Research and development in digital media:
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Cham
Springer
[2018]
|
Schriftenreihe: | Springer briefs in computer science
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | xvi, 86 Seiten Illustrationen |
ISBN: | 9783319730790 |
Internformat
MARC
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Datensatz im Suchindex
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adam_text | Contents
1 Digital Media Theory.................................................. 1
1.1 Introduction................................................... 2
1.2 Media Theories................................................. 2
1.3 Digital Media Theories......................................... 3
Further Reading....................................................... 6
References............................................................ 6
2 Grant Funding for Research and Development in Digital
Media and Applications................................................ 7
2.1 Introduction................................................... 7
2.2 European Research Council...................................... 8
2.3 European Union Horizon 2020 (H2020)............................ 8
2.4 The United States National Science Foundation (NSF)............ 9
2.5 UK Arts and Humanities Research Council (AHRC)................ 14
2.6 UK Engineering and Physical Sciences Research Council
(EPSRC)....................................................... 14
2.7 Grant Funding by Innovate UK.................................. 16
2.8 UK Knowledge Transfer Partnerships (KTPs)..................... 17
2.9 National Endowment for Science, Technology
and the Arts (Nesta).......................................... 17
2.10 Collaboration Opportunities Between Academia
and Local, National, and International Companies.............. 18
2.11 Grant Funding by Google....................................... 18
2.12 Grant Funding by Microsoft.................................... 18
2.13 The Ten Largest Research and Development Spenders
Worldwide..................................................... 20
2.14 The Future.................................................... 20
2.15 Conclusions................................................... 21
Further Reading...................................................... 22
References......................................................... 22
xiii
XIV
Contents
3 Visual Analytics and Big Data..................................... 25
3.1 Introduction................................................... 25
3.2 Computer Graphics.............................................. 26
3.3 Scientific Visualization....................................... 27
3.4 Visualization.................................................. 31
3.5 Information Visualization...................................... 32
3.6 Visual Analytics............................................... 32
3.7 Data Handling.............................................. 34
3.7.1 Big Data—A Definition.................................. 34
3.7.2 Structured Versus Unstructured Data.................... 35
3.7.3 Data Wrangling......................................... 35
3.7.4 Text Analysis.......................................... 35
3.7.5 Analyzing Social Network Data.......................... 36
3.8 Virtual and Augmented Reality.................................. 36
3.9 Current Developments and Advances.............................. 36
3.9.1 Key Developments....................................... 36
3.9.2 Increase in Computation Requirements................... 40
3.9.3 Storing and Processing Big Data........................ 41
3.9.4 Component-Based Analytical Tools....................... 41
3.9.5 Autonomous Analytics................................... 41
3.9.6 The Human Brain Project................................ 42
3.9.7 Further Work........................................... 42
3.10 Conclusions.................................................... 43
Further Reading...................................................... 43
References........................................................... 44
4 Visual Information Interfaces......................................... 47
4.1 Introduction................................................... 48
4.2 Post-wimp User Interfaces...................................... 48
4.3 Virtual Reality Environments .................................. 49
4.4 Virtual Reality Equipment...................................... 52
4.5 Augmented Reality.............................................. 53
4.5.1 Review of Augmented Reality.. 53
4.5.2 Google Glass........................................... 57
4.5.3 Microsoft HoloLens..................................... 57
4.5.4 Google Tango........................................... 57
4.5.5 Apple iPhone 8......................................... 57
4.5.6 Comparison of Google Tango and Apple iPhone 8 . . . . 57
4.6 Mixed Reality ................................................. 59
Further Reading...................................................... 60
References........................................................... 61
Contents
xv
5 Research and Development on Interfaces of the Future................... 63
5.1 Introduction.................................................... 63
5.2 Human-Human Interaction......................................... 64
5.3 Scenario and Application Drivers................................ 65
5.4 User Interface Attributes..................................... 65
5.5 Interface Functionality ........................................ 66
5.6 Quantifying Design.............................................. 67
5.7 Design Guidelines............................................... 67
5.8 Matching to Human Needs and Requirements........................ 67
5.9 Research Issues................................................. 68
5.9.1 Super Display to Match Vision Capabilities.............. 68
5.9.2 Low-Cost Panoramic Display.............................. 69
5.9.3 Peripheral Displays .................................... 69
5.9.4 3D Spatial Sound...................................... 69
5.9.5 Electronic Nose......................................... 70
5.9.6 Haptic/Tactile.......................................... 70
5.9.7 Infinite Plane Treadmill................................ 70
5.9.8 Robust Speech and Gesture Recognition................... 70
5.9.9 Tracking................................................ 71
5.9.10 Noninvasive User Authentication......................... 71
5.9.11 Interface Entities...................................... 72
5.9.12 Scene Acquisition and Reconstruction.................... 72
5.9.13 Authoring and Development Environments.................. 72
5.9.14 3D + Time Interfaces and Metaphors...................... 73
5.9.15 Unifying Direct and Indirect Control.................... 73
5.9.16 Physically Based Models................................. 73
5.9.17 Mobility................................................ 74
5.9.18 Models of Users, Computers, and Objects................. 75
5.9.19 Usability Studies in General............................ 75
5.9.20 Smart Spaces and Users.................................. 76
5.9.21 Creativity Support...................................... 77
5.9.22 Causes and Prevention of Cyber-Sickness................. 77
5.9.23 Meta-Issues Underlying the Research Problems............ 78
Further Reading..................................................... 78
References............................................................ 78
6 Digital Humanities..................................................... 79
6.1 Introduction and Definitions.................................... 80
6.2 Humanities in the European Research Area........................ 81
6.3 Research Projects and Collaboration........................... 82
6.4 Digital Humanities Research Supported by the European
Commission...................................................... 82
XV!
Contents
6.5 Digital Humanities Research Supported by the Arts
and Humanities Research Council................................. 83
6.6 European Association for Digital Humanities...................... 84
6.7 Digital Humanities Centers and Networks.......................... 84
Further Reading........................................................ 85
References........................................................... 85
|
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illustrated | Illustrated |
indexdate | 2024-07-10T08:05:27Z |
institution | BVB |
isbn | 9783319730790 |
language | English |
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physical | xvi, 86 Seiten Illustrationen |
publishDate | 2018 |
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spelling | Earnshaw, Rae A. 1944- Verfasser (DE-588)172058309 aut Research and development in digital media Rae Earnshaw Cham Springer [2018] xvi, 86 Seiten Illustrationen txt rdacontent n rdamedia nc rdacarrier Springer briefs in computer science Neue Medien (DE-588)4196910-8 gnd rswk-swf Neue Medien (DE-588)4196910-8 s DE-604 Erscheint auch als Online-Ausgabe 978-3-319-73080-6 Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030337322&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Earnshaw, Rae A. 1944- Research and development in digital media Neue Medien (DE-588)4196910-8 gnd |
subject_GND | (DE-588)4196910-8 |
title | Research and development in digital media |
title_auth | Research and development in digital media |
title_exact_search | Research and development in digital media |
title_full | Research and development in digital media Rae Earnshaw |
title_fullStr | Research and development in digital media Rae Earnshaw |
title_full_unstemmed | Research and development in digital media Rae Earnshaw |
title_short | Research and development in digital media |
title_sort | research and development in digital media |
topic | Neue Medien (DE-588)4196910-8 gnd |
topic_facet | Neue Medien |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030337322&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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