Avatar, assembled: the social and technical anatomy of digital bodies
Gespeichert in:
Weitere Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York
Peter Lang
[2018]
|
Schriftenreihe: | Digital formations
vol. 106 |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | VII, 326 Seiten Illustrationen |
ISBN: | 9781433135606 9781433138287 |
Internformat
MARC
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245 | 1 | 0 | |a Avatar, assembled |b the social and technical anatomy of digital bodies |c edited by Jaime Banks |
264 | 1 | |a New York |b Peter Lang |c [2018] | |
300 | |a VII, 326 Seiten |b Illustrationen | ||
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490 | 1 | |a Digital formations |v vol. 106 | |
500 | |a Includes bibliographical references and index | ||
650 | 4 | |a Information technology |x Social aspects | |
650 | 4 | |a Avatars (Virtual reality) |x Social aspects | |
650 | 4 | |a Internet games |x Social aspects | |
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Datensatz im Suchindex
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---|---|
adam_text | Table of Contents
List of Figures...........................................................ix
List of Tables............................................................xi
Acknowledgments.........................................................xiii
Introduction: (Dis)Assembling the Avatar...................................1
Jaime Banks
Part One:The Social..................................................... 11
Chapter One: Life Death:The Meaning of (Digital) Existence............. 13
Teresa Lynch Nicholas L. Matthews
Chapter Two: Shape Size: The Body Electric..............................23
James M. Falin Jorge Pena
Chapter Three: Race Otherness: The Utopian Promise
and Divided Reality...................................................33
Kristine L. Nowak
Chapter Four: Boobs Butts:The Babes Get the Gaze.......................43
Jesse Fox
Chapter Five: Face Hair: Looks That Change Behaviors....................53
Sun Joo (Grace) Ahn
VI I TABLE OF CONTENTS
Chapter Six: Voice Sound: Player Contributions to Speech...............61
Hanna Wirman Rhys Jones
Chapter Seven: Gesture Movement: Indices of Presence...................71
Sita Popat
Chapter Eight: Names Labels: Strategic (De)ldentification..............81
Mark R. Johnson
Chapter Nine: Gear Weaponry: Market Ideologies of Functional and
Cosmetic Items......................................................89
William Robinson David Calvo
Chapter Ten: Companions Vehicles: Permutations of Digital Entities.....97
Rabindra A. Ratan
Chapter Eleven: Alignments Alliances: Associations of Value............107
Kristine Ask Mark Chen
Chapter Twelve: Morality Personality: Perfect and Deviant Selves.......117
Matthew Grizzard Changhyun Ahn
Chapter Thirteen: Relationships Reputation: Part of the Main(frame)....127
Nicholas David Bowman
Chapter Fourteen: Headcanon Lore: Owning the Narrative.................137
John Carter McKnight
Chapter Fifteen: Cosplay Conventions: Exporting the Digital............147
Nicolle Lamerichs
Part Two:The Technical...................................................157
Chapter Sixteen: Rules Mechanics: Parameters for Interactivity.........159
Andy Boyan Jaime Banks
Chapter Seventeen: Achievements Levels: Building
Affirmational Resources............................................. 169
John A. Velez
Chapter Eighteen: Spells Statistics: I nside the Black Box.............179
Christopher A. Paul
Chapter Nineteen: Class Role: Frameworks for (Interaction..............187
Oskar Milik
ChapterTwenty: Resources Inventories: Useful Fictions..................197
Isaac Knowles
ChapterTwenty-One: Code Logic: Procedural Desire.......................207
Peter Kudenov
TABLE OF CONTENTS | VII
Chapter Twenty-Two: Glitches Lag: Unanticipated Variables............217
Mark R. Johnson
ChapterTwenty-Three: Pixels Polygons: The Stuff of Light-Beings......225
Roger Altizer, Jr.
