Grome terrain modeling with Ogre3D, UDK, and Unity3D: create massive terrains and export them to the most popular game engines
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham
Packt Pub.
2013
|
Schriftenreihe: | Community experience distilled
|
Schlagworte: | |
Beschreibung: | Includes index |
Beschreibung: | iv, 145 p. |
ISBN: | 9781849699396 9781849699402 |
Internformat
MARC
LEADER | 00000nmm a2200000zc 4500 | ||
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001 | BV044850798 | ||
003 | DE-604 | ||
005 | 20180305 | ||
007 | cr|uuu---uuuuu | ||
008 | 180305s2013 |||| o||u| ||||||eng d | ||
020 | |a 9781849699396 |9 978-1-84969-939-6 | ||
020 | |a 9781849699402 |c Online |9 978-1-84969-940-2 | ||
035 | |a (ZDB-38-ESG)ebr10672340 | ||
035 | |a (OCoLC)841170292 | ||
035 | |a (DE-599)BVBBV044850798 | ||
040 | |a DE-604 |b ger |e aacr | ||
041 | 0 | |a eng | |
100 | 1 | |a Hawley, Richard A. |e Verfasser |4 aut | |
245 | 1 | 0 | |a Grome terrain modeling with Ogre3D, UDK, and Unity3D |b create massive terrains and export them to the most popular game engines |c Richard A. Hawley |
264 | 1 | |a Birmingham |b Packt Pub. |c 2013 | |
300 | |a iv, 145 p. | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
490 | 0 | |a Community experience distilled | |
500 | |a Includes index | ||
650 | 4 | |a Computer games |x Programming | |
912 | |a ZDB-38-ESG | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-030245657 |
Datensatz im Suchindex
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any_adam_object | |
author | Hawley, Richard A. |
author_facet | Hawley, Richard A. |
author_role | aut |
author_sort | Hawley, Richard A. |
author_variant | r a h ra rah |
building | Verbundindex |
bvnumber | BV044850798 |
collection | ZDB-38-ESG |
ctrlnum | (ZDB-38-ESG)ebr10672340 (OCoLC)841170292 (DE-599)BVBBV044850798 |
format | Electronic eBook |
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id | DE-604.BV044850798 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T08:02:50Z |
institution | BVB |
isbn | 9781849699396 9781849699402 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030245657 |
oclc_num | 841170292 |
open_access_boolean | |
physical | iv, 145 p. |
psigel | ZDB-38-ESG |
publishDate | 2013 |
publishDateSearch | 2013 |
publishDateSort | 2013 |
publisher | Packt Pub. |
record_format | marc |
series2 | Community experience distilled |
spelling | Hawley, Richard A. Verfasser aut Grome terrain modeling with Ogre3D, UDK, and Unity3D create massive terrains and export them to the most popular game engines Richard A. Hawley Birmingham Packt Pub. 2013 iv, 145 p. txt rdacontent c rdamedia cr rdacarrier Community experience distilled Includes index Computer games Programming |
spellingShingle | Hawley, Richard A. Grome terrain modeling with Ogre3D, UDK, and Unity3D create massive terrains and export them to the most popular game engines Computer games Programming |
title | Grome terrain modeling with Ogre3D, UDK, and Unity3D create massive terrains and export them to the most popular game engines |
title_auth | Grome terrain modeling with Ogre3D, UDK, and Unity3D create massive terrains and export them to the most popular game engines |
title_exact_search | Grome terrain modeling with Ogre3D, UDK, and Unity3D create massive terrains and export them to the most popular game engines |
title_full | Grome terrain modeling with Ogre3D, UDK, and Unity3D create massive terrains and export them to the most popular game engines Richard A. Hawley |
title_fullStr | Grome terrain modeling with Ogre3D, UDK, and Unity3D create massive terrains and export them to the most popular game engines Richard A. Hawley |
title_full_unstemmed | Grome terrain modeling with Ogre3D, UDK, and Unity3D create massive terrains and export them to the most popular game engines Richard A. Hawley |
title_short | Grome terrain modeling with Ogre3D, UDK, and Unity3D |
title_sort | grome terrain modeling with ogre3d udk and unity3d create massive terrains and export them to the most popular game engines |
title_sub | create massive terrains and export them to the most popular game engines |
topic | Computer games Programming |
topic_facet | Computer games Programming |
work_keys_str_mv | AT hawleyricharda grometerrainmodelingwithogre3dudkandunity3dcreatemassiveterrainsandexportthemtothemostpopulargameengines |