Social interactions in virtual worlds: an interdisciplinary perspective
Within the rapidly-growing arena of 'virtual worlds', such as Massively Multiplayer Online Games (MMOs), individuals behave in particular ways, influence one another, and develop complex relationships. This setting can be a useful tool for modeling complex social systems, cognitive factors...
Gespeichert in:
Weitere Verfasser: | , , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Cambridge
Cambridge University Press
2018
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Schlagworte: | |
Online-Zugang: | BSB01 FHN01 UBW01 Volltext |
Zusammenfassung: | Within the rapidly-growing arena of 'virtual worlds', such as Massively Multiplayer Online Games (MMOs), individuals behave in particular ways, influence one another, and develop complex relationships. This setting can be a useful tool for modeling complex social systems, cognitive factors, and interactions between groups and within organizations. To study these worlds effectively requires a cross-disciplinary approach that integrates social science theories with big data analytics. This broad-based book offers a comprehensive and holistic perspective on the field. It brings together research findings from an international team of experts in computer science (artificial intelligence, game design, and social computing), psychology, and the social sciences to help researchers and practitioners better understand the fundamental processes underpinning social behavior in virtual worlds such as World of Warcraft, Rift, Eve Online, and Travian |
Beschreibung: | Title from publisher's bibliographic system (viewed on 20 Jun 2018) |
Beschreibung: | 1 Online-Ressource (xii, 416 Seiten) |
ISBN: | 9781316422823 |
DOI: | 10.1017/9781316422823 |
Internformat
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520 | |a Within the rapidly-growing arena of 'virtual worlds', such as Massively Multiplayer Online Games (MMOs), individuals behave in particular ways, influence one another, and develop complex relationships. This setting can be a useful tool for modeling complex social systems, cognitive factors, and interactions between groups and within organizations. To study these worlds effectively requires a cross-disciplinary approach that integrates social science theories with big data analytics. This broad-based book offers a comprehensive and holistic perspective on the field. It brings together research findings from an international team of experts in computer science (artificial intelligence, game design, and social computing), psychology, and the social sciences to help researchers and practitioners better understand the fundamental processes underpinning social behavior in virtual worlds such as World of Warcraft, Rift, Eve Online, and Travian | ||
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Datensatz im Suchindex
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any_adam_object | |
author2 | Lakkaraju, Kiran Sukthankar, Gita Wigand, Rolf T. 1944-2020 |
author2_role | edt edt edt |
author2_variant | k l kl g s gs r t w rt rtw |
author_GND | (DE-588)1168612608 (DE-588)13956974X |
author_facet | Lakkaraju, Kiran Sukthankar, Gita Wigand, Rolf T. 1944-2020 |
building | Verbundindex |
bvnumber | BV045101096 |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.17.S63 |
callnumber-search | GV1469.17.S63 |
callnumber-sort | GV 41469.17 S63 |
callnumber-subject | GV - Leisure and Recreation |
classification_rvk | ST 323 |
collection | ZDB-20-CBO |
ctrlnum | (ZDB-20-CBO)CR9781316422823 (OCoLC)1048222260 (DE-599)BVBBV045101096 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport Informatik |
doi_str_mv | 10.1017/9781316422823 |
format | Electronic eBook |
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id | DE-604.BV045101096 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T08:08:40Z |
institution | BVB |
isbn | 9781316422823 |
language | English |
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physical | 1 Online-Ressource (xii, 416 Seiten) |
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spelling | Social interactions in virtual worlds an interdisciplinary perspective edited by Kiran Lakkaraju, Sandia National Laboratories, New Mexico, Gita Sukthankar, University of Central Florida, Rolf T. Wigand, Arizona State University and University of Arkansas Cambridge Cambridge University Press 2018 1 Online-Ressource (xii, 416 Seiten) txt rdacontent c rdamedia cr rdacarrier Title from publisher's bibliographic system (viewed on 20 Jun 2018) Within the rapidly-growing arena of 'virtual worlds', such as Massively Multiplayer Online Games (MMOs), individuals behave in particular ways, influence one another, and develop complex relationships. This setting can be a useful tool for modeling complex social systems, cognitive factors, and interactions between groups and within organizations. To study these worlds effectively requires a cross-disciplinary approach that integrates social science theories with big data analytics. This broad-based book offers a comprehensive and holistic perspective on the field. It brings together research findings from an international team of experts in computer science (artificial intelligence, game design, and social computing), psychology, and the social sciences to help researchers and practitioners better understand the fundamental processes underpinning social behavior in virtual worlds such as World of Warcraft, Rift, Eve Online, and Travian Internet games Social aspects Virtual reality Social aspects Social interaction Human-computer interaction Interaktion (DE-588)4027266-7 gnd rswk-swf Online-Spiel (DE-588)4509428-7 gnd rswk-swf Virtuelle Realität (DE-588)4399931-1 gnd rswk-swf Soziales System (DE-588)4055764-9 gnd rswk-swf 1\p (DE-588)4143413-4 Aufsatzsammlung gnd-content Virtuelle Realität (DE-588)4399931-1 s Online-Spiel (DE-588)4509428-7 s Interaktion (DE-588)4027266-7 s Soziales System (DE-588)4055764-9 s DE-188 Lakkaraju, Kiran (DE-588)1168612608 edt Sukthankar, Gita edt Wigand, Rolf T. 1944-2020 (DE-588)13956974X edt Erscheint auch als Druck-Ausgabe 9781107128828 https://doi.org/10.1017/9781316422823 Verlag URL des Erstveröffentlichers Volltext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Social interactions in virtual worlds an interdisciplinary perspective Internet games Social aspects Virtual reality Social aspects Social interaction Human-computer interaction Interaktion (DE-588)4027266-7 gnd Online-Spiel (DE-588)4509428-7 gnd Virtuelle Realität (DE-588)4399931-1 gnd Soziales System (DE-588)4055764-9 gnd |
subject_GND | (DE-588)4027266-7 (DE-588)4509428-7 (DE-588)4399931-1 (DE-588)4055764-9 (DE-588)4143413-4 |
title | Social interactions in virtual worlds an interdisciplinary perspective |
title_auth | Social interactions in virtual worlds an interdisciplinary perspective |
title_exact_search | Social interactions in virtual worlds an interdisciplinary perspective |
title_full | Social interactions in virtual worlds an interdisciplinary perspective edited by Kiran Lakkaraju, Sandia National Laboratories, New Mexico, Gita Sukthankar, University of Central Florida, Rolf T. Wigand, Arizona State University and University of Arkansas |
title_fullStr | Social interactions in virtual worlds an interdisciplinary perspective edited by Kiran Lakkaraju, Sandia National Laboratories, New Mexico, Gita Sukthankar, University of Central Florida, Rolf T. Wigand, Arizona State University and University of Arkansas |
title_full_unstemmed | Social interactions in virtual worlds an interdisciplinary perspective edited by Kiran Lakkaraju, Sandia National Laboratories, New Mexico, Gita Sukthankar, University of Central Florida, Rolf T. Wigand, Arizona State University and University of Arkansas |
title_short | Social interactions in virtual worlds |
title_sort | social interactions in virtual worlds an interdisciplinary perspective |
title_sub | an interdisciplinary perspective |
topic | Internet games Social aspects Virtual reality Social aspects Social interaction Human-computer interaction Interaktion (DE-588)4027266-7 gnd Online-Spiel (DE-588)4509428-7 gnd Virtuelle Realität (DE-588)4399931-1 gnd Soziales System (DE-588)4055764-9 gnd |
topic_facet | Internet games Social aspects Virtual reality Social aspects Social interaction Human-computer interaction Interaktion Online-Spiel Virtuelle Realität Soziales System Aufsatzsammlung |
url | https://doi.org/10.1017/9781316422823 |
work_keys_str_mv | AT lakkarajukiran socialinteractionsinvirtualworldsaninterdisciplinaryperspective AT sukthankargita socialinteractionsinvirtualworldsaninterdisciplinaryperspective AT wigandrolft socialinteractionsinvirtualworldsaninterdisciplinaryperspective |