Gaming the system: deconstructing video games, games studies, and virtual worlds
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Bloomington, Indiana
Indiana University Press
[2018]
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Schriftenreihe: | Digital game studies
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Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Beschreibung: | xii, 198 Seiten Illustrationen |
ISBN: | 9780253035714 9780253035721 |
Internformat
MARC
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245 | 1 | 0 | |a Gaming the system |b deconstructing video games, games studies, and virtual worlds |c David J. Gunkel |
264 | 1 | |a Bloomington, Indiana |b Indiana University Press |c [2018] | |
264 | 4 | |c © 2018 | |
300 | |a xii, 198 Seiten |b Illustrationen | ||
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650 | 4 | |a Virtual reality |x Philosophy | |
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Datensatz im Suchindex
_version_ | 1804178576879124480 |
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adam_text | CONTENTS
Preface
Acknowledgments
Introduction
one Terra Nova 2.0
two The Real Problem
three Social Contract 2.0
four In the Face of Others
five Open-Ended Conclusions
Bibliography
Index
ix
xi
1
2*9
6i
9 i
12.4
156
167
195
Gaming the System takes philosophical traditions out of the ivory
tower and into the virtual worlds of video games. In this book,
author David J. Gunkel explores how philosophical traditions—
put forth by noted thinkers such as Plato, Descartes, Kant,
Heidegger, and Zizek—can help us explore and conceptualize
recent developments in video games, game studies, and virtual
worlds. Furthermore, Gunkel interprets computer games as doing
philosophy, arguing that the game world is a medium that provides
opportunities to model and explore fundamental questions about
the nature of reality, personal identity, social organization, and
moral conduct. By using games to investigate and innovate in the
area of philosophical thinking, Gunkel shows how areas such as
game governance and manufacturers terms of service agreements
actually grapple with the social contract and produce new
postmodern forms of social organization that challenge existing
modernist notions of politics and the nation state. In this critically
engaging study, Gunkel considers virtual worlds and video games
as more than just fun and games, presenting them as sites for
new and original thinking about some of the deepest questions
concerning the human experience.
|
any_adam_object | 1 |
author | Gunkel, David J. 1962- |
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author_sort | Gunkel, David J. 1962- |
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callnumber-subject | GV - Leisure and Recreation |
classification_rvk | AP 15963 |
ctrlnum | (OCoLC)1042960865 (DE-599)BVBBV044976129 |
dewey-full | 794.801 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.801 |
dewey-search | 794.801 |
dewey-sort | 3794.801 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport |
format | Book |
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id | DE-604.BV044976129 |
illustrated | Illustrated |
indexdate | 2024-07-10T08:06:10Z |
institution | BVB |
isbn | 9780253035714 9780253035721 |
language | English |
lccn | 018006657 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030368571 |
oclc_num | 1042960865 |
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physical | xii, 198 Seiten Illustrationen |
publishDate | 2018 |
publishDateSearch | 2018 |
publishDateSort | 2018 |
publisher | Indiana University Press |
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series2 | Digital game studies |
spelling | Gunkel, David J. 1962- Verfasser (DE-588)1025720849 aut Gaming the system deconstructing video games, games studies, and virtual worlds David J. Gunkel Bloomington, Indiana Indiana University Press [2018] © 2018 xii, 198 Seiten Illustrationen txt rdacontent n rdamedia nc rdacarrier Digital game studies Video games Philosophy Virtual reality Philosophy Video games Social aspects Virtual reality Social aspects Virtuelle Realität (DE-588)4399931-1 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Spielwissenschaft (DE-588)115579382X gnd rswk-swf Philosophie (DE-588)4045791-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Spielwissenschaft (DE-588)115579382X s Virtuelle Realität (DE-588)4399931-1 s Philosophie (DE-588)4045791-6 s DE-604 Erscheint auch als Online-Ausgabe 978-0-253-03573-8 Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030368571&sequence=000005&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030368571&sequence=000006&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | Gunkel, David J. 1962- Gaming the system deconstructing video games, games studies, and virtual worlds Video games Philosophy Virtual reality Philosophy Video games Social aspects Virtual reality Social aspects Virtuelle Realität (DE-588)4399931-1 gnd Computerspiel (DE-588)4010457-6 gnd Spielwissenschaft (DE-588)115579382X gnd Philosophie (DE-588)4045791-6 gnd |
subject_GND | (DE-588)4399931-1 (DE-588)4010457-6 (DE-588)115579382X (DE-588)4045791-6 |
title | Gaming the system deconstructing video games, games studies, and virtual worlds |
title_auth | Gaming the system deconstructing video games, games studies, and virtual worlds |
title_exact_search | Gaming the system deconstructing video games, games studies, and virtual worlds |
title_full | Gaming the system deconstructing video games, games studies, and virtual worlds David J. Gunkel |
title_fullStr | Gaming the system deconstructing video games, games studies, and virtual worlds David J. Gunkel |
title_full_unstemmed | Gaming the system deconstructing video games, games studies, and virtual worlds David J. Gunkel |
title_short | Gaming the system |
title_sort | gaming the system deconstructing video games games studies and virtual worlds |
title_sub | deconstructing video games, games studies, and virtual worlds |
topic | Video games Philosophy Virtual reality Philosophy Video games Social aspects Virtual reality Social aspects Virtuelle Realität (DE-588)4399931-1 gnd Computerspiel (DE-588)4010457-6 gnd Spielwissenschaft (DE-588)115579382X gnd Philosophie (DE-588)4045791-6 gnd |
topic_facet | Video games Philosophy Virtual reality Philosophy Video games Social aspects Virtual reality Social aspects Virtuelle Realität Computerspiel Spielwissenschaft Philosophie |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030368571&sequence=000005&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030368571&sequence=000006&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |
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