ChapterTwenty-Four: Embellishment Effects: Seduction by Style........235
Dominic Kao D. Fox Harrell
Chapter Twenty-Five: Perspective Physics: Frames for Play............247
Ryan Bown Gabe Olson
ChapterTwenty-Six: Mobility Context: Of Being and Being There........257
Edward Downs
Chapter Twenty-Seven: Engines Platforms: Functional Entanglements....265
Casey O Donnell
Chapter Twenty-Eight: Interfaces Mods: Customizing the Gateway........273
Nathan Stevens Anthony Limperos
ChapterTwenty-Nine: Controllers Inputs: Masters of Puppets............281
Daniel Roth, Jean-Luc Lugrin, Sebastian von Mammen,
Marc Erich Latoschik
Chapter Thirty: Licensing Law: Who Owns an Avatar?....................291
Tyler T. Ochoa Jaime Banks
Contributors............................................................299
Ludography..............................................................305
Index...................................................................311
|
any_adam_object | 1 |
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author_facet | Banks, Jaime 1980- |
building | Verbundindex |
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dewey-hundreds | 300 - Social sciences |
dewey-ones | 303 - Social processes |
dewey-raw | 303.48/33 |
dewey-search | 303.48/33 |
dewey-sort | 3303.48 233 |
dewey-tens | 300 - Social sciences |
discipline | Allgemeines Soziologie |
format | Book |
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genre_facet | Aufsatzsammlung |
id | DE-604.BV044905439 |
illustrated | Illustrated |
indexdate | 2024-07-10T08:04:22Z |
institution | BVB |
isbn | 9781433135606 9781433138287 |
language | English |
lccn | 017026099 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030299125 |
oclc_num | 1036372629 |
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physical | VII, 326 Seiten Illustrationen |
publishDate | 2018 |
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publishDateSort | 2018 |
publisher | Peter Lang |
record_format | marc |
series | Digital formations |
series2 | Digital formations |
spelling | Avatar, assembled the social and technical anatomy of digital bodies edited by Jaime Banks New York Peter Lang [2018] VII, 326 Seiten Illustrationen txt rdacontent n rdamedia nc rdacarrier Digital formations vol. 106 Includes bibliographical references and index Information technology Social aspects Avatars (Virtual reality) Social aspects Internet games Social aspects Computerspiel (DE-588)4010457-6 gnd rswk-swf Avatar Informatik (DE-588)4711803-9 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Avatar Informatik (DE-588)4711803-9 s Computerspiel (DE-588)4010457-6 s DE-604 Banks, Jaime 1980- (DE-588)1143256530 edt Erscheint auch als Online-Ausgabe, PDF 978-1-4331-3829-4 Erscheint auch als Online-Ausgabe, EPUB 978-1-4331-4326-7 Erscheint auch als Online-Ausgabe, MOBI 978-1-4331-4327-4 Digital formations vol. 106 (DE-604)BV014180229 106 Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030299125&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Avatar, assembled the social and technical anatomy of digital bodies Digital formations Information technology Social aspects Avatars (Virtual reality) Social aspects Internet games Social aspects Computerspiel (DE-588)4010457-6 gnd Avatar Informatik (DE-588)4711803-9 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4711803-9 (DE-588)4143413-4 |
title | Avatar, assembled the social and technical anatomy of digital bodies |
title_auth | Avatar, assembled the social and technical anatomy of digital bodies |
title_exact_search | Avatar, assembled the social and technical anatomy of digital bodies |
title_full | Avatar, assembled the social and technical anatomy of digital bodies edited by Jaime Banks |
title_fullStr | Avatar, assembled the social and technical anatomy of digital bodies edited by Jaime Banks |
title_full_unstemmed | Avatar, assembled the social and technical anatomy of digital bodies edited by Jaime Banks |
title_short | Avatar, assembled |
title_sort | avatar assembled the social and technical anatomy of digital bodies |
title_sub | the social and technical anatomy of digital bodies |
topic | Information technology Social aspects Avatars (Virtual reality) Social aspects Internet games Social aspects Computerspiel (DE-588)4010457-6 gnd Avatar Informatik (DE-588)4711803-9 gnd |
topic_facet | Information technology Social aspects Avatars (Virtual reality) Social aspects Internet games Social aspects Computerspiel Avatar Informatik Aufsatzsammlung |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030299125&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
volume_link | (DE-604)BV014180229 |
work_keys_str_mv | AT banksjaime avatarassembledthesocialandtechnicalanatomyofdigitalbodies |