Making school a game worth playing: digital games in the classroom
Gespeichert in:
Hauptverfasser: | , |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Thousand Oaks, California
Corwin
[2014]
|
Schlagworte: | |
Beschreibung: | xvii, 136 Seiten Illustrationen |
ISBN: | 9781483359601 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
001 | BV044857628 | ||
003 | DE-604 | ||
005 | 20180329 | ||
007 | t | ||
008 | 180307s2014 xxua||| |||| 00||| eng d | ||
010 | |a 014020706 | ||
020 | |a 9781483359601 |9 978-1-4833-5960-1 | ||
035 | |a (OCoLC)1029456542 | ||
035 | |a (DE-599)BVBBV044857628 | ||
040 | |a DE-604 |b ger |e rda | ||
041 | 0 | |a eng | |
044 | |a xxu |c US | ||
049 | |a DE-188 | ||
050 | 0 | |a LB1028.5 | |
082 | 0 | |a 371.33 |2 23 | |
084 | |a DP 2500 |0 (DE-625)19823:761 |2 rvk | ||
084 | |a DW 4400 |0 (DE-625)20291:761 |2 rvk | ||
100 | 1 | |a Schaaf, Ryan |e Verfasser |0 (DE-588)1154973212 |4 aut | |
245 | 1 | 0 | |a Making school a game worth playing |b digital games in the classroom |c Ryan Schaaf, Nicky Mohan ; introduction by Jason Ohler |
264 | 1 | |a Thousand Oaks, California |b Corwin |c [2014] | |
264 | 4 | |c © 2014 | |
300 | |a xvii, 136 Seiten |b Illustrationen | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
650 | 4 | |a Computer-assisted instruction | |
650 | 4 | |a Video games |x Study and teaching | |
650 | 4 | |a Internet games |x Study and teaching | |
650 | 4 | |a Educational technology | |
650 | 4 | |a Education |x Effect of technological innovations on | |
700 | 1 | |a Mohan, Nicky |e Verfasser |0 (DE-588)1154973433 |4 aut | |
776 | 0 | 8 | |i Erscheint auch als |n Online-Ausgabe |a Schaaf, Ryan |t Making school a game worth playing |z 978-1-4833-7514-4 |
999 | |a oai:aleph.bib-bvb.de:BVB01-030252388 |
Datensatz im Suchindex
_version_ | 1804178378988716032 |
---|---|
any_adam_object | |
author | Schaaf, Ryan Mohan, Nicky |
author_GND | (DE-588)1154973212 (DE-588)1154973433 |
author_facet | Schaaf, Ryan Mohan, Nicky |
author_role | aut aut |
author_sort | Schaaf, Ryan |
author_variant | r s rs n m nm |
building | Verbundindex |
bvnumber | BV044857628 |
callnumber-first | L - Education |
callnumber-label | LB1028 |
callnumber-raw | LB1028.5 |
callnumber-search | LB1028.5 |
callnumber-sort | LB 41028.5 |
callnumber-subject | LB - Theory and Practice of Education |
classification_rvk | DP 2500 DW 4400 |
ctrlnum | (OCoLC)1029456542 (DE-599)BVBBV044857628 |
dewey-full | 371.33 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 371 - Schools and their activities; special education |
dewey-raw | 371.33 |
dewey-search | 371.33 |
dewey-sort | 3371.33 |
dewey-tens | 370 - Education |
discipline | Pädagogik |
format | Book |
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id | DE-604.BV044857628 |
illustrated | Illustrated |
indexdate | 2024-07-10T08:03:02Z |
institution | BVB |
isbn | 9781483359601 |
language | English |
lccn | 014020706 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030252388 |
oclc_num | 1029456542 |
open_access_boolean | |
owner | DE-188 |
owner_facet | DE-188 |
physical | xvii, 136 Seiten Illustrationen |
publishDate | 2014 |
publishDateSearch | 2014 |
publishDateSort | 2014 |
publisher | Corwin |
record_format | marc |
spelling | Schaaf, Ryan Verfasser (DE-588)1154973212 aut Making school a game worth playing digital games in the classroom Ryan Schaaf, Nicky Mohan ; introduction by Jason Ohler Thousand Oaks, California Corwin [2014] © 2014 xvii, 136 Seiten Illustrationen txt rdacontent n rdamedia nc rdacarrier Computer-assisted instruction Video games Study and teaching Internet games Study and teaching Educational technology Education Effect of technological innovations on Mohan, Nicky Verfasser (DE-588)1154973433 aut Erscheint auch als Online-Ausgabe Schaaf, Ryan Making school a game worth playing 978-1-4833-7514-4 |
spellingShingle | Schaaf, Ryan Mohan, Nicky Making school a game worth playing digital games in the classroom Computer-assisted instruction Video games Study and teaching Internet games Study and teaching Educational technology Education Effect of technological innovations on |
title | Making school a game worth playing digital games in the classroom |
title_auth | Making school a game worth playing digital games in the classroom |
title_exact_search | Making school a game worth playing digital games in the classroom |
title_full | Making school a game worth playing digital games in the classroom Ryan Schaaf, Nicky Mohan ; introduction by Jason Ohler |
title_fullStr | Making school a game worth playing digital games in the classroom Ryan Schaaf, Nicky Mohan ; introduction by Jason Ohler |
title_full_unstemmed | Making school a game worth playing digital games in the classroom Ryan Schaaf, Nicky Mohan ; introduction by Jason Ohler |
title_short | Making school a game worth playing |
title_sort | making school a game worth playing digital games in the classroom |
title_sub | digital games in the classroom |
topic | Computer-assisted instruction Video games Study and teaching Internet games Study and teaching Educational technology Education Effect of technological innovations on |
topic_facet | Computer-assisted instruction Video games Study and teaching Internet games Study and teaching Educational technology Education Effect of technological innovations on |
work_keys_str_mv | AT schaafryan makingschoolagameworthplayingdigitalgamesintheclassroom AT mohannicky makingschoolagameworthplayingdigitalgamesintheclassroom |