AI and artificial life in video games:
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Boston
Charles River Media/Cengage Technology
2008
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Schlagworte: | |
Beschreibung: | xv, 332 p. |
ISBN: | 1584505583 9781584505587 |
Internformat
MARC
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---|---|---|---|
001 | BV044839398 | ||
003 | DE-604 | ||
005 | 20180305 | ||
007 | cr|uuu---uuuuu | ||
008 | 180305s2008 |||| o||u| ||||||eng d | ||
020 | |a 1584505583 |9 1-58450-558-3 | ||
020 | |a 9781584505587 |9 978-1-58450-558-7 | ||
035 | |a (ZDB-38-ESG)ebr10251044 | ||
035 | |a (OCoLC)560626750 | ||
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040 | |a DE-604 |b ger |e aacr | ||
041 | 0 | |a eng | |
082 | 0 | |a 794.8 |2 22 | |
100 | 1 | |a Lecky-Thompson, Guy W. |e Verfasser |4 aut | |
245 | 1 | 0 | |a AI and artificial life in video games |c Guy W. Lecky-Thompson |
264 | 1 | |a Boston |b Charles River Media/Cengage Technology |c 2008 | |
300 | |a xv, 332 p. | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
505 | 8 | |a Includes bibliographical references and index | |
650 | 4 | |a Computer games | |
650 | 4 | |a Artificial intelligence | |
650 | 4 | |a Video games |x Design | |
912 | |a ZDB-38-ESG | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-030234261 |
Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Lecky-Thompson, Guy W. |
author_facet | Lecky-Thompson, Guy W. |
author_role | aut |
author_sort | Lecky-Thompson, Guy W. |
author_variant | g w l t gwl gwlt |
building | Verbundindex |
bvnumber | BV044839398 |
collection | ZDB-38-ESG |
contents | Includes bibliographical references and index |
ctrlnum | (ZDB-38-ESG)ebr10251044 (OCoLC)560626750 (DE-599)BVBBV044839398 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | DE-604.BV044839398 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T08:02:31Z |
institution | BVB |
isbn | 1584505583 9781584505587 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030234261 |
oclc_num | 560626750 |
open_access_boolean | |
physical | xv, 332 p. |
psigel | ZDB-38-ESG |
publishDate | 2008 |
publishDateSearch | 2008 |
publishDateSort | 2008 |
publisher | Charles River Media/Cengage Technology |
record_format | marc |
spelling | Lecky-Thompson, Guy W. Verfasser aut AI and artificial life in video games Guy W. Lecky-Thompson Boston Charles River Media/Cengage Technology 2008 xv, 332 p. txt rdacontent c rdamedia cr rdacarrier Includes bibliographical references and index Computer games Artificial intelligence Video games Design |
spellingShingle | Lecky-Thompson, Guy W. AI and artificial life in video games Includes bibliographical references and index Computer games Artificial intelligence Video games Design |
title | AI and artificial life in video games |
title_auth | AI and artificial life in video games |
title_exact_search | AI and artificial life in video games |
title_full | AI and artificial life in video games Guy W. Lecky-Thompson |
title_fullStr | AI and artificial life in video games Guy W. Lecky-Thompson |
title_full_unstemmed | AI and artificial life in video games Guy W. Lecky-Thompson |
title_short | AI and artificial life in video games |
title_sort | ai and artificial life in video games |
topic | Computer games Artificial intelligence Video games Design |
topic_facet | Computer games Artificial intelligence Video games Design |
work_keys_str_mv | AT leckythompsonguyw aiandartificiallifeinvideogames |