Game development with Unity:
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Boston, Mass.
Course Technology
2012
|
Schlagworte: | |
Beschreibung: | Includes index |
Beschreibung: | xii, 463 p. |
ISBN: | 9781435456587 1435456580 9781435456594 |
Internformat
MARC
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020 | |a 9781435456594 |c Online |9 978-1-4354-5659-4 | ||
035 | |a (ZDB-38-ESG)ebr10442281 | ||
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041 | 0 | |a eng | |
100 | 1 | |a Menard, Michelle |e Verfasser |4 aut | |
245 | 1 | 0 | |a Game development with Unity |c by Michelle Menard |
264 | 1 | |a Boston, Mass. |b Course Technology |c 2012 | |
300 | |a xii, 463 p. | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
500 | |a Includes index | ||
505 | 8 | |a pt. 1. In the beginning -- pt. 2. Assembling the game assets -- pt. 3. Bringing your props to life with interactivity -- pt. 4. Polish and the finishing touches -- pt. 5. Publishing and distributing builds | |
650 | 4 | |a Video games |x Design | |
650 | 0 | 7 | |a Unity |g Spiel-Engine |0 (DE-588)1034374524 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Unity |g Spiel-Engine |0 (DE-588)1034374524 |D s |
689 | 0 | |8 1\p |5 DE-604 | |
912 | |a ZDB-38-ESG | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-030239837 | ||
883 | 1 | |8 1\p |a cgwrk |d 20201028 |q DE-101 |u https://d-nb.info/provenance/plan#cgwrk |
Datensatz im Suchindex
_version_ | 1804178356207353856 |
---|---|
any_adam_object | |
author | Menard, Michelle |
author_facet | Menard, Michelle |
author_role | aut |
author_sort | Menard, Michelle |
author_variant | m m mm |
building | Verbundindex |
bvnumber | BV044844974 |
collection | ZDB-38-ESG |
contents | pt. 1. In the beginning -- pt. 2. Assembling the game assets -- pt. 3. Bringing your props to life with interactivity -- pt. 4. Polish and the finishing touches -- pt. 5. Publishing and distributing builds |
ctrlnum | (ZDB-38-ESG)ebr10442281 (OCoLC)704272271 (DE-599)BVBBV044844974 |
format | Electronic eBook |
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id | DE-604.BV044844974 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T08:02:40Z |
institution | BVB |
isbn | 9781435456587 1435456580 9781435456594 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030239837 |
oclc_num | 704272271 |
open_access_boolean | |
physical | xii, 463 p. |
psigel | ZDB-38-ESG |
publishDate | 2012 |
publishDateSearch | 2012 |
publishDateSort | 2012 |
publisher | Course Technology |
record_format | marc |
spelling | Menard, Michelle Verfasser aut Game development with Unity by Michelle Menard Boston, Mass. Course Technology 2012 xii, 463 p. txt rdacontent c rdamedia cr rdacarrier Includes index pt. 1. In the beginning -- pt. 2. Assembling the game assets -- pt. 3. Bringing your props to life with interactivity -- pt. 4. Polish and the finishing touches -- pt. 5. Publishing and distributing builds Video games Design Unity Spiel-Engine (DE-588)1034374524 gnd rswk-swf Unity Spiel-Engine (DE-588)1034374524 s 1\p DE-604 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Menard, Michelle Game development with Unity pt. 1. In the beginning -- pt. 2. Assembling the game assets -- pt. 3. Bringing your props to life with interactivity -- pt. 4. Polish and the finishing touches -- pt. 5. Publishing and distributing builds Video games Design Unity Spiel-Engine (DE-588)1034374524 gnd |
subject_GND | (DE-588)1034374524 |
title | Game development with Unity |
title_auth | Game development with Unity |
title_exact_search | Game development with Unity |
title_full | Game development with Unity by Michelle Menard |
title_fullStr | Game development with Unity by Michelle Menard |
title_full_unstemmed | Game development with Unity by Michelle Menard |
title_short | Game development with Unity |
title_sort | game development with unity |
topic | Video games Design Unity Spiel-Engine (DE-588)1034374524 gnd |
topic_facet | Video games Design Unity Spiel-Engine |
work_keys_str_mv | AT menardmichelle gamedevelopmentwithunity |