Blender studio projects: digital movie-making
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Indianapolis, Ind.
Wiley Pub.
c2010
|
Ausgabe: | 1st ed |
Schlagworte: | |
Beschreibung: | Includes index |
Beschreibung: | xvii, 253 p. |
ISBN: | 9780470875834 |
Internformat
MARC
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035 | |a (ZDB-38-ESG)ebr10389623 | ||
035 | |a (OCoLC)649906307 | ||
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041 | 0 | |a eng | |
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100 | 1 | |a Mullen, Tony |d 1971- |e Verfasser |4 aut | |
245 | 1 | 0 | |a Blender studio projects |b digital movie-making |c Tony Mullen, Claudio Andaur |
250 | |a 1st ed | ||
264 | 1 | |a Indianapolis, Ind. |b Wiley Pub. |c c2010 | |
300 | |a xvii, 253 p. | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
500 | |a Includes index | ||
505 | 8 | |a "Learn how to get professional results from Blender. Start from scratch-the way it happens in the studio-and create fully rendered objects with Blender open-source 3D animation software and this real-world, roll-up-your-sleeves guide. No time is wasted-this book plunges straight into step-by-step instruction designed to help you build skills and create solid assets for film, video, and games. Blender is gaining clout in professional settings, and you can get a running start with this series of hands-on tutorials that encompasses multiple disciplines. The book includes a DVD with starter, intermediate, and final files, as well as movie files to help you every step of the way. Helps you harness Blender, the free, open-source alternative to commercial CG packages such as Maya and 3ds Max. Presents projects that start from scratch and encompass multiple disciplines, thoroughly teaching you the Blender software. Shows you how to use Blender attributes and tools for professional results. Allows you to emerge with finished, renderable objects and assets for use in film, video, or games. Includes a DVD with starter, intermediate, and final files, plus movie files for reference. This unparalleled book contains everything you need to know to take your Blender skills to a new level"-- | |
630 | 0 | 4 | |a Blender (Computer file) |
650 | 4 | |a Computer animation | |
650 | 4 | |a Motion pictures |x Editing |x Data processing | |
650 | 4 | |a Three-dimensional display systems | |
650 | 0 | 7 | |a Computeranimation |0 (DE-588)4199710-4 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Dreidimensionale Bildverarbeitung |0 (DE-588)4240447-2 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Blender 2.5 |0 (DE-588)7711480-2 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Bewegtes Bild |0 (DE-588)4145128-4 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Bewegtes Bild |0 (DE-588)4145128-4 |D s |
689 | 0 | 1 | |a Dreidimensionale Bildverarbeitung |0 (DE-588)4240447-2 |D s |
689 | 0 | |8 1\p |5 DE-604 | |
689 | 1 | 0 | |a Blender 2.5 |0 (DE-588)7711480-2 |D s |
689 | 1 | |8 2\p |5 DE-604 | |
689 | 2 | 0 | |a Computeranimation |0 (DE-588)4199710-4 |D s |
689 | 2 | |8 3\p |5 DE-604 | |
700 | 1 | |a Andaur, Claudio |d 1970- |e Sonstige |4 oth | |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe, Paperback |z 978-0-470-54313-9 |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe, Paperback |z 0-470-54313-2 |
912 | |a ZDB-38-ESG | ||
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883 | 1 | |8 2\p |a cgwrk |d 20201028 |q DE-101 |u https://d-nb.info/provenance/plan#cgwrk | |
883 | 1 | |8 3\p |a cgwrk |d 20201028 |q DE-101 |u https://d-nb.info/provenance/plan#cgwrk |
Datensatz im Suchindex
_version_ | 1804178353098326016 |
---|---|
any_adam_object | |
author | Mullen, Tony 1971- |
author_facet | Mullen, Tony 1971- |
author_role | aut |
author_sort | Mullen, Tony 1971- |
author_variant | t m tm |
building | Verbundindex |
bvnumber | BV044843079 |
classification_rvk | ST 321 |
collection | ZDB-38-ESG |
contents | "Learn how to get professional results from Blender. Start from scratch-the way it happens in the studio-and create fully rendered objects with Blender open-source 3D animation software and this real-world, roll-up-your-sleeves guide. No time is wasted-this book plunges straight into step-by-step instruction designed to help you build skills and create solid assets for film, video, and games. Blender is gaining clout in professional settings, and you can get a running start with this series of hands-on tutorials that encompasses multiple disciplines. The book includes a DVD with starter, intermediate, and final files, as well as movie files to help you every step of the way. Helps you harness Blender, the free, open-source alternative to commercial CG packages such as Maya and 3ds Max. Presents projects that start from scratch and encompass multiple disciplines, thoroughly teaching you the Blender software. Shows you how to use Blender attributes and tools for professional results. Allows you to emerge with finished, renderable objects and assets for use in film, video, or games. Includes a DVD with starter, intermediate, and final files, plus movie files for reference. This unparalleled book contains everything you need to know to take your Blender skills to a new level"-- |
ctrlnum | (ZDB-38-ESG)ebr10389623 (OCoLC)649906307 (DE-599)BVBBV044843079 |
dewey-full | 006.6/96 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.6/96 |
dewey-search | 006.6/96 |
dewey-sort | 16.6 296 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
edition | 1st ed |
format | Electronic eBook |
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id | DE-604.BV044843079 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T08:02:37Z |
institution | BVB |
isbn | 9780470875834 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030237942 |
oclc_num | 649906307 |
open_access_boolean | |
physical | xvii, 253 p. |
psigel | ZDB-38-ESG |
publishDate | 2010 |
publishDateSearch | 2010 |
publishDateSort | 2010 |
publisher | Wiley Pub. |
record_format | marc |
spelling | Mullen, Tony 1971- Verfasser aut Blender studio projects digital movie-making Tony Mullen, Claudio Andaur 1st ed Indianapolis, Ind. Wiley Pub. c2010 xvii, 253 p. txt rdacontent c rdamedia cr rdacarrier Includes index "Learn how to get professional results from Blender. Start from scratch-the way it happens in the studio-and create fully rendered objects with Blender open-source 3D animation software and this real-world, roll-up-your-sleeves guide. No time is wasted-this book plunges straight into step-by-step instruction designed to help you build skills and create solid assets for film, video, and games. Blender is gaining clout in professional settings, and you can get a running start with this series of hands-on tutorials that encompasses multiple disciplines. The book includes a DVD with starter, intermediate, and final files, as well as movie files to help you every step of the way. Helps you harness Blender, the free, open-source alternative to commercial CG packages such as Maya and 3ds Max. Presents projects that start from scratch and encompass multiple disciplines, thoroughly teaching you the Blender software. Shows you how to use Blender attributes and tools for professional results. Allows you to emerge with finished, renderable objects and assets for use in film, video, or games. Includes a DVD with starter, intermediate, and final files, plus movie files for reference. This unparalleled book contains everything you need to know to take your Blender skills to a new level"-- Blender (Computer file) Computer animation Motion pictures Editing Data processing Three-dimensional display systems Computeranimation (DE-588)4199710-4 gnd rswk-swf Dreidimensionale Bildverarbeitung (DE-588)4240447-2 gnd rswk-swf Blender 2.5 (DE-588)7711480-2 gnd rswk-swf Bewegtes Bild (DE-588)4145128-4 gnd rswk-swf Bewegtes Bild (DE-588)4145128-4 s Dreidimensionale Bildverarbeitung (DE-588)4240447-2 s 1\p DE-604 Blender 2.5 (DE-588)7711480-2 s 2\p DE-604 Computeranimation (DE-588)4199710-4 s 3\p DE-604 Andaur, Claudio 1970- Sonstige oth Erscheint auch als Druck-Ausgabe, Paperback 978-0-470-54313-9 Erscheint auch als Druck-Ausgabe, Paperback 0-470-54313-2 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk 2\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk 3\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Mullen, Tony 1971- Blender studio projects digital movie-making "Learn how to get professional results from Blender. Start from scratch-the way it happens in the studio-and create fully rendered objects with Blender open-source 3D animation software and this real-world, roll-up-your-sleeves guide. No time is wasted-this book plunges straight into step-by-step instruction designed to help you build skills and create solid assets for film, video, and games. Blender is gaining clout in professional settings, and you can get a running start with this series of hands-on tutorials that encompasses multiple disciplines. The book includes a DVD with starter, intermediate, and final files, as well as movie files to help you every step of the way. Helps you harness Blender, the free, open-source alternative to commercial CG packages such as Maya and 3ds Max. Presents projects that start from scratch and encompass multiple disciplines, thoroughly teaching you the Blender software. Shows you how to use Blender attributes and tools for professional results. Allows you to emerge with finished, renderable objects and assets for use in film, video, or games. Includes a DVD with starter, intermediate, and final files, plus movie files for reference. This unparalleled book contains everything you need to know to take your Blender skills to a new level"-- Blender (Computer file) Computer animation Motion pictures Editing Data processing Three-dimensional display systems Computeranimation (DE-588)4199710-4 gnd Dreidimensionale Bildverarbeitung (DE-588)4240447-2 gnd Blender 2.5 (DE-588)7711480-2 gnd Bewegtes Bild (DE-588)4145128-4 gnd |
subject_GND | (DE-588)4199710-4 (DE-588)4240447-2 (DE-588)7711480-2 (DE-588)4145128-4 |
title | Blender studio projects digital movie-making |
title_auth | Blender studio projects digital movie-making |
title_exact_search | Blender studio projects digital movie-making |
title_full | Blender studio projects digital movie-making Tony Mullen, Claudio Andaur |
title_fullStr | Blender studio projects digital movie-making Tony Mullen, Claudio Andaur |
title_full_unstemmed | Blender studio projects digital movie-making Tony Mullen, Claudio Andaur |
title_short | Blender studio projects |
title_sort | blender studio projects digital movie making |
title_sub | digital movie-making |
topic | Blender (Computer file) Computer animation Motion pictures Editing Data processing Three-dimensional display systems Computeranimation (DE-588)4199710-4 gnd Dreidimensionale Bildverarbeitung (DE-588)4240447-2 gnd Blender 2.5 (DE-588)7711480-2 gnd Bewegtes Bild (DE-588)4145128-4 gnd |
topic_facet | Blender (Computer file) Computer animation Motion pictures Editing Data processing Three-dimensional display systems Computeranimation Dreidimensionale Bildverarbeitung Blender 2.5 Bewegtes Bild |
work_keys_str_mv | AT mullentony blenderstudioprojectsdigitalmoviemaking AT andaurclaudio blenderstudioprojectsdigitalmoviemaking |