Digital gaming re-imagines the Middle Ages:
Gespeichert in:
Weitere Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
London ; New York
Routledge
2018
|
Ausgabe: | First issued in paperback |
Schriftenreihe: | Routledge studies in new media and cyberculture
15 |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | xiii, 298 Seiten Illustrationen |
ISBN: | 9781138548572 |
Internformat
MARC
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Datensatz im Suchindex
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adam_text |
Contents
List of Figures and Tables xi
Acknowledgments xiii
Introduction, "All Your History Are Belong to Us":
Digital Gaming Re-imagines the Middle Ages 1
DANIEL T. KLINE
PART I
Prehistory of Medieval Gaming
1. The Right to Dream of the Middle Ages: Simulating
the Medieval in Tabletop RPGs 15
WILLIAM J. WHITE
PART II
Gaming Re-imagines Medieval Traditions
2. "Best and Only Bulwark”: How Epic Narrative
Redeems Beowulf: The Game 31
CANDACE BARRINGTON AND TIMOTHY ENGLISH
3. Systematizing Culture in Medievalism: Geography,
Dynasty, Culture, and Imperialism in Crusader Kings:
Deus Vult 43
JASON PITRUZZELLO
4. The Portrayal of Medieval Warfare in Medieval: Total War
and Medieval 2: Total War 53
GREGORY FEDORENKO
5. Gabriel Knight: A Twentieth-Century Chivalric Romance Hero 67
ANGELA TENGA
viii Contents
PART in
Case Study 1—World ofWarcraft
6. Coloring Tension: Medieval and Contemporary Concepts in
Classifying and Using Digital Objects in World ofWarcraft
ELYSSE T. MEREDITH
7. Sir Thomas Malory and the Death Knights of New Avalon:
Imagining Medieval Identities in World of Warcraft
KRISTIN NOONE AND JENNIFER KAVETSKY
8. Accumulating Histories: A Social Practice Approach to
Medievalism in High-Fantasy MMORPGs
JENNIFER C. STONE, PETER KUDENOV, AND TERESA COMBS
9. "Awesome Cleavage”: The Genred Body in World ofWarcraft
KIM WILKINS
PART IV
Case Study 2—Dante’s Inferno
10. The Game’s Two Bodies, or the Fate of Figura in
Dante’s Inferno
BRUNO LESSARD
11* Courtly Violence, Digital Play: Adapting Medieval Courtly
Masculinities in Dante’s Inferno
OLIVER CHADWICK
12. Shades of Dante: Virtual Bodies in Dante’s Inferno
TIMOTHY J. WELSH AND JOHN T. SEBASTIAN
13. The Middle Ages in the Depths of Hell: Pedagogical Possibility
and the Past in Dante’s Inferno
ANGELA JANE WEISL AND KEVIN J. STEVENS
PART V
Theoretical and Representational Issues in Medieval Gaming
14. We Will Travel by Map: Maps as Narrative Spaces
in Video Games and Medieval Texts
THOMAS ROWLAND
15. Author, Text, and Medievalism in The Elder Scrolls
MICHELLE DIPIETRO
81
93
107
119
133
148
162
175
189
202
Contents ix
16. Technophilia and Technophobia in Online Medieval
Fantasy Games 214
NICK WEBBER
17. The Consolation of Paranoia: Conspiracy, Epistemology, and
the Templars in Assassin’s Creed, Deus Ex, and Dragon Age 227
HARRY J. BROWN
PART VI
Sociality and Social Media in Medieval Gaming
18. Casual Medieval Games, Interactivity, and Social Play in Social
Network and Mobile Applications 243
SERINA PATTERSON
Appendix A: List of PC and Console Games 257
Appendix B: List of Social Media/Mobile Games 261
Bibliography 263
Contributors 285
Index 291 |
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discipline | Sport Informatik |
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spelling | Digital gaming re-imagines the Middle Ages edited by Daniel T. Kline First issued in paperback London ; New York Routledge 2018 xiii, 298 Seiten Illustrationen txt rdacontent n rdamedia nc rdacarrier Routledge studies in new media and cyberculture 15 Computer games Video games Middle Ages Computer games Mittelalter Motiv (DE-588)4170206-2 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content (DE-588)4522595-3 Fallstudiensammlung gnd-content Mittelalter Motiv (DE-588)4170206-2 s Computerspiel (DE-588)4010457-6 s DE-188 Kline, Daniel T. (DE-588)1218106794 edt Äquivalent Druck-Ausgabe, Hardback Digital gaming re-imagines the Middle Ages London : Routledge, 2014 978-0-415-63091-7 Routledge studies in new media and cyberculture 15 (DE-604)BV035698082 15 Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030303594&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Digital gaming re-imagines the Middle Ages Routledge studies in new media and cyberculture Computer games Video games Middle Ages Computer games Mittelalter Motiv (DE-588)4170206-2 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4170206-2 (DE-588)4010457-6 (DE-588)4143413-4 (DE-588)4522595-3 |
title | Digital gaming re-imagines the Middle Ages |
title_auth | Digital gaming re-imagines the Middle Ages |
title_exact_search | Digital gaming re-imagines the Middle Ages |
title_full | Digital gaming re-imagines the Middle Ages edited by Daniel T. Kline |
title_fullStr | Digital gaming re-imagines the Middle Ages edited by Daniel T. Kline |
title_full_unstemmed | Digital gaming re-imagines the Middle Ages edited by Daniel T. Kline |
title_short | Digital gaming re-imagines the Middle Ages |
title_sort | digital gaming re imagines the middle ages |
topic | Computer games Video games Middle Ages Computer games Mittelalter Motiv (DE-588)4170206-2 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Computer games Video games Middle Ages Computer games Mittelalter Motiv Computerspiel Aufsatzsammlung Fallstudiensammlung |
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