Real-time rendering:
Gespeichert in:
Hauptverfasser: | , , , , , |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Boca Raton ; London ; New York
CRC Press, Taylor & Francis Group
[2018]
|
Ausgabe: | Fourth edition |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | xix, 1178 Seiten Illustrationen, Diagramme |
ISBN: | 9781138627000 1138627003 |
Internformat
MARC
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Datensatz im Suchindex
_version_ | 1804178533569789952 |
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adam_text | Real-Time Rendering
Fourth Edition
Tomas Akenine-Möller
Eric Haines
Naty Hoffman
Angelo Pesce
Michal Iwanicki
Sebastien Hillaire
Taylor 8» Francis Croup
Boca Baton London New York
CRC Press is an imprint of the
Taylor amp; Francis Croup, an Informa business
AN A K PETERS BOOK
CRC Press
Contents
Preface x i
1 Introduction 1
1 1 Contents Overview 3
1 2 Notation and Definitions 5
2 The Graphics Rendering Pipeline 11
2 1 Architecture 12
2 2 The Application Stage 13
2 3 Geometry Processing 14
2 4 Rasterization 21
2 5 Pixel Processing 22
2 6 Through the Pipeline 25
3 The Graphics Processing Unit 29
3 1 Data-Parallel Architectures 30
3 2 GPU Pipeline Overview 34
3 3 The Programmable Shader Stage 35
3 4 The Evolution of Programmable Shading and APIs 37
3 5 The Vertex Shader 42
3 6 The Tessellation Stage 44
3 7 The Geometry Shader 47
3 8 The Pixel Shader 49
3 9 The Merging Stage 53
3 10 The Compute Shader 54
4 Transforms 57
4 1 Basic Transforms 58
4 2 Special Matrix Transforms and Operations 70
4 3 Quaternions 76
4 4 Vertex Blending 84
4 5 Morphing 87
4 6 Geometry Cache Playback 92
4 7 Projections 92
vii
Contents
viii
5 Shading Basics -^03
5 1 Shading Models jq3
5 2 Light Sources jq0
5 3 Implementing Shading Models 117
5 4 Aliasing and Antialiasing t3Q
5 5 Transparency Alpha, and Compositing 14§
5 6 Display Encoding 100
6 Texturing 167
6 1 The Texturing Pipeline 159
6 2 Image Texturing 170
6 3 Procedural Texturing 10g
6 4 Texture Animation OQO
6 5 Material Mapping 201
6 6 Alpha Mapping oqo
6 7 Bump Mapping 90^
6 8 Parallax Mapping o[_j
6 9 Textured Lights ooj
7 Shadows 223
7 1 Planar Shadows 995
7 2 Shadows on Curved Surfaces 229
7 3 Shadow Volumes 230
7 4 Shadow Maps 93_j
7 5 Percentage-Closer Filtering 247
7 6 Percentage-Closer Soft Shadows 950
7 7 Filtered Shadow Maps 902
7 8 Volumetric Shadow Techniques 257
7 9 Irregular Z-Buffer Shadow s 259
7 10 Other Applications 902
8 Light and Color 267
8 1 Light Quantities 267
8 2 Scene to Screen 281
9 Physically Based Shading 293
9 1 Physics of Light 293
9 2 The Camera 307
9 3 The BRDF ’ 308
9 4 Illumination 315
9 5 Fresnel Reflectance 310
9 6 Microgeometry 327
9 7 Microfacet Theory 331
Contents
ix
9 8 BRDF Models for Surface Reflection 336
9 9 BRDF Models for Subsurface Scattering 347
9 10 BRDF Models for Cloth 356
9 11 Wave Optics BRDF Models 359
9 12 Layered Materials 363
9 13 Blending and Filtering Materials 365
10 Local Illumination 375
10 1 Area Light Sources 377
10 2 Environment Lighting 391
10 3 Spherical and Hemispherical Functions 392
10 4 Environment Mapping 404
10 5 Specular Image-Based Lighting 414
10 6 Irradiance Environment Mapping 424
10 7 Sources of Error 433
11 Global Illumination 437
11 1 The Rendering Equation 437
11 2 General Global Illumination 441
11 3 Ambient Occlusion 446
11 4 Directional Occlusion 465
11 5 Diffuse Global Illumination 472
11 6 Specular Global Illumination 497
11 7 Unified Approaches 509
12 Image-Space Effects 513
12 1 Image Processing 513
12 2 Reprojection Techniques 522
12 3 Lens Flare and Bloom 524
12 4 Depth of Field 527
12 5 Motion Blur 536
13 Beyond Polygons 545
13 1 The Rendering Spectrum 545
13 2 Fixed-View Effects 546
13 3 Skyboxes 547
13 4 Light Field Rendering 549
13 5 Sprites and Layers 550
13 6 Billboarding 551
13 7 Displacement Techniques 564
13 8 Particle Systems 567
13 9 Point Rendering 572
13 10 Voxels 578
X
Contents
14 Volumetrie and Translucency Rendering 589
14 1 Light Scattering Theory 589
14 2 Specialized Volumetrie Rendering 600
14 3 General Volumetrie Rendering 605
14 4 Sky Rendering 613
14 5 Translucent Surfaces 623
14 6 Subsurface Scattering 632
14 7 Hair and Fur 640
14 8 Unified Approaches 648
15 Non-Photorealistic Rendering 651
15 1 Toon Shading 652
15 2 Outline Rendering 654
15 3 Stroke Surface Stylization 669
15 4 Lines 673
15 5 Text Rendering 675
16 Polygonal Techniques 681
16 1 Sources of Three-Dimensional Data 682
16 2 Tessellation and Triangulation 683
16 3 Consolidation 690
16 4 Triangle Fans, Strips, and Meshes 696
16 5 Simplification 706
16 6 Compression and Precision 712
17 Curves and Curved Surfaces 717
17 1 Parametric Curves 718
17 2 Parametric Curved Surfaces 734
17 3 Implicit Surfaces 749
17 4 Subdivision Curves 753
17 5 Subdivision Surfaces 756
17 6 Efficient Tessellation 767
18 Pipeline Optimization 783
18 1 Profiling and Debugging Tools 784
18 2 Locating the Bottleneck 786
18 3 Performance Measurements 788
18 4 Optimization 790
18 5 Multiprocessing 80o
Contents xl
19 Acceleration Algorithms 817
19 1 Spatial Data Structures 818
19 2 Culling Techniques 830
19 3 Backface Culling 831
19 4 View Frustum Culling 835
19 5 Portal Culling 837
19 6 Detail and Small Triangle Culling 839
19 7 Occlusion Culling 840
19 8 Culling Systems 850
19 9 Level of Detail 852
19 10 Rendering Large Scenes 866
20 Efficient Shading 881
20 1 Deferred Shading 883
20 2 Decal Rendering 888
20 3 Tiled Shading 892
20 4 Clustered Shading 898
20 5 Deferred Texturing 905
20 6 Object- and Texture-Space Shading 908
21 Virtual and Augmented Reality 915
21 1 Equipment and Systems Overview 916
21 2 Physical Elements 919
21 3 APIs and Hardware 924
21 4 Rendering Techniques 932
22 Intersection Test Methods 941
22 1 GPU-Accelerated Picking 942
22 2 Definitions and Tools 943
22 3 Bounding Volume Creation 948
22 4 Geometric Probability 953
22 5 Rules of Thumb 954
22 6 Ray/Sphere Intersection 955
22 7 Ray/Box Intersection 959
22 8 Ray/Triangle Intersection 962
22 9 Ray/Polygon Intersection 966
22 10 Plane/Box Intersection 970
22 11 Triangle/Triangle Intersection 972
22 12 Triangle/Box Intersection 974
22 13 Bounding-Volume/Bounding-Volume Intersection 976
22 14 View Frustum Intersection 981
22 15 Line/Line Intersection 987
22 16 Intersection between Three Planes 990
Contents
xii
23 Graphics Hardware 993
23 1 Rasterization 993
23 2 Massive Compute and Scheduling 1002
23 3 Latency and Occupancy 1004
23 4 Memory Architecture and Buses 1006
23 5 Caching and Compression 1007
23 6 Color Buffering 1009
23 7 Depth Culling, Testing, and Buffering 1014
23 S Texturing 1017
23 9 Architecture 1019
23 10 Case Studies 1024
23 11 Ray Tracing Architectures 1039
24 The Future 1041
24 1 Everything Else 1012
24 2 You 1046
Bibliography 1091
|
any_adam_object | 1 |
author | Akenine-Möller, Tomas 1971- Haines, Eric 1958- Hoffman, Naty Pesce, Angelo Iwanicki, Michał Hillaire, Sébastien |
author_GND | (DE-588)138345562 (DE-588)140819223 (DE-588)120916633X (DE-588)1176050958 (DE-588)1176051342 (DE-588)1176052047 |
author_facet | Akenine-Möller, Tomas 1971- Haines, Eric 1958- Hoffman, Naty Pesce, Angelo Iwanicki, Michał Hillaire, Sébastien |
author_role | aut aut aut aut aut aut |
author_sort | Akenine-Möller, Tomas 1971- |
author_variant | t a m tam e h eh n h nh a p ap m i mi s h sh |
building | Verbundindex |
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callnumber-raw | T385 |
callnumber-search | T385 |
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ctrlnum | (OCoLC)1048600311 (DE-599)BVBBV044945972 |
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dewey-ones | 006 - Special computer methods |
dewey-raw | 006.6/773 |
dewey-search | 006.6/773 |
dewey-sort | 16.6 3773 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
edition | Fourth edition |
format | Book |
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id | DE-604.BV044945972 |
illustrated | Illustrated |
indexdate | 2024-07-10T08:05:29Z |
institution | BVB |
isbn | 9781138627000 1138627003 |
language | English |
lccn | 2018009546 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030338796 |
oclc_num | 1048600311 |
open_access_boolean | |
owner | DE-858 DE-92 DE-Aug4 DE-M347 DE-1102 DE-11 DE-573 DE-91G DE-BY-TUM DE-523 DE-20 DE-860 DE-473 DE-BY-UBG DE-384 |
owner_facet | DE-858 DE-92 DE-Aug4 DE-M347 DE-1102 DE-11 DE-573 DE-91G DE-BY-TUM DE-523 DE-20 DE-860 DE-473 DE-BY-UBG DE-384 |
physical | xix, 1178 Seiten Illustrationen, Diagramme |
publishDate | 2018 |
publishDateSearch | 2018 |
publishDateSort | 2018 |
publisher | CRC Press, Taylor & Francis Group |
record_format | marc |
spelling | Akenine-Möller, Tomas 1971- Verfasser (DE-588)138345562 aut Real-time rendering Tomas Akenine-Möller, Eric Haines, Naty Hoffman, Angelo Pesce, Michal Iwanicki, Sébastien Hillaire Fourth edition Boca Raton ; London ; New York CRC Press, Taylor & Francis Group [2018] xix, 1178 Seiten Illustrationen, Diagramme txt rdacontent n rdamedia nc rdacarrier Computer graphics Real-time data processing Rendering (Computer graphics) Echtzeitverarbeitung (DE-588)4151002-1 gnd rswk-swf Rendering (DE-588)4219666-8 gnd rswk-swf Computergrafik (DE-588)4010450-3 gnd rswk-swf Echtzeitbildverarbeitung (DE-588)4150999-7 gnd rswk-swf Algorithmus (DE-588)4001183-5 gnd rswk-swf Dreidimensionale Computergrafik (DE-588)4133691-4 gnd rswk-swf Virtuelle Realität (DE-588)4399931-1 gnd rswk-swf Computergrafik (DE-588)4010450-3 s Echtzeitverarbeitung (DE-588)4151002-1 s Rendering (DE-588)4219666-8 s DE-604 Virtuelle Realität (DE-588)4399931-1 s Algorithmus (DE-588)4001183-5 s 1\p DE-604 2\p DE-604 Echtzeitbildverarbeitung (DE-588)4150999-7 s 3\p DE-604 Dreidimensionale Computergrafik (DE-588)4133691-4 s 4\p DE-604 Haines, Eric 1958- Verfasser (DE-588)140819223 aut Hoffman, Naty Verfasser (DE-588)120916633X aut Pesce, Angelo Verfasser (DE-588)1176050958 aut Iwanicki, Michał Verfasser (DE-588)1176051342 aut Hillaire, Sébastien Verfasser (DE-588)1176052047 aut HEBIS Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030338796&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk 2\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk 3\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk 4\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Akenine-Möller, Tomas 1971- Haines, Eric 1958- Hoffman, Naty Pesce, Angelo Iwanicki, Michał Hillaire, Sébastien Real-time rendering Computer graphics Real-time data processing Rendering (Computer graphics) Echtzeitverarbeitung (DE-588)4151002-1 gnd Rendering (DE-588)4219666-8 gnd Computergrafik (DE-588)4010450-3 gnd Echtzeitbildverarbeitung (DE-588)4150999-7 gnd Algorithmus (DE-588)4001183-5 gnd Dreidimensionale Computergrafik (DE-588)4133691-4 gnd Virtuelle Realität (DE-588)4399931-1 gnd |
subject_GND | (DE-588)4151002-1 (DE-588)4219666-8 (DE-588)4010450-3 (DE-588)4150999-7 (DE-588)4001183-5 (DE-588)4133691-4 (DE-588)4399931-1 |
title | Real-time rendering |
title_auth | Real-time rendering |
title_exact_search | Real-time rendering |
title_full | Real-time rendering Tomas Akenine-Möller, Eric Haines, Naty Hoffman, Angelo Pesce, Michal Iwanicki, Sébastien Hillaire |
title_fullStr | Real-time rendering Tomas Akenine-Möller, Eric Haines, Naty Hoffman, Angelo Pesce, Michal Iwanicki, Sébastien Hillaire |
title_full_unstemmed | Real-time rendering Tomas Akenine-Möller, Eric Haines, Naty Hoffman, Angelo Pesce, Michal Iwanicki, Sébastien Hillaire |
title_short | Real-time rendering |
title_sort | real time rendering |
topic | Computer graphics Real-time data processing Rendering (Computer graphics) Echtzeitverarbeitung (DE-588)4151002-1 gnd Rendering (DE-588)4219666-8 gnd Computergrafik (DE-588)4010450-3 gnd Echtzeitbildverarbeitung (DE-588)4150999-7 gnd Algorithmus (DE-588)4001183-5 gnd Dreidimensionale Computergrafik (DE-588)4133691-4 gnd Virtuelle Realität (DE-588)4399931-1 gnd |
topic_facet | Computer graphics Real-time data processing Rendering (Computer graphics) Echtzeitverarbeitung Rendering Computergrafik Echtzeitbildverarbeitung Algorithmus Dreidimensionale Computergrafik Virtuelle Realität |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030338796&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT akeninemollertomas realtimerendering AT haineseric realtimerendering AT hoffmannaty realtimerendering AT pesceangelo realtimerendering AT iwanickimichał realtimerendering AT hillairesebastien realtimerendering |