Confluence of Computer Vision and Computer Graphics:
A collection of original contributions by researchers who work at the forefront of a new field, lying at the intersection of computer vision and computer graphics. Several original approaches are presented to the integration of computer vision and graphics techniques to aid in the realistic modellin...
Gespeichert in:
Weitere Verfasser: | , , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Dordrecht
Springer Netherlands
2000
|
Schriftenreihe: | NATO Science Series, Series 3. High Technology
84 |
Schlagworte: | |
Online-Zugang: | UBT01 Volltext |
Zusammenfassung: | A collection of original contributions by researchers who work at the forefront of a new field, lying at the intersection of computer vision and computer graphics. Several original approaches are presented to the integration of computer vision and graphics techniques to aid in the realistic modelling of objects and scenes, interactive computer graphics, augmented reality, and virtual studios. Numerous applications are also discussed, including urban and archaeological site modelling, modelling dressed humans, medical visualisation, figure and facial animation, real-time 3D teleimmersion telecollaboration, augmented reality as a new user interface concept, and augmented reality in the understanding of underwater scenes |
Beschreibung: | 1 Online-Ressource (XL, 352 p) |
ISBN: | 9789401143219 |
DOI: | 10.1007/978-94-011-4321-9 |
Internformat
MARC
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245 | 1 | 0 | |a Confluence of Computer Vision and Computer Graphics |c edited by Aleš Leonardis, Franc Solina, Ruzena Bajcsy |
246 | 1 | 3 | |a Proceedings of the NATO Advanced Research Workshop, Ljubljana, Republic of Slovenia, 29-31 August 1999 |
264 | 1 | |a Dordrecht |b Springer Netherlands |c 2000 | |
300 | |a 1 Online-Ressource (XL, 352 p) | ||
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490 | 0 | |a NATO Science Series, Series 3. High Technology |v 84 | |
520 | |a A collection of original contributions by researchers who work at the forefront of a new field, lying at the intersection of computer vision and computer graphics. Several original approaches are presented to the integration of computer vision and graphics techniques to aid in the realistic modelling of objects and scenes, interactive computer graphics, augmented reality, and virtual studios. Numerous applications are also discussed, including urban and archaeological site modelling, modelling dressed humans, medical visualisation, figure and facial animation, real-time 3D teleimmersion telecollaboration, augmented reality as a new user interface concept, and augmented reality in the understanding of underwater scenes | ||
650 | 4 | |a Computer Science | |
650 | 4 | |a Image Processing and Computer Vision | |
650 | 4 | |a Computer Imaging, Vision, Pattern Recognition and Graphics | |
650 | 4 | |a Computer Graphics | |
650 | 4 | |a User Interfaces and Human Computer Interaction | |
650 | 4 | |a Artificial Intelligence (incl. Robotics) | |
650 | 4 | |a Computer science | |
650 | 4 | |a User interfaces (Computer systems) | |
650 | 4 | |a Artificial intelligence | |
650 | 4 | |a Computer graphics | |
650 | 4 | |a Image processing | |
700 | 1 | |a Leonardis, Aleš |4 edt | |
700 | 1 | |a Solina, Franc |4 edt | |
700 | 1 | |a Bajcsy, Ruzena |4 edt | |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe |z 9780792366126 |
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Datensatz im Suchindex
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any_adam_object | |
author2 | Leonardis, Aleš Solina, Franc Bajcsy, Ruzena |
author2_role | edt edt edt |
author2_variant | a l al f s fs r b rb |
author_facet | Leonardis, Aleš Solina, Franc Bajcsy, Ruzena |
building | Verbundindex |
bvnumber | BV045152357 |
collection | ZDB-2-CMS |
ctrlnum | (ZDB-2-CMS)978-94-011-4321-9 (OCoLC)1050922753 (DE-599)BVBBV045152357 |
dewey-full | 006.37 006.6 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.37 006.6 |
dewey-search | 006.37 006.6 |
dewey-sort | 16.37 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
doi_str_mv | 10.1007/978-94-011-4321-9 |
format | Electronic eBook |
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id | DE-604.BV045152357 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T08:10:08Z |
institution | BVB |
isbn | 9789401143219 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030542025 |
oclc_num | 1050922753 |
open_access_boolean | |
owner | DE-703 |
owner_facet | DE-703 |
physical | 1 Online-Ressource (XL, 352 p) |
psigel | ZDB-2-CMS ZDB-2-CMS_2000/2004 ZDB-2-CMS ZDB-2-CMS_2000/2004 |
publishDate | 2000 |
publishDateSearch | 2000 |
publishDateSort | 2000 |
publisher | Springer Netherlands |
record_format | marc |
series2 | NATO Science Series, Series 3. High Technology |
spelling | Confluence of Computer Vision and Computer Graphics edited by Aleš Leonardis, Franc Solina, Ruzena Bajcsy Proceedings of the NATO Advanced Research Workshop, Ljubljana, Republic of Slovenia, 29-31 August 1999 Dordrecht Springer Netherlands 2000 1 Online-Ressource (XL, 352 p) txt rdacontent c rdamedia cr rdacarrier NATO Science Series, Series 3. High Technology 84 A collection of original contributions by researchers who work at the forefront of a new field, lying at the intersection of computer vision and computer graphics. Several original approaches are presented to the integration of computer vision and graphics techniques to aid in the realistic modelling of objects and scenes, interactive computer graphics, augmented reality, and virtual studios. Numerous applications are also discussed, including urban and archaeological site modelling, modelling dressed humans, medical visualisation, figure and facial animation, real-time 3D teleimmersion telecollaboration, augmented reality as a new user interface concept, and augmented reality in the understanding of underwater scenes Computer Science Image Processing and Computer Vision Computer Imaging, Vision, Pattern Recognition and Graphics Computer Graphics User Interfaces and Human Computer Interaction Artificial Intelligence (incl. Robotics) Computer science User interfaces (Computer systems) Artificial intelligence Computer graphics Image processing Leonardis, Aleš edt Solina, Franc edt Bajcsy, Ruzena edt Erscheint auch als Druck-Ausgabe 9780792366126 https://doi.org/10.1007/978-94-011-4321-9 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Confluence of Computer Vision and Computer Graphics Computer Science Image Processing and Computer Vision Computer Imaging, Vision, Pattern Recognition and Graphics Computer Graphics User Interfaces and Human Computer Interaction Artificial Intelligence (incl. Robotics) Computer science User interfaces (Computer systems) Artificial intelligence Computer graphics Image processing |
title | Confluence of Computer Vision and Computer Graphics |
title_alt | Proceedings of the NATO Advanced Research Workshop, Ljubljana, Republic of Slovenia, 29-31 August 1999 |
title_auth | Confluence of Computer Vision and Computer Graphics |
title_exact_search | Confluence of Computer Vision and Computer Graphics |
title_full | Confluence of Computer Vision and Computer Graphics edited by Aleš Leonardis, Franc Solina, Ruzena Bajcsy |
title_fullStr | Confluence of Computer Vision and Computer Graphics edited by Aleš Leonardis, Franc Solina, Ruzena Bajcsy |
title_full_unstemmed | Confluence of Computer Vision and Computer Graphics edited by Aleš Leonardis, Franc Solina, Ruzena Bajcsy |
title_short | Confluence of Computer Vision and Computer Graphics |
title_sort | confluence of computer vision and computer graphics |
topic | Computer Science Image Processing and Computer Vision Computer Imaging, Vision, Pattern Recognition and Graphics Computer Graphics User Interfaces and Human Computer Interaction Artificial Intelligence (incl. Robotics) Computer science User interfaces (Computer systems) Artificial intelligence Computer graphics Image processing |
topic_facet | Computer Science Image Processing and Computer Vision Computer Imaging, Vision, Pattern Recognition and Graphics Computer Graphics User Interfaces and Human Computer Interaction Artificial Intelligence (incl. Robotics) Computer science User interfaces (Computer systems) Artificial intelligence Computer graphics Image processing |
url | https://doi.org/10.1007/978-94-011-4321-9 |
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