virtual reality Social aspects Social interaction Human-computer interaction Online-Spiel Virtuelle Realität Soziales System Interaktion Aufsatzsammlung |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030569915&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030569915&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |
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