Persuasive games: the expressive power of videogames
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Cambridge, MA
MIT Press
c2007
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Schlagworte: | |
Beschreibung: | xii, 450 p. |
ISBN: | 9780262026147 |
Internformat
MARC
LEADER | 00000nmm a2200000zc 4500 | ||
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020 | |a 9780262026147 |c hardcover : alk. paper |9 978-0-262-02614-7 | ||
035 | |a (ZDB-38-ESG)ebr10190451 | ||
035 | |a (OCoLC)648325681 | ||
035 | |a (DE-599)BVBBV044837491 | ||
040 | |a DE-604 |b ger |e aacr | ||
041 | 0 | |a eng | |
082 | 0 | |a 794.8 |2 22 | |
100 | 1 | |a Bogost, Ian |e Verfasser |4 aut | |
245 | 1 | 0 | |a Persuasive games |b the expressive power of videogames |c Ian Bogost |
264 | 1 | |a Cambridge, MA |b MIT Press |c c2007 | |
300 | |a xii, 450 p. | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
505 | 8 | |a Includes bibliographical references (p. [341]-436) and index | |
505 | 8 | |a Procedural rhetoric -- Political processes -- Ideological frames -- Digital democracy -- Advertising logic -- Licensing and product placement -- Advergames -- Procedural literacy -- Values and aspirations -- Exercise -- Purposes of persuasion | |
650 | 4 | |a Video games |x Social aspects | |
650 | 4 | |a Persuasion (Rhetoric) | |
650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Soziologie |0 (DE-588)4077624-4 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Computerspiel |0 (DE-588)4010457-6 |D s |
689 | 0 | 1 | |a Soziologie |0 (DE-588)4077624-4 |D s |
689 | 0 | |8 1\p |5 DE-604 | |
912 | |a ZDB-38-ESG | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-030232354 | ||
883 | 1 | |8 1\p |a cgwrk |d 20201028 |q DE-101 |u https://d-nb.info/provenance/plan#cgwrk |
Datensatz im Suchindex
_version_ | 1804178343276314624 |
---|---|
any_adam_object | |
author | Bogost, Ian |
author_facet | Bogost, Ian |
author_role | aut |
author_sort | Bogost, Ian |
author_variant | i b ib |
building | Verbundindex |
bvnumber | BV044837491 |
collection | ZDB-38-ESG |
contents | Includes bibliographical references (p. [341]-436) and index Procedural rhetoric -- Political processes -- Ideological frames -- Digital democracy -- Advertising logic -- Licensing and product placement -- Advergames -- Procedural literacy -- Values and aspirations -- Exercise -- Purposes of persuasion |
ctrlnum | (ZDB-38-ESG)ebr10190451 (OCoLC)648325681 (DE-599)BVBBV044837491 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | DE-604.BV044837491 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T08:02:28Z |
institution | BVB |
isbn | 9780262026147 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030232354 |
oclc_num | 648325681 |
open_access_boolean | |
physical | xii, 450 p. |
psigel | ZDB-38-ESG |
publishDate | 2007 |
publishDateSearch | 2007 |
publishDateSort | 2007 |
publisher | MIT Press |
record_format | marc |
spelling | Bogost, Ian Verfasser aut Persuasive games the expressive power of videogames Ian Bogost Cambridge, MA MIT Press c2007 xii, 450 p. txt rdacontent c rdamedia cr rdacarrier Includes bibliographical references (p. [341]-436) and index Procedural rhetoric -- Political processes -- Ideological frames -- Digital democracy -- Advertising logic -- Licensing and product placement -- Advergames -- Procedural literacy -- Values and aspirations -- Exercise -- Purposes of persuasion Video games Social aspects Persuasion (Rhetoric) Computerspiel (DE-588)4010457-6 gnd rswk-swf Soziologie (DE-588)4077624-4 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Soziologie (DE-588)4077624-4 s 1\p DE-604 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Bogost, Ian Persuasive games the expressive power of videogames Includes bibliographical references (p. [341]-436) and index Procedural rhetoric -- Political processes -- Ideological frames -- Digital democracy -- Advertising logic -- Licensing and product placement -- Advergames -- Procedural literacy -- Values and aspirations -- Exercise -- Purposes of persuasion Video games Social aspects Persuasion (Rhetoric) Computerspiel (DE-588)4010457-6 gnd Soziologie (DE-588)4077624-4 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4077624-4 |
title | Persuasive games the expressive power of videogames |
title_auth | Persuasive games the expressive power of videogames |
title_exact_search | Persuasive games the expressive power of videogames |
title_full | Persuasive games the expressive power of videogames Ian Bogost |
title_fullStr | Persuasive games the expressive power of videogames Ian Bogost |
title_full_unstemmed | Persuasive games the expressive power of videogames Ian Bogost |
title_short | Persuasive games |
title_sort | persuasive games the expressive power of videogames |
title_sub | the expressive power of videogames |
topic | Video games Social aspects Persuasion (Rhetoric) Computerspiel (DE-588)4010457-6 gnd Soziologie (DE-588)4077624-4 gnd |
topic_facet | Video games Social aspects Persuasion (Rhetoric) Computerspiel Soziologie |
work_keys_str_mv | AT bogostian persuasivegamestheexpressivepowerofvideogames |