Video game spaces: image, play, and structure in 3D game worlds
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Cambridge, Mass.
MIT Press
c2008
|
Schlagworte: | |
Beschreibung: | viii, 305 p. |
ISBN: | 0262141019 9780262141017 |
Internformat
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020 | |a 0262141019 |9 0-262-14101-9 | ||
020 | |a 9780262141017 |9 978-0-262-14101-7 | ||
035 | |a (ZDB-38-ESG)ebr10269460 | ||
035 | |a (OCoLC)316535507 | ||
035 | |a (DE-599)BVBBV044840313 | ||
040 | |a DE-604 |b ger |e aacr | ||
041 | 0 | |a eng | |
082 | 0 | |a 794.8 |2 22 | |
100 | 1 | |a Nitsche, Michael |d 1968- |e Verfasser |4 aut | |
245 | 1 | 0 | |a Video game spaces |b image, play, and structure in 3D game worlds |c Michael Nitsche |
264 | 1 | |a Cambridge, Mass. |b MIT Press |c c2008 | |
300 | |a viii, 305 p. | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
505 | 8 | |a Includes bibliographical references and index | |
650 | 4 | |a Video games | |
650 | 4 | |a Three-dimensional display systems | |
650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Computerspiel |0 (DE-588)4010457-6 |D s |
689 | 0 | |8 1\p |5 DE-604 | |
912 | |a ZDB-38-ESG | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-030235176 | ||
883 | 1 | |8 1\p |a cgwrk |d 20201028 |q DE-101 |u https://d-nb.info/provenance/plan#cgwrk |
Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Nitsche, Michael 1968- |
author_facet | Nitsche, Michael 1968- |
author_role | aut |
author_sort | Nitsche, Michael 1968- |
author_variant | m n mn |
building | Verbundindex |
bvnumber | BV044840313 |
collection | ZDB-38-ESG |
contents | Includes bibliographical references and index |
ctrlnum | (ZDB-38-ESG)ebr10269460 (OCoLC)316535507 (DE-599)BVBBV044840313 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | DE-604.BV044840313 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T08:02:32Z |
institution | BVB |
isbn | 0262141019 9780262141017 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030235176 |
oclc_num | 316535507 |
open_access_boolean | |
physical | viii, 305 p. |
psigel | ZDB-38-ESG |
publishDate | 2008 |
publishDateSearch | 2008 |
publishDateSort | 2008 |
publisher | MIT Press |
record_format | marc |
spelling | Nitsche, Michael 1968- Verfasser aut Video game spaces image, play, and structure in 3D game worlds Michael Nitsche Cambridge, Mass. MIT Press c2008 viii, 305 p. txt rdacontent c rdamedia cr rdacarrier Includes bibliographical references and index Video games Three-dimensional display systems Computerspiel (DE-588)4010457-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 s 1\p DE-604 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Nitsche, Michael 1968- Video game spaces image, play, and structure in 3D game worlds Includes bibliographical references and index Video games Three-dimensional display systems Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4010457-6 |
title | Video game spaces image, play, and structure in 3D game worlds |
title_auth | Video game spaces image, play, and structure in 3D game worlds |
title_exact_search | Video game spaces image, play, and structure in 3D game worlds |
title_full | Video game spaces image, play, and structure in 3D game worlds Michael Nitsche |
title_fullStr | Video game spaces image, play, and structure in 3D game worlds Michael Nitsche |
title_full_unstemmed | Video game spaces image, play, and structure in 3D game worlds Michael Nitsche |
title_short | Video game spaces |
title_sort | video game spaces image play and structure in 3d game worlds |
title_sub | image, play, and structure in 3D game worlds |
topic | Video games Three-dimensional display systems Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Video games Three-dimensional display systems Computerspiel |
work_keys_str_mv | AT nitschemichael videogamespacesimageplayandstructurein3dgameworlds |