Location-based gaming: play in public space
Location-based games emerged in the early 2000s following the commercialisation of GPS and artistic experimentation with ‘locative media technologies. Location-based games are played in everyday public spaces using GPS and networked, mobile technologies to track their players location. This book tra...
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Singapore
Palgrave Macmillan
[2019]
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Zusammenfassung: | Location-based games emerged in the early 2000s following the commercialisation of GPS and artistic experimentation with ‘locative media technologies. Location-based games are played in everyday public spaces using GPS and networked, mobile technologies to track their players location. This book traces the evolution of location-based gaming, from its emergence as a marginal practice to its recent popularisation through smartphone apps like Pokémon Go and its incorporation into ‘smart city strategies. Drawing on this history and an analysis of the scholarly and mainstream literature on location-based games, Leorke unpacks the key claims made about them. These claims position location-based games as alternately enriching or diminishing their players engagement with the people and places they encounter through the game. Through rich case studies and interviews with location-based game designers and players, Leorke tests out and challenges these celebratory and pessimistic discourses. He argues for a more grounded approach to researching location-based games and their impact on public space that reflects the ideologies, lived experiences, and institutional imperatives that circulate around their design and performance. By situating location-based games within broader debates about the role of play and digitisation in public life, Location-Based Gaming offers an original and timely account of location-based gaming and its growing prominence. |
Beschreibung: | xii, 266 Seiten Illustrationen |
ISBN: | 9789811306822 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
001 | BV045147706 | ||
003 | DE-604 | ||
005 | 20181212 | ||
007 | t | ||
008 | 180827s2019 a||| |||| 00||| eng d | ||
020 | |a 9789811306822 |c hbk |9 978-981-13-0682-2 | ||
035 | |a (ELiSA)ELiSA-9789811306822 | ||
035 | |a (OCoLC)1050947654 | ||
035 | |a (DE-599)HBZHT019760313 | ||
040 | |a DE-604 |b ger |e rda | ||
041 | 0 | |a eng | |
049 | |a DE-703 |a DE-11 |a DE-355 | ||
084 | |a AP 15963 |0 (DE-625)6963: |2 rvk | ||
100 | 1 | |a Leorke, Dale |e Verfasser |0 (DE-588)1170185568 |4 aut | |
245 | 1 | 0 | |a Location-based gaming |b play in public space |c Dale Leorke |
264 | 1 | |a Singapore |b Palgrave Macmillan |c [2019] | |
264 | 4 | |c © 2019 | |
300 | |a xii, 266 Seiten |b Illustrationen | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
520 | 3 | |a Location-based games emerged in the early 2000s following the commercialisation of GPS and artistic experimentation with ‘locative media technologies. Location-based games are played in everyday public spaces using GPS and networked, mobile technologies to track their players location. This book traces the evolution of location-based gaming, from its emergence as a marginal practice to its recent popularisation through smartphone apps like Pokémon Go and its incorporation into ‘smart city strategies. Drawing on this history and an analysis of the scholarly and mainstream literature on location-based games, Leorke unpacks the key claims made about them. These claims position location-based games as alternately enriching or diminishing their players engagement with the people and places they encounter through the game. Through rich case studies and interviews with location-based game designers and players, Leorke tests out and challenges these celebratory and pessimistic discourses. He argues for a more grounded approach to researching location-based games and their impact on public space that reflects the ideologies, lived experiences, and institutional imperatives that circulate around their design and performance. By situating location-based games within broader debates about the role of play and digitisation in public life, Location-Based Gaming offers an original and timely account of location-based gaming and its growing prominence. | |
650 | 0 | 7 | |a Öffentlicher Raum |0 (DE-588)4172385-5 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Standortbezogener Dienst |0 (DE-588)4737525-5 |2 gnd |9 rswk-swf |
653 | |a Humangeographie | ||
653 | |a Human Geography | ||
653 | |a Social Sciences | ||
653 | |a Game Development | ||
653 | |a Spiele-Programmierung, Rendering, Animation | ||
653 | |a Kulturwissenschaften | ||
653 | |a Culture and Technology | ||
653 | |a Urban Studies/Sociology | ||
653 | |a Stadt- und Regionalsoziologie | ||
653 | |a Wissenssoziologie, Wissenschaftssoziologie, Techniksoziologie | ||
653 | |a Science and Technology Studies | ||
653 | |a Digital/New Media | ||
653 | |a Digitale Medien, Internet, Telekommunikation | ||
653 | 0 | |a Human Geography | |
653 | 0 | |a Computer gamesProgramming | |
653 | 0 | |a Culture | |
653 | 0 | |a Technology | |
653 | 0 | |a Sociology, Urban | |
653 | 0 | |a TechnologySociological aspects | |
653 | 0 | |a Digital media | |
653 | 0 | |a Social sciences | |
653 | 0 | |a urban planning;location based gaming;Pokemon Go theory;play and public space;gaming interaction | |
689 | 0 | 0 | |a Computerspiel |0 (DE-588)4010457-6 |D s |
689 | 0 | 1 | |a Öffentlicher Raum |0 (DE-588)4172385-5 |D s |
689 | 0 | 2 | |a Standortbezogener Dienst |0 (DE-588)4737525-5 |D s |
689 | 0 | |5 DE-604 | |
776 | 0 | 8 | |i Erscheint auch als |n Online-Ausgabe |z 978-981-13-0683-9 |
856 | 4 | 2 | |m Digitalisierung UB Regensburg - ADAM Catalogue Enrichment |q application/pdf |u http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030537418&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |3 Inhaltsverzeichnis |
856 | 4 | 2 | |m Digitalisierung UB Regensburg - ADAM Catalogue Enrichment |q application/pdf |u http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030537418&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |3 Klappentext |
999 | |a oai:aleph.bib-bvb.de:BVB01-030537418 |
Datensatz im Suchindex
_version_ | 1804178817108934656 |
---|---|
adam_text | Contents 1 Introduction Part I 2 3 Discourses and Ideologies 1 15 A Definition and Brief History of Location-Based Games (2001-08) 17 ‘The City Becomes the Game’s Playground’: Discursive Claims 45 Part II The App Ecology 4 Location-Based Gaming’s Second Phase (2008-Present) 5 Location-Based Gaming Apps and the Labour of Play 83 85 127 IX
x Contents Partili 6 City-Funded Location-Based Games Urban Policy and Participatory Planning Location-Based Games 161 163 7 Wayfinding and Codemaking in the City of Melbourne 195 8 241 Conclusion Index 255
‘Leorke s book marks a welcome threshold in the study of location-based games. Building .deftly on interviens with artists, designers, players, funders and urbanists, Leorke pays close attention to the ambivalence of gaming as’situated practice, extending this to critical analysis of foundational concepts. He offers a nuanced appreciation of the distinctive promises and pleasures of urban location-based gaming without losing sight of its implication in political economy and the contemporary datamation of play. This book deserves to be widely read, and will be of particular interest tcrthose՛ working in media and cultural studies, urban studies, as welľas games studies and digital media specialists. —Scott McQuire, Professor of Media and Communications, Deputy-Director (Research) Melbourne Networked Society Institute, University of Melbourne, Australia ‘In this extraordinarily well-written book, Dale Leorke offers a thoughtful and exhaustive analysts of the convergence of technology, space, and games. In Location-Based Gaming, Leorke is able to identify the arguments that have gone unquestioned in the 15 years that locationbased games have been actively played. By pinpointing the assumptions in scholarship and ‘ the popular imaginary about the seeming transformative power of place-based games, Leorke skillfully and deeply analyzes the consequences of these assumptions. This book will change the way that scholarship on mobile media and games is understood and researched.’ —Jason Farman, Associate Professor and Director, Design Cultures Creativity, University .of Maryland,
USA : . This book traces the evolution of location-based gaming, from its emergence as a marginal practice.ţo its recent popularisation through smartphone apps like Pokémon Go and its incorporation into ‘smart city’ strategies.-Combining theoretical analysis with ethnographic research, Dalę Leorke unpacks and challenges the mainstream and scholarly claims made about, location-based gaming s impact on public space. Through rich case studies and a comprehensive history óf locatíó n-based games, Location-based Gaming offers a critical and grounded approach to understanding them, taking into account the .ideologies, lived experiences, and institutional imperatives that circulate around their design and perfqrmance. Dale Leorke is a Postdoctoral Researcher at the Centre of Excellence in Game CulturHStudies at the University of Tampere, Finland.
|
any_adam_object | 1 |
author | Leorke, Dale |
author_GND | (DE-588)1170185568 |
author_facet | Leorke, Dale |
author_role | aut |
author_sort | Leorke, Dale |
author_variant | d l dl |
building | Verbundindex |
bvnumber | BV045147706 |
classification_rvk | AP 15963 |
ctrlnum | (ELiSA)ELiSA-9789811306822 (OCoLC)1050947654 (DE-599)HBZHT019760313 |
discipline | Allgemeines |
format | Book |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>04346nam a2200685 c 4500</leader><controlfield tag="001">BV045147706</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">20181212 </controlfield><controlfield tag="007">t</controlfield><controlfield tag="008">180827s2019 a||| |||| 00||| eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9789811306822</subfield><subfield code="c">hbk</subfield><subfield code="9">978-981-13-0682-2</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(ELiSA)ELiSA-9789811306822</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)1050947654</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)HBZHT019760313</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-703</subfield><subfield code="a">DE-11</subfield><subfield code="a">DE-355</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">AP 15963</subfield><subfield code="0">(DE-625)6963:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Leorke, Dale</subfield><subfield code="e">Verfasser</subfield><subfield code="0">(DE-588)1170185568</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Location-based gaming</subfield><subfield code="b">play in public space</subfield><subfield code="c">Dale Leorke</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Singapore</subfield><subfield code="b">Palgrave Macmillan</subfield><subfield code="c">[2019]</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">© 2019</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">xii, 266 Seiten</subfield><subfield code="b">Illustrationen</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">n</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">nc</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="520" ind1="3" ind2=" "><subfield code="a">Location-based games emerged in the early 2000s following the commercialisation of GPS and artistic experimentation with ‘locative media technologies. Location-based games are played in everyday public spaces using GPS and networked, mobile technologies to track their players location. This book traces the evolution of location-based gaming, from its emergence as a marginal practice to its recent popularisation through smartphone apps like Pokémon Go and its incorporation into ‘smart city strategies. Drawing on this history and an analysis of the scholarly and mainstream literature on location-based games, Leorke unpacks the key claims made about them. These claims position location-based games as alternately enriching or diminishing their players engagement with the people and places they encounter through the game. Through rich case studies and interviews with location-based game designers and players, Leorke tests out and challenges these celebratory and pessimistic discourses. He argues for a more grounded approach to researching location-based games and their impact on public space that reflects the ideologies, lived experiences, and institutional imperatives that circulate around their design and performance. By situating location-based games within broader debates about the role of play and digitisation in public life, Location-Based Gaming offers an original and timely account of location-based gaming and its growing prominence.</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Öffentlicher Raum</subfield><subfield code="0">(DE-588)4172385-5</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Computerspiel</subfield><subfield code="0">(DE-588)4010457-6</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Standortbezogener Dienst</subfield><subfield code="0">(DE-588)4737525-5</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Humangeographie</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Human Geography</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Social Sciences</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Game Development</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Spiele-Programmierung, Rendering, Animation</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Kulturwissenschaften</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Culture and Technology</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Urban Studies/Sociology</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Stadt- und Regionalsoziologie</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Wissenssoziologie, Wissenschaftssoziologie, Techniksoziologie</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Science and Technology Studies</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Digital/New Media</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Digitale Medien, Internet, Telekommunikation</subfield></datafield><datafield tag="653" ind1=" " ind2="0"><subfield code="a">Human Geography</subfield></datafield><datafield tag="653" ind1=" " ind2="0"><subfield code="a">Computer gamesProgramming</subfield></datafield><datafield tag="653" ind1=" " ind2="0"><subfield code="a">Culture</subfield></datafield><datafield tag="653" ind1=" " ind2="0"><subfield code="a">Technology</subfield></datafield><datafield tag="653" ind1=" " ind2="0"><subfield code="a">Sociology, Urban</subfield></datafield><datafield tag="653" ind1=" " ind2="0"><subfield code="a">TechnologySociological aspects</subfield></datafield><datafield tag="653" ind1=" " ind2="0"><subfield code="a">Digital media</subfield></datafield><datafield tag="653" ind1=" " ind2="0"><subfield code="a">Social sciences</subfield></datafield><datafield tag="653" ind1=" " ind2="0"><subfield code="a">urban planning;location based gaming;Pokemon Go theory;play and public space;gaming interaction</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Computerspiel</subfield><subfield code="0">(DE-588)4010457-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="1"><subfield code="a">Öffentlicher Raum</subfield><subfield code="0">(DE-588)4172385-5</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="2"><subfield code="a">Standortbezogener Dienst</subfield><subfield code="0">(DE-588)4737525-5</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Erscheint auch als</subfield><subfield code="n">Online-Ausgabe</subfield><subfield code="z">978-981-13-0683-9</subfield></datafield><datafield tag="856" ind1="4" ind2="2"><subfield code="m">Digitalisierung UB Regensburg - ADAM Catalogue Enrichment</subfield><subfield code="q">application/pdf</subfield><subfield code="u">http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030537418&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA</subfield><subfield code="3">Inhaltsverzeichnis</subfield></datafield><datafield tag="856" ind1="4" ind2="2"><subfield code="m">Digitalisierung UB Regensburg - ADAM Catalogue Enrichment</subfield><subfield code="q">application/pdf</subfield><subfield code="u">http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030537418&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA</subfield><subfield code="3">Klappentext</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-030537418</subfield></datafield></record></collection> |
id | DE-604.BV045147706 |
illustrated | Illustrated |
indexdate | 2024-07-10T08:10:00Z |
institution | BVB |
isbn | 9789811306822 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030537418 |
oclc_num | 1050947654 |
open_access_boolean | |
owner | DE-703 DE-11 DE-355 DE-BY-UBR |
owner_facet | DE-703 DE-11 DE-355 DE-BY-UBR |
physical | xii, 266 Seiten Illustrationen |
publishDate | 2019 |
publishDateSearch | 2019 |
publishDateSort | 2019 |
publisher | Palgrave Macmillan |
record_format | marc |
spelling | Leorke, Dale Verfasser (DE-588)1170185568 aut Location-based gaming play in public space Dale Leorke Singapore Palgrave Macmillan [2019] © 2019 xii, 266 Seiten Illustrationen txt rdacontent n rdamedia nc rdacarrier Location-based games emerged in the early 2000s following the commercialisation of GPS and artistic experimentation with ‘locative media technologies. Location-based games are played in everyday public spaces using GPS and networked, mobile technologies to track their players location. This book traces the evolution of location-based gaming, from its emergence as a marginal practice to its recent popularisation through smartphone apps like Pokémon Go and its incorporation into ‘smart city strategies. Drawing on this history and an analysis of the scholarly and mainstream literature on location-based games, Leorke unpacks the key claims made about them. These claims position location-based games as alternately enriching or diminishing their players engagement with the people and places they encounter through the game. Through rich case studies and interviews with location-based game designers and players, Leorke tests out and challenges these celebratory and pessimistic discourses. He argues for a more grounded approach to researching location-based games and their impact on public space that reflects the ideologies, lived experiences, and institutional imperatives that circulate around their design and performance. By situating location-based games within broader debates about the role of play and digitisation in public life, Location-Based Gaming offers an original and timely account of location-based gaming and its growing prominence. Öffentlicher Raum (DE-588)4172385-5 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Standortbezogener Dienst (DE-588)4737525-5 gnd rswk-swf Humangeographie Human Geography Social Sciences Game Development Spiele-Programmierung, Rendering, Animation Kulturwissenschaften Culture and Technology Urban Studies/Sociology Stadt- und Regionalsoziologie Wissenssoziologie, Wissenschaftssoziologie, Techniksoziologie Science and Technology Studies Digital/New Media Digitale Medien, Internet, Telekommunikation Computer gamesProgramming Culture Technology Sociology, Urban TechnologySociological aspects Digital media Social sciences urban planning;location based gaming;Pokemon Go theory;play and public space;gaming interaction Computerspiel (DE-588)4010457-6 s Öffentlicher Raum (DE-588)4172385-5 s Standortbezogener Dienst (DE-588)4737525-5 s DE-604 Erscheint auch als Online-Ausgabe 978-981-13-0683-9 Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030537418&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030537418&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | Leorke, Dale Location-based gaming play in public space Öffentlicher Raum (DE-588)4172385-5 gnd Computerspiel (DE-588)4010457-6 gnd Standortbezogener Dienst (DE-588)4737525-5 gnd |
subject_GND | (DE-588)4172385-5 (DE-588)4010457-6 (DE-588)4737525-5 |
title | Location-based gaming play in public space |
title_auth | Location-based gaming play in public space |
title_exact_search | Location-based gaming play in public space |
title_full | Location-based gaming play in public space Dale Leorke |
title_fullStr | Location-based gaming play in public space Dale Leorke |
title_full_unstemmed | Location-based gaming play in public space Dale Leorke |
title_short | Location-based gaming |
title_sort | location based gaming play in public space |
title_sub | play in public space |
topic | Öffentlicher Raum (DE-588)4172385-5 gnd Computerspiel (DE-588)4010457-6 gnd Standortbezogener Dienst (DE-588)4737525-5 gnd |
topic_facet | Öffentlicher Raum Computerspiel Standortbezogener Dienst |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030537418&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030537418&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT leorkedale locationbasedgamingplayinpublicspace